How the hell does this hurt consumers? You mean leeches, that rent games for $15 instead of buying them, then returning after 3 days? And developers get what, $2-5 for every "consumer" instead of $50-60?
This actually helps, in a small way, in fighting piracy and used games market.
thenumberthirteen said:
Onyx Oblivion said:
thenumberthirteen said:
My friend runs a small used games store. This is going to screw him over. There is no margin in new games sale for him as he can't buy in the bulk required to make a profit.
Well, so what?
What makes him more important than the developers of games who deserve to earn a profit for their work?
Well it means he could go out of business if such schemes catch on.
Aww, poor him. Maybe he should, I dunno, tell the customers they won't get DLC for free and that they are free-loaders?
Jabbawocky said:
What a load of bull.
Except for a game to become second hand some has to have bought it in the first place. Hence the company has already made money from a sale. Once the game has been bought it no longer belongs to the developer, at least in the UK, the game is to do with as the consumer wishes as long as he doesn't break any copyright laws (such as produce a counterfeit copy).
No, sorry, that's completely untrue. You can't sell games without permit. No, even trading isn't technically legal. Why?
You pay $50 for the first time. Developer gets $50. One person gets the game.
You sell the game for $25, someone else pays you $25. Two people get to play the game (one after another, unless you made an .iso image for yourself beforehand), developer still has only $50 instead of $75.
That person sells for $25 again, three people have played it, developer has only $50 instead of $100. And it goes on and on.
Yes I agree the can't afford it excuse is used by pirates. But the difference is Piracy is not part of Free Trade. The right to sell what I buy. Piracy ensures no money goes into the system. With a second hand purachse someone has already paid for it at some point.
So instead of losing $200 on every 4 customers, they lose only $150. Sweet deal, right?
We also have to take into considereation some of the modern problems we have in video games. One is that they are rising in price yet less is being given back. For example a lot of games are roughly £40-50 now. Games are not the epics which used keep you going through the month until the next big release. Games used to take ages to complete, now most can complete them in ten hours if that. Also the replay value is waning in games. Very few demand the need for another run. We are getting less for out money.
Then don't buy games when they cost so much. Also, I have yet to see a game that costs over 40 pounds...
Or don't buy games if you think they are not worth your money. I don't go complaining that the new Fiat car is too expensive and burns too much fuel and they should make it cheaper.
Ironically by pushing out the second hand market, they are pushing people to pirate games instead. Initially its is the cost that makes sure people don't pay for new games. If the lower price isn't there, they cannot afford the higher one still, where they going to look?
So, people instead of buying a second hand copy from a private person, they pirate it... Developer doesn't see any money either way. Only from the first purchase. Again, don't think it's worth buying? Don't buy, don't complain.
If the publishers were really concerned with the threat of second hand games they would make more reasonable demands of their consumer base and release games cheaper in the first place. Be competive not destructive.
Oh please.
"I would buy Diablo 3, but it costs $60, I would buy it if it was $50..."
"Oh man, Dragon Age is awesome, but $50 is too much.. I would buy it for $40 for sure."
"Ah geez, Mass Effect is great, but come on, $35 for a game? Make it $20 and we've got a deal."
"Torchlight? Yeah, it's okay, but not worth $20. How about $10?"
"World of Goo? Pay whatever I want? How about $0.01, that's my final offer."