Zhukov said:
Oh my.
I think they said just about everything I wanted to hear.
-snip-
That's precisely my problem with this: they're simply telling us, fans of the original, what we want to hear. Based on the previous comment:
http://www.escapistmagazine.com/news/view/125341-Mirrors-Edge-2-Was-Always-Going-To-Happen
the notion of constantly running away wasn't maybe greatly perceived... What I can say is we're taking more of an action adventure approach on it than maybe before.
I'm on edge, no pun intended, that the people they're listening to and wanting to attract are not those that understood "Faith is fragile, (pardon the play on words) and combat must be avoided if at all possible, but those that played it and felt "What do you mean she has to run away all the time? That's stupid. This sucks."
- DICE has taken on a lot of feedback from Mirror's Edge in shaping the combat system for Mirror's Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity.
I'd bet that "deeper system" is one that allows Faith to go toe to toe with foes, rather than trying to evade them. The gunplay in the original was "useless" by design. The point was to make it so cumbersome that evasion was your first, second and third choice.
- DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment..
Did anyone not already get this feeling in the original, after you learned the paths and the enemy locations? To me this reads like "we want you to stop and kick ass, but look so cool doing it that you don't feel the 'break in flow' the way you did in the original." IMO, those "breaks in flow" made the game feel more realistic and more tense. They let me know that I screwed up. Yes, it was pretty unforgiving in areas, but that's what I played the game for. I'm all for Faith being able to mantle over a table, slide across it, kick some guy in the chest and keep running. What I'm not looking forward is to Faith realizing that she's in the matrix, kicks off a wall, takes a guy down with a hurracanrana, lands on her feet, vaults over a charging guard in order to crush another with a double knee drop, and then backward roll to sweep the legs of the guard that she vaulted over.