Sexual Harassment Panda said:
Abedeus said:
You pay $50 for the first time. Developer gets $50. One person gets the game.
You sell the game for $25, someone else pays you $25. Two people get to play the game (one after another, unless you made an .iso image for yourself beforehand), developer still has only $50 instead of $75.
That person sells for $25 again, three people have played it, developer has only $50 instead of $100. And it goes on and on.
I'm not sure where you to $75 from. That seems to suggest that the publishers should make the money from you selling your game...which is curious, because it's yours, and also because the publishers were never offering the game for $25...so this is hypothetical to the point of being meaningless.
1. Okay then, let's assume each player must pay $50 to play the game.
First one buys, pays $50 to the developers, one player pays.
The other sells the game for whatever amount, the developers should get another $50, because two people play the game. So they should have $100.
2. It's actually even worse, if you put it that way.
Anyway, do you not feel that you should be free to do as you please with something you've bought? I have a guitar that is 20 years old, and likely had at least a few owners before me, does this mean that I owe Gibson money? No, they have no claim to a piece of wood with strings on, that they sold on for profit 20 years ago.
3. Digital and physical items can't be judged by the same laws.
You play through the game, meaning you finished it - it's like eating a sandwich. It was good, and you paid for it full price.
Now, someone else pays you to get that sandwich and eat it too. Impossible? Sure it is. Same as comparing a guitar to a video game, or a movie. By the same logic, you should be able to re-sell your movie ticket after you watched it at the cinema. Oh, wait, you can't? Well aren't those dirty cinema owners clever, making everyone pay for viewing the movie...
I won't argue for a moment that the used market isn't damaging the industry, but that's just too bad, if it means that developers go out of business...then it's sad. But, the second hand market is something that EVERY industry has to deal with. Ownership should mean ownership, it shouldn't mean that you pay full price for a lease with strings attatched.
4. Except that only markets that actually suffer are ones that are about:
- Music
- Movies
- Books
- Games.
Why? You sell someone your music CD - the songs are the same as you had, same package even if it isn't important. You sell someone your movie DVD - same movie. Book? Same content. Games? Same content.
But, if you sell someone a 20-30 year old guitar, he must first repair it a little. Change strings, pain it, tune it. Same with buying a car - making a new car license (for the car itself), engine checks, the works. Also it won't be the same car it was 20 years ago - it will be slower, not only by today's standards, but it will be just OLD. Guitar also won't be as fresh and pleasant as a new one.