In terms of game design, how much of it is a good thing?
Let's face it: life is already repetitious enough itself, so why should games be full of it as well? They're supposed to be entertainment, and maximizing that aspect equates to keeping things dynamic and interesting. On the other hand, we humans learn best through repetition, so it is probably essential in some capacity even in game design.
What games strike you as having a happy/healthy medium when it comes to repetition of the intended gameplay?
I think it's a proverbial double-edged sword, because often times it's games with the least amount of repetition (story-based) which have the worst gameplay, while games that are comprised almost entirely of repetition often have the most compelling and rewarding gameplay (fighting, driving, sports, etc.). Then there is something like puzzle games, which avoid feeling repetitious even though you might just be finding a new way to surmount a mildly different challenge.
A Wolf Among Us was outstanding for story but I don't care to play through it again.
I can play through Souls games several times because the core gameplay loop feels tangible, detailed, option-laden and satisfying. Same with even MGSV. Many say it's too repetitious in a bad way but the attention to detail and depth of options is so exceptional that I don't even notice.
I've also recently gotten back into Gran Turismo and the nuances in physics keep learning new tracks interesting, while mastering them ends up being practically zen-like therapy. The options for tuning and customizing make it all the better.
Let's face it: life is already repetitious enough itself, so why should games be full of it as well? They're supposed to be entertainment, and maximizing that aspect equates to keeping things dynamic and interesting. On the other hand, we humans learn best through repetition, so it is probably essential in some capacity even in game design.
What games strike you as having a happy/healthy medium when it comes to repetition of the intended gameplay?
I think it's a proverbial double-edged sword, because often times it's games with the least amount of repetition (story-based) which have the worst gameplay, while games that are comprised almost entirely of repetition often have the most compelling and rewarding gameplay (fighting, driving, sports, etc.). Then there is something like puzzle games, which avoid feeling repetitious even though you might just be finding a new way to surmount a mildly different challenge.
A Wolf Among Us was outstanding for story but I don't care to play through it again.
I can play through Souls games several times because the core gameplay loop feels tangible, detailed, option-laden and satisfying. Same with even MGSV. Many say it's too repetitious in a bad way but the attention to detail and depth of options is so exceptional that I don't even notice.
I've also recently gotten back into Gran Turismo and the nuances in physics keep learning new tracks interesting, while mastering them ends up being practically zen-like therapy. The options for tuning and customizing make it all the better.