Report: Legacy of The Void Beta Coming This Month

loa

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Jan 28, 2012
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Hawki said:
Oh boy, here we go.

I'm with Pyrian. Singleplayer shouldn't be dependent on multiplayer, and vice versa. Since the Diamondback has been brought up, yes, why not use it in the campaign? The campaigns are their own thing with their own design. Something I love about the gameplay of both is the level of army customization, and mission variety. HotS was just the same, how we could evolve the zerg how we wanted, and choose between traits on a by-mission basis, working in game terms, and serving as a case of gameplay/story integration (fitting the zerg, given how fast they adapt/evolve). It's why in gameplay I'm definately looking forward to LotV, given that a) we'll have the customization and unique units, and b) it's fitting in with the protoss with the branches concept for the Khalai, Nerazim, and...something else (Tal'darim, I'm guessing), and c) mission design.

So no, these things shouldn't be in multiplayer, due to the amount of overlap and balancing issues. So on one hand, multiplayer gets to be balanced, and on the other, singleplayer gets to be its own thing. Best of both worlds.
I dunno. Why have 2 versions of the same race?
It's not like unit balance alters the campaign story or something unless that creates unwinnable scenarios which is unlikely.
It's not just the upgrades, they systematically dumb the way a race plays down for singleplayer and that just irritates me.

Just look at the campaign hatcheries for example.
Why can't that be the multiplayer typic 3 larvae until a queen sneezes on it with an active ability hatchery?
Because that's tedious? Boo fucking hoo then either make a quality of life change every zerg player would thank you for (autocast sneeze anyone???) or keep the darn thing the way it is.

I have a feeling they will do something similar to the protoss in lotv.
Like right away you don't need to place pylons for buildings anymore or something.
 

ElMinotoro

Socialist Justice Warrior
Jul 17, 2014
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The thing I like about SCII is how the single player is this really deep and fulfilling experience and the multi player is the most tedious thing in the world in skirmish mode.
 

Zydrate

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Apr 1, 2009
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I enjoyed HotS more than the base SC2 campaign. The missions mixed things up, had actual boss fights rather than the usual "pump out more units than the other guy".

As far as multiplayer goes. I just stick with the minigames, I don't really play it on a competitive level.
 

Asun

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Oct 21, 2013
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Pyrian said:
For many of us, the campaign IS "the goddamn actual game" and we don't give a shit about multiplayer, and we certainly wouldn't want the campaign to be relegated to an oversized tutorial for people who apparently can't deal with the fact that multiplayer isn't exactly the same as single-player.
I agree. Really looking forward to this one. I just hope for a decent ending, doesn't have to be the greatest piece of writing ever, but decent.