Zac Jovanovic said:
Qvar said:
You mean classless like... Vampire: Masquerade has been doing for centuries?
Aren't vampire species in Masquerade kind of like classes?
No, not at all. To have a "class" it has to be restrictive in order to...well, lock you in the role you are supposed to have. Even Dark Heresy, which has a brilliant system with both classes, levels, but also point buy and freedom, even with the leeway it gives you for where to go in a class, it is still a distinct archetype niche it fulfills. In WoD, your initial choice of which variation of the supernatural template do not restrict your choices or possibilities except in the broadest possible sense (a Camarilla vampire is very unlikely to have Sabbat restricted backgrounds).
Zac Jovanovic said:
And what do you mean centuries:x
It is called exaggeration. Also a play on words. Sure it's not actually centuries but it's a long time - VtM was first released in 1991 - they had their 20th anniversary few years ago (which was awesome, by the way - I do recommend it for anybody new the setting or old fans alike who haven't had a chance to leaf through it). Also, vampires there do (un-?)live very long, so technically from their perspective they've had centuries experience with classlessness.
EternallyBored said:
That's what I meant, although I can see how it's kind of a weak comparison.
Yes - that would be the furthest possible thing from "cross-class".
EternallyBored said:
It would probably have been closer to compare it to Skyrim's skill trees, where your starting selections can give you boosts in skills like a real class, but you can level up skills in any category you want. It does sound like you can't put skill points into trees that you aren't actively leveling up though, unlike in Skyrim, where you can go down your unlocked skills in lockpicking even if you spent most of your last level grinding heavy armor
Yeah - that sort of thing never made sense to me. I mean not just in Skyrim - speaking of WoD - that has a similar problem: people would, for example, gain XP and then they'll spend it on something their characters have done bugger all with. For example, if all a character does is, say, talk their way out of various situations, suddenly becoming more proficient with firearms is not really logical. It's a similar thing in Skyrim and there are more games that fall into the same situations. It's just...doesn't make sense to be able to do it.