Researcher Links Violent Video Games To Moral Maturity Development

Someone Depressing

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Jan 16, 2011
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This is the problem of uncaring parents. When I was at Game, a store clerk was telling a woman that GTA5 had female nudity, violence, the ability to sleep with hookers, then murder them for your money, and at one point, you blow a guy's head up infront of hundreds of people for $50.

Oh, and bad language. She, the mother, said,

"Bad language?! You didn't tell me there was language, Billy! We're not getting you that game!"

Hey, lady, this game contains what we know as...

Besides, this completely pointless study doesn't show the real connection; how is a completely virtual simulation going to determine the morals of a 13 year old? When I was 13, I didn't fight evil by moonlight and win love by daylight in a mini skirt (nothing was stopping me, though).
 

SnakeoilSage

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Sep 20, 2011
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I think the point they're making is fairly reasonable. Don't let your kids zone out all day playing video games. The same can be said for movies or other mediums they're not fully grown into yet. Video games are a source of entertainment but for some they can become a form of escapism (no pun intended to the website), one where people dealing with particularly difficult times can get lost in or avoid facing problems with. For many of us, it's just a form of unwinding, but then people say the same thing about cigarettes. Moderation in all things is the key to a healthy lifestyle, and no, we don't need a study to tell us that. Just don't stand by and watch while a thirteen year old develops a really nasty personality because of the stuff he witnesses playing a violent video game, particularly one where bullying and hostile behavior are all tolerated, i.e. many multiplayer games. Competition is one thing, being viciously berated for how one plays is not, and any sports athlete abused by his coach will agree.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Agayek said:
It's intellectual cowardice at best.
I'm yoinking that term.

OT: Why do we have these threads monthly? Nothing changes from thread to thread.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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blackrave said:
To be honest my problem is not with someone claiming that violent games cause x
My problem is that these people claims that ONLY violent games cause x, while violent movies and books are totally fine
When doing study check other media as well please.

P.S. Also- what exactly were those "violent games" 8th graders played, because by my book "violent" games start from M and those aren't for 8th graders
Pretty sure I saw a study a few years back that stated that violent movies and TV are far worse than video games. It all comes down to the movies and TV are very passive acts. A person doesn't have to act or think or do anything and the movie will keep on going. But with a game, if you don't do anything, nothing happens. Plus, there is the whole issue of failing in the game that keeps bringing the player back to reality.

Wish I knew where I had seen that.

CaptainMarvelous said:
Kiiiiiiiiiinda wish some of the commenters read the study before immediately responding.
And do you think any politician or news anchor who will reference this study will have even bothered to look at the data?

Not saying you're wrong, I just expect someone will use this sort of thing as justification without having read it at all.
 

alithanar8

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Oct 12, 2009
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Guess what my hand puppet has done no deep research at all, and has found that playing violent video games actually makes people more mature and have a deeper moral stature... Where is my million dollar grant for this pointless study?
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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lacktheknack said:
I'm yoinking that term.
Halp! Police! I've been robbed!

But yea, that always seemed to be the best way to describe (most of) the behavior here. It's basically running away from reality because you don't like the implications of it. 'Cowardice' really does fit better than anything else I can think of.
 

Weaver

Overcaffeinated
Apr 28, 2008
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So there is delayed development?
Maybe the term "man child" isn't so far off after all.
 

Angerwing

Kid makes a post...
Jun 1, 2009
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Some of you people are an absolute joke. You carry on about biased studies and people pushing an agenda, but when a study that says good things about gaming comes up, you consider it the gospel truth. This isn't a flawed study, and it isn't pushing an agenda, but because it doesn't fit in with your perfect image of gaming it's filthy lies made up by ignorant fools to discredit gaming and gamers. Give me a fucking break, it's some data.

The worst part is that you do exactly what the people you complain about do, and that's ignoring studies that don't support your argument. I saw the term 'intellectual cowardice' further up the thread, and it's right on the mark.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Moral maturity and puberty don't mix very well at the best of times anyway. At that age, my friends and I spent our recesses having friendly brawls. We weren't supposed to but the school yard was large and had a small forest that obscured some of the field from the teachers. My SNES time was heavily restricted and monitored so I don't think that factored into it at all.


... Man, that was back in... 1999-2000. Time flies...
 

Waffle_Man

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Angerwing said:
Some of you people are an absolute joke. You carry on about biased studies and people pushing an agenda, but when a study that says good things about gaming comes up, you consider it the gospel truth. This isn't a flawed study, and it isn't pushing an agenda, but because it doesn't fit in with your perfect image of gaming it's filthy lies made up by ignorant fools to discredit gaming and gamers. Give me a fucking break, it's some data.

The worst part is that you do exactly what the people you complain about do, and that's ignoring studies that don't support your argument. I saw the term 'intellectual cowardice' further up the thread, and it's right on the mark.
^


You know, a lot of people on here might be technically right at times, but context can often be just as informative as the actually content. Sure, you can talk about how correlation doesn't equal causation all you want, but that doesn't stop people from flocking to it the second it supports something they agree with.
 

infinity_turtles

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Gorrath said:
Again, I don't read the same intent, real or not, in this statement that you do.
I specifically said they may not have intended it. It's not intent we're disagreeing on here.

Gorrath said:
There is nothing wrong with suggesting that, if there is a correlation between extended periods of violent video game playing and moral development, that future research may look at how other factors might mitigate the findings of correlation.
You've changed the wording in a way that's pretty meaningful to what we disagree on. They didn't say mitigate the findings of the correlation, they said mitigate the effects of the thing they studied. The simple use of the the word effect in that sentence does imply a specific cause and effect relationship that the study does not establish.

Gorrath said:
but I'm going to need something more substantive than what you've proposed to demonstrate to me that the paper is significantly flawed in how it was conducted or the conclusions reached.
I think I've found the problem. That's not what I'm saying. This isn't a matter of significant flaws in how the research was conducted or even the conclusions. This is a case of, like I was saying, the study finding a correlation, and then the word choice, language, and omission of other possible relations suggesting that that the correlation is tied to one specific cause-effect relationship.

Gorrath said:
Again, I'll grant it isn't perfect and there are parts of it I would have written differently if I were summarizing the findings, but I think there's some serious nit-picking going on (this is not an accusation aimed at you or anyone, just a feeling) to try and dismiss the study because they don't like what it says or what they think it says.
I'm not trying to dismiss the study, and I'll grant you the details I'm taking about are relatively minor when comparing it to other video game studies, but I wouldn't call it nitpicking for a couple reasons. It shows a bias and inclination towards a specific interpretation of the correlation that may carry over into future research and it's use of language lends support to those who would claim the data proves cause and effect. I don't think taking issue with either of these things is nitpicking.
 

DragonStorm247

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Mar 5, 2012
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Sample size, correlation, etc etc ...

I want to learn a little more about this Sociomoral Reflection Measure. Does anyone here know about this; its reliability, its definition of "morals"?
 

Strazdas

Robots will replace your job
May 28, 2011
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when i read the title i thought yeah finally a study confirming my theory. when i read the article im filled with sadness at what they claim. Mature video games INCREASE moral maturity. that is because of a simple fact that people develop by learning. if you learn about mature content you can develop your opinion about it, and morals are PERSONAL OPINIONS. the ONLY way to develop morals is to either experience or spectate the moral questionable content. Everything else is not development but indoctrination.
Indoctrination is a very real problem. It is the reason you have racists that have never seen an actual black person and the like.

Clovus said:
I don't think it's a stretch to see a causual relationship between "playing violent games for 3+ horus a day" and "not developing social/moral skills".
why not? how would playing a violent game for 3 hours stifle your developement? as opposed to, say, walking for 3 hours?

Clovus said:
But this study was about 13-year-olds.
are you implying that 13 year olds cannot be psychologically stable?
 

Doclector

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Y'know, I shouldn't let these studies affect me too much. They happen all the bloody time, but they make me personally angry.

I've struggled with mental problems for years, some of them violent, and whilst there's a shocking lack of actual treatment available, blowing off steam on a virtual battleground is one of the few things capable of calming me down after a meltdown so I can start thinking rationally again.

These fuckers want to blame videogames when they should be blaming the fact that there's not enough treatment available, and as long as they keep trying, things won't ever change. People like them ain't worth pissing on if they were on fire.
 

PsiCoRe

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Aug 20, 2012
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Regardless of the game type. 3 hours is pushing the daily average limit. This indicates lack of parental involvement which should already be warning bells for social morality development issues. Before bashing the researcher though it may be a good idea to read the full article:

Follow the source to the source to the full article: The above story is based on materials provided by Taylor & Francis. Note: Materials may be edited for content and length.

For once I was able to track down the original publication. Already picked up that only 8% of the survey admitted to playing 3 or more hours. The top game, you guessed it, Call of Duty, which I think even for an adult is shallow gun toting fan service. Surprised to see Super Mario series come in a close second and GTA came 3rd.

Looking closer at the stats it seems that modern parents aren't doing such a bad job as the percentage of violent unattended children is in the minority. It's not all gloom and doom people.

Correction: NHL came 3rd.
 

TwiZtah

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Sep 22, 2011
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First off, what does sociomoral maturity mean? Is there a set definition? And secondly, we don't develop true empathy until about the age of 20.
 

Britishfan

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Wait, we need to know more. For starters what violent games? Mario murders things by jumping on their heads and crushing them; does that count as violent?

That said we can all probably guess that we're probably talking the typical CoD stuff, and to that I point out that (in my country at least) 8th grade is below the PEGI age rating for all CoD games (most of which have an 18+ certificate, 1 or 2 have are 16+). So seeing as the video game community & industry has already labelled these games as unsuitable for 13 year olds, what exactly was the point of this study?

Additional: The article on this in the source is shockingly poor.