Review: Dungeon Runners
With StarCraft 2 announced and World of Warcraft flourishing, Blizzard's Diablo franchise is the only one of the Big Three that's long in the tooth and due for a sequel (save for Rock N Roll Racing diehards, and I feel your pain, brothers). The Diablo model - click, kill a lot of monsters, level up, run to town to sell your loot - is perfect for an MMOG, and someone was bound to try it with Blizzard distracted with the monster it unleashed [http://www.worldofwarcraft.com/index.xml]. NCsoft's Dungeon Runners is the latest try for a 3-D Diablo, but DR puts it online, with hundreds of players in a particular world at any given time, and most importantly, drops the price way, way down. Dungeon Runners is free to play, with a low price subscription providing several neat, but not essential features.
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With StarCraft 2 announced and World of Warcraft flourishing, Blizzard's Diablo franchise is the only one of the Big Three that's long in the tooth and due for a sequel (save for Rock N Roll Racing diehards, and I feel your pain, brothers). The Diablo model - click, kill a lot of monsters, level up, run to town to sell your loot - is perfect for an MMOG, and someone was bound to try it with Blizzard distracted with the monster it unleashed [http://www.worldofwarcraft.com/index.xml]. NCsoft's Dungeon Runners is the latest try for a 3-D Diablo, but DR puts it online, with hundreds of players in a particular world at any given time, and most importantly, drops the price way, way down. Dungeon Runners is free to play, with a low price subscription providing several neat, but not essential features.
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