Review: Fallout 3

Russ Pitts

The Boss of You
May 1, 2006
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Review: Fallout 3

Fallout 3 may be the last game you'll ever need.

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KefZ_X

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Nov 14, 2007
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smallharmlesskitten post=6.75260.861396 said:
Wait... According to that video you play as a chick....That wasn't the impression I got
Choice of playing Male or Female maybe?
 

Sir_Montague

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Oct 6, 2008
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Yeah what he said

EDIT: Loved it the day I bought it, still loving it after essentially consistent play (minus work and school), and am sure I will continue to love and be addicted for many more a day.
 

Aries_Split

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Must...have...game...

Damn you Russ PITTS! You shall run me broke!
Russ Pitts post=6.75260.861341 said:
Review: Fallout 3

Fallout 3 may be the last game you'll ever need.

Read Full Article
I actually believe you.
 

Corven

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Sep 10, 2008
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It sucks I won't be able to play this game for another couple of months. :(
 

PurpleRain

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I know I will never be able to slay a child by placing a crowbar to his groin in a forcable manner, but this game looks like it's blown all my expectations of it. Should be great.
 

milomalo

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when is the game coming out? and yes is a good! review, does the game achievements/trophyes??
 

purple_haze

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Aries_Split post=6.75260.861427 said:
Must...have...game...

Damn you Russ PITTS! You shall run me broke!
Russ Pitts post=6.75260.861341 said:
Review: Fallout 3

Fallout 3 may be the last game you'll ever need.

Read Full Article
I actually believe you.
He also said that about Mercenaries 1 and 2 and probably 20 other games. You can't fool me Russell!
 

Pudgyboi

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I've believe you on that.. because I have played Fallout n abit of Fallout 2.. and now I must play 3.. I love the fact that you could do one thing in so many ways! Can't wait to get it.
 
Feb 13, 2008
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Two things worry me about this game.

Getting lost (I get lost going downstairs)
and FOX News...Boy, are they gonna think their ticket to Emmy's arrived.
 

Novajam

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The_root_of_all_evil post=6.75260.861903 said:
Two things worry me about this game.

Getting lost (I get lost going downstairs)
and FOX News...Boy, are they gonna think their ticket to Emmy's arrived.
I believe there's an Oblivion-esque fast travel system to help prevent mindless wandering. As for Fox News, maybe there's hope. I doubt as many people have heard of Fallout as Grand Theft Auto.

As for the review, pretty good, but I'm a bit sceptical that you've nothing bad to say about the game. Plus, I'm really liking these video supplements.
 

Dectilon

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Judging from the first page alone I'd say this is a troll. A well-written troll but a troll none the less : D
 

oneofm4ny

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Are there quest in the game? If yes what kind of quests? Is the story engaging? Why? How does trading work?

Don't tell you haven't met a single non-hostile person in the wastelands after 20 hours ;-)

Sorry but the review is sorely lacking except for the inevitable "it's f****** great! buy it!"-message.

Can't wait to play it myself!
 

Virgil

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I can't wait - my copy is out for delivery right now. I will be bringing my lunch in my Fallout lunchbox for months.
 

Gildedtongue

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I'm going to unfortunately assume that the heavy focus on combat is that there's only killing people in this game? So, I should forget ever building a diplomatic character again, who doesn't always pull his gun out at the first sight of other survivors?
 
Feb 13, 2008
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Gildedtongue post=6.75260.862211 said:
I'm going to unfortunately assume that the heavy focus on combat is that there's only killing people in this game? So, I should forget ever building a diplomatic character again, who doesn't always pull his gun out at the first sight of other survivors?
I think he actually responds to this in the review with Karma. Some things are gonna have to be combatted, but a diplomat with traps could probably work.
 

Gildedtongue

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Well, I know not everything can be solved with words. I don't think Frank Horrigan is going to sit down with the Chosen One with a cuppa tea and discuss politics. ;)

I guess I just like it where "you kill people because you /can/ not because you /have/ to."
 

Russ Pitts

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May 1, 2006
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Pardon the gigantor post, guys, but I wanted to hit a number of these questions.

smallharmlesskitten post=6.75260.861396 said:
Wait... According to that video you play as a chick....That wasn't the impression I got
You can choose to play as either a male or female character. I chose female because she'd look better in the video. ;)

milomalo post=6.75260.861442 said:
when is the game coming out? and yes is a good! review, does the game achievements/trophyes??
The game came out today.

purple_haze post=6.75260.861764 said:
He also said that about Mercenaries 1 and 2 and probably 20 other games. You can't fool me Russell!
Hey, it's not my fault they keep making games I would genuinely play until the disc falls apart. But yeah, if I had to live on a deserted island with only one game, it'd be a tough call.

oneofm4ny post=6.75260.862081 said:
Are there quest in the game? If yes what kind of quests? Is the story engaging? Why? How does trading work?
There are quests just like in Oblivion. You have to go find/kill/help someone, etc. You can do them if you want, ignore them if you want. I've been spending my time working on supplemental quests mainly and ignoring the main storyline.

The story is interesting, yes, but for me, Fallout is more about making your own story. Who are you? What are you going to do in this post-apoc world where, literally, anything goes?

Trading works like this: you have something, someone else has something, you trade. Items are assigned a base value in the currency of the realm, bottlecaps. How much you actually get for something you trade depends on your relationship with the trader and your "barter" skill.

Novajam post=6.75260.862044 said:
As for the review, pretty good, but I'm a bit sceptical that you've nothing bad to say about the game.
My problem with this game is that there's too much to say about it, good and bad. I could have filled ten reviews worth on this one, so instead I tried to boil the experience down to the most important points, the points that might influence someone who's on the fence about this game to either give it a try or avoid it.

As for whether or not there's anything bad to say, sure there is. It has flaws. There are minor graphical glitches, for one thing, but I don't think anyone is going to buy or fry this game based on the occasional clipping error.

And besides, there are plenty of reviewers out there who feel they need to make a name for themselves by indiscriminately trashing every game that comes along. If you're looking for negativity, you'll undoubtedly find it. But you won't get it from me about this game. Gears of War 2 maybe, but not Fallout 3.
 

Russ Pitts

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Gildedtongue post=6.75260.862211 said:
I'm going to unfortunately assume that the heavy focus on combat is that there's only killing people in this game? So, I should forget ever building a diplomatic character again, who doesn't always pull his gun out at the first sight of other survivors?
A diplomatic character will definitely help you in the town, but unfortunately, as in the original Fallout games, there's no avoiding the occasional bit of combat. As the junkie chick in Springvale puts it: "The Wasteland sucks kid. Get used to it." So balancing your character to handle both would serve you well.

Although Archon did happen upon a neat way to handle uncomfortable situations involving a ray gun that hypnotizes other people into doing your bidding, even killing for you. You can also hire henchmen characters who will fight for you, but I don't know yet how successfully.

The point is, this is a role-playing game in the classic vein; you can play it almost any way you like.
 

Gildedtongue

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Russ Pitts post=6.75260.862267 said:
Gildedtongue post=6.75260.862211 said:
I'm going to unfortunately assume that the heavy focus on combat is that there's only killing people in this game? So, I should forget ever building a diplomatic character again, who doesn't always pull his gun out at the first sight of other survivors?
A diplomatic character will definitely help you in the town, but unfortunately, as in the original Fallout games, there's no avoiding the occasional bit of combat. As the junkie chick in Springvale puts it: "The Wasteland sucks kid. Get used to it." So balancing your character to handle both would serve you well.

Although Archon did happen upon a neat way to handle uncomfortable situations involving a ray gun that hypnotizes other people into doing your bidding, even killing for you. You can also hire henchmen characters who will fight for you, but I don't know yet how successfully.

The point is, this is a role-playing game in the classic vein; you can play it almost any way you like.
I suppose so. But I have a feeling that it'll be a bit too combat driven. Take the sniper incident you mention. While it's also very, very fun to storm the building S.W.A.T. style, letting the tip of your rifle lead you and scream bloody murder to let the mad sniper defecate in his trousers, would also be interesting (at least, in my opinion...) to also take the role of the Negotiator. Trying to talk him down and such. A similar scene was in Fallout 2 and in the NCR, where a man with a bomb is about to blow himself, his robot, and his not-too-willing co-worker up over his cheating Significant Other. You had three options. You could sneak up behind him and steal the bomb from him. You could quickdraw your gun and give him a quick pop between the eyes, or you could try talking him out of it. All three lead to interesting role-playing.

But, meh, I dunno, maybe I'm just dreaming, or really boring. ;)
 

anNIALLator

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Thank god, for some reason there was a lingering doubt at the back of my mind about Fallout 3. Roll on the UK release. Anybody here picked up the collector's edition?
 

Russ Pitts

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As a long-time Fallout fan, the thing that really worried me wasn't the shift from isometric to first-person - it was the dialogue, not a traditional Bethesda strong suit. Has this been addressed in a way befitting the first couple of games?
 

Freyar

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May 9, 2008
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The dialogue.. still has issues with generic NPCs. As well as pathing problems for NPCs as well. (at the birthday party, all of the guests that were standing were walking into one another.)

In fact, while Fallout 3 is a good game.. it does feel a LOT like an Oblivion mod. Don't even try and play in a third person view, the same animation troubles plague Fallout 3 there too.
 

BallPtPenTheif

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Crap.. I am holding off on getting Fallout 3 just because there are so many games coming out right now. Hell, even just bought a 360 just to play Gears of War 2 and Left for Dead.

It's going to be hard to wait to play this game but if I get it now then I know I'm going to get sucked in and miss out on the prime online time for all the other titles that are coming out now.

Nice review Russ... very blunt and concise cutting to the heart of what most reader want to know while not retreading all the preview content that is already out there.
 

Landslide

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<- Collectors Edition. The bobble-head and lunchbox are awesome. I think the Pip-Boy digital clock was a bit much.
 

bluerahjah

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Overall, I thought the review was pretty good. Although, I didn't see any mention of Dogmeat, and from what I hear, the AI for him wasn't really implemented that well.
 

Russ Pitts

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bluerahjah said:
Overall, I thought the review was pretty good. Although, I didn't see any mention of Dogmeat, and from what I hear, the AI for him wasn't really implemented that well.
He was pretty dumb in the original, too.

I did find him, but I haven't used him much since. Right after finding him I got into some hairy places and sent him away to wait for me. That part works well enough, and it was very sad-making watching him slink slowly away.
 

bluerahjah

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Russ Pitts said:
bluerahjah said:
Overall, I thought the review was pretty good. Although, I didn't see any mention of Dogmeat, and from what I hear, the AI for him wasn't really implemented that well.
He was pretty dumb in the original, too.
That he was, I was just hoping that with Bethesda's overhaul, and the fact that Fable II has put so much emphasis on your dog companion, that Dogmeat might be a little more, how do you so, not so much of an idiot.
 
Dec 1, 2007
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*pulls out nerdy glasses*

Hmm, zee, you see you're incorrect, manufacturing is still being undertaken, though high-tech manufacturing of things like power armor is only being engaged in by the Enclave and the BoS.
 

Russ Pitts

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Imitation Saccharin post=6.75260.863308 said:
*pulls out nerdy glasses*

Hmm, zee, you see you're incorrect, manufacturing is still being undertaken, though high-tech manufacturing of things like power armor is only being engaged in by the Enclave and the BoS.
Point, you.

But even the brotherhood doesn't manufacture bullets. You'd think they, much like the US goverment, would have realized that the person who makes (and sells) the weapons, ultimately, controls how they're used - and against whom. At least in broad strokes.
 

Russ Pitts

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Imitation Saccharin post=6.75260.864085 said:
Russ Pitts said:
brotherhood doesn't manufacture bullets.
Because they have energy guns. They manufacture energy weapon ammo (micro fusion cells).
This is one of those debates I cannot win, isn't it? ;)
 

insectoid

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Good review. I think you just put the final argument into convincing me to at least try the game (RPG is one of my favourite genre's, but haven't tried any Fallout games before).
 

TsunamiWombat

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You can never win a fanboy debate, Russ. NEVAR!

But yet, manufacturing still goes on amongst certain groups, but they don't share it with outsiders.
 

Russ Pitts

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Russ Pitts said:
oneofm4ny post=6.75260.862081 said:
Are there quest in the game? If yes what kind of quests? Is the story engaging? Why? How does trading work?
There are quests just like in Oblivion. You have to go find/kill/help someone, etc. You can do them if you want, ignore them if you want. I've been spending my time working on supplemental quests mainly and ignoring the main storyline.

The story is interesting, yes, but for me, Fallout is more about making your own story. Who are you? What are you going to do in this post-apoc world where, literally, anything goes?

Trading works like this: you have something, someone else has something, you trade. Items are assigned a base value in the currency of the realm, bottlecaps. How much you actually get for something you trade depends on your relationship with the trader and your "barter" skill.
I only learned of Fallout with the coverage of F3 here at the Escapist (don't know how it never popped up on my radar back in the day, besides the fact that the computer people I knew were more into RTSes and 'Zines than RPGs), so maybe this question doesn't make sense.

It seems that even though you couldn't *save* the world in the old Fallouts, you could have a massive effect on how the world wound up...configured? at the end. Almost like in Beyond Thunderdome, where those kids think "Captain Walker" will save them and fly them to "Tomorrow-Morrow Land" and everything will be okay and just like it was before, but the reality is there's basically nothing, well, beyond Thunderdome but more desert and more Bartertowns.

However, you could from what I've gathered have an impact on the world, again like Mad Max, where if that was Fallout, it would be a storyline where you can save the kids and Master from Tina Turner if you previously killed Blaster in Thunderdome and you decided to go after them.

Is that what the quests are like in F3? Or are they more like, say, to use a less controversial game than Oblivion, like in KOTOR where the Galaxy at the end really won't look any different if you decide to do the side quests one way or the other or not at all? Or somewhere in the middle?
 

pitboy

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lol 20 hours and you havent even finished it? Did u dislike this game so much u didnt want to use a quarter of ur work week on it? More like "Early Fallout 3 impressions" amirite
 

anNIALLator

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Can't wait till 2moro for this, but I'm not really seeing the attraction of VATS. I'm gonna be fighting for real as much as I can. I was watching a video where a guy used VATS to shoot a super mutant behemoth with a Fat Man. I definetly would have done it in real time.
 

Echolocating

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Russ Pitts said:
And besides, there are plenty of reviewers out there who feel they need to make a name for themselves by indiscriminately trashing every game that comes along. If you're looking for negativity, you'll undoubtedly find it. But you won't get it from me about this game. Gears of War 2 maybe, but not Fallout 3.
Yeah, I can't wait to hear Yahtzee's review of this game. Thanks for reminding me, Russ. ;-)

-----

So is it safe to say that if you didn't like Oblivion, you won't like this game? Unfortunately, I hated Oblivion, but I'm hoping Bethesda improved upon their game engine just enough. If not, I'll pass on this game.
 

DYin01

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I'm getting it this friday and I can't wait. I'm so happy about all the great reviews it gets. The lowest I've seen so far is 8,2 or something. Gametrailers gives it a 9,4 in the video review and it sounds so positive. Exactly how I imagined Fallout 3 to be. I'm a huge TES fan and knowing that Bethesda made Fallout 3, I know I won't be disappointed when I finally get it friday.

I'm so happy right now. =D
 

DYin01

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Cheeze_Pavilion said:
Russ Pitts said:
oneofm4ny post=6.75260.862081 said:
Are there quest in the game? If yes what kind of quests? Is the story engaging? Why? How does trading work?
There are quests just like in Oblivion. You have to go find/kill/help someone, etc. You can do them if you want, ignore them if you want. I've been spending my time working on supplemental quests mainly and ignoring the main storyline.

The story is interesting, yes, but for me, Fallout is more about making your own story. Who are you? What are you going to do in this post-apoc world where, literally, anything goes?

Trading works like this: you have something, someone else has something, you trade. Items are assigned a base value in the currency of the realm, bottlecaps. How much you actually get for something you trade depends on your relationship with the trader and your "barter" skill.
I only learned of Fallout with the coverage of F3 here at the Escapist (don't know how it never popped up on my radar back in the day, besides the fact that the computer people I knew were more into RTSes and 'Zines than RPGs), so maybe this question doesn't make sense.

It seems that even though you couldn't *save* the world in the old Fallouts, you could have a massive effect on how the world wound up...configured? at the end. Almost like in Beyond Thunderdome, where those kids think "Captain Walker" will save them and fly them to "Tomorrow-Morrow Land" and everything will be okay and just like it was before, but the reality is there's basically nothing, well, beyond Thunderdome but more desert and more Bartertowns.

However, you could from what I've gathered have an impact on the world, again like Mad Max, where if that was Fallout, it would be a storyline where you can save the kids and Master from Tina Turner if you previously killed Blaster in Thunderdome and you decided to go after them.

Is that what the quests are like in F3? Or are they more like, say, to use a less controversial game than Oblivion, like in KOTOR where the Galaxy at the end really won't look any different if you decide to do the side quests one way or the other or not at all? Or somewhere in the middle?
Well, in the previous Fallout games, certain sidequests outcomes were mentioned in the ending. I'm pretty sure they said the ending would be comparable to that of the other two Fallouts: A slideshow-ish thing. The biggest part in this ending will of course be your choice of evil, neutral or good (because neutral is definitly a choice too, and that's quite unique because most games don't really support neutral) and how you eventually make your choices in the main quest.
 

Russ Pitts

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According to the producers, the ending will be dynamically created based directly on how you play the game. The total number of possible ending permutations is on the order of 500 or something like that. It's going to be a while before I can tell you how varied those endings are, but it sounds promising, at least.
 

DYin01

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Russ Pitts said:
According to the producers, the ending will be dynamically created based directly on how you play the game. The total number of possible ending permutations is on the order of 500 or something like that. It's going to be a while before I can tell you how varied those endings are, but it sounds promising, at least.
Exactly.

I remember from Fallout 2 that there were certain 'key quests' that were not directly linked to the main quest, but your choices there were reflected in the end. There's a Gecko Powerplant quest and whatever you do with it is featured in the end, eventhough it's not a main quest thing.
 

raankh

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I'm almost getting my hopes up here. Seeing how much I've hated Bethesda's other games, and I've really tried liking them due to the hype, I think I'll be sorely disappointed. 3D action Fallout with flat, monotone characters and clunky interfaces like those of Oblivion sounds ... abhorrent. Like there should be a Concerned Parents' Association against it or something.

I'm not sure I'm willing to pay a non-refundable cool ?49 on the off chance it will be good.
If there was only some kind of try-before-you-buy deal ....
 

Doug

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bluerahjah said:
That he was, I was just hoping that with Bethesda's overhaul, and the fact that Fable II has put so much emphasis on your dog companion, that Dogmeat might be a little more, how do you so, not so much of an idiot.
Would he be a dog then? ;) As much as I like dogs, in the real world, they aren't all that bright ;) Score one for human domestications, I guess.
 

Bogulmon

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Dogmeat sorta reminds me of my own dog. Who is very very stupid, so I think I'll enjoy the mutt.
 

ReverseEngineered

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For those with concerns about NPCs and dialog...your concerns are warranted. It's not a game-breaker by any means, but the NPCs do get stuck often. Your own model isn't any better -- I tried using the third-person view and went back after only a couple of minutes. The animation is terrible and the angle is almost vertigo-inducing. Facial animations -- though better than Oblivion -- still look bland and out of sync. The expressions are nothing like the happy/angry extremes you saw in the originals.

Also with the dialog, the options aren't nearly as unique and smartassed as those from the original, but they do have some good variety. You can always give a smartassed remark if you choose, and the additional options based on skills are both useful and risky. Having a diplomatic character could certainly be powerful; I've already encountered a few quests where a sufficient speech skill would have saved me from having to wade into combat. Still, the tongue-in-cheek humor isn't as powerful as it used to be.

I should also mention that I had it crash on me 3 times in the same number of hours. My video card does sometimes cause hiccups after prolonged usage, so I can't pin this on the game. On the upside, the autosaves are performed on a regular basis and at key intervals, never leaving you far from where you started. The game also loads quickly and doesn't make you sit through several minutes of intro screens (like most EA games).

Issues aside, this is an amazing game for several reasons.

I was a fan of the turn-based strategy of the original games, but the new real-time/VATS combat style works very well, perhaps even better. It certainly adds an air of panic to every encounter, while allowing you to use your heroes abilities (rather than your own inabilities) to decide the outcome of combat. And no, not every NPC is out to get you. Creatures aggro like they did in the originals (and then hunt you down!) and only the ruthless NPCs like the Raiders will shoot everything that moves.

The travel mechanism has changed greatly. You no longer click on the map and "walk" to your destination, possibly stopping for a random encounter. Instead, you literally walk across the landscape. This seems slow the first time, but it quickly amounts to both a true feeling of the desolate wasteland and reminds you that you are always vulnerable to attack. Scouring the wastelands reminded me of slinking down a hallway in Resident Evil -- it seems empty, right until the point that a dog jumps at you from out of nowhere.

But don't worry; travel doesn't always have to mean several minutes of walking MMO style. Once you've discovered a place, you can quick-travel to and from it. As far as I can tell, this doesn't result in the potential for random encounters, which is actually kind of nice.

I also haven't noticed much in the way of the extremely fortunate encounters you sometimes had in previous games, though I have wandered into several caravans during my treks; one of which was selling weapons for a fraction of their regular price. Perhaps it's still there, just much more subtle.

This is definitely a non-linear game. Normally I hate those, because I never know where to begin or what to do, but I think Fallout 3 balances this very well. As you talk to people, they may end up asking you to do something for them or mentioning somebody else who needs help. This gives you your quests, which you may or may not finish, as you wish (very few are essential to the main storyline). So far, there are many ways to complete individual quests, and the progression of quests is different enough that you don't get the feeling of being another WoW grind quest. The quest system doesn't hold your hand like Fable II does, but it does give you some subtle clues when you need it. If you were told where to go (as you often are in the beginning), it will be marked on your map. You can use this, or place any marker on your map, and your compass will show you which way to head. Beyond that, finding routes and avoiding encounters is up to you. And you don't always get to know where you're going -- sometimes you need to ask around to get clues.

The Fallout franchise was well-known for their ability to show your continual impact on the world, but most virtual world games miss that mark entirely. Thankfully, Fallout 3 manages to keep up that feeling. NPCs reactions and dialog will change depending on what you've done, who you've talked to, and where you've been. Even Galaxy News Radio gives late-breaking news about you and your father leaving the vault and other such occurrances. It really helps to keep up the realism of the world around you.

Fallout 3 isn't the top-down isometric TBS game that the other Fallout games were, but that style just wouldn't hold water a decade later. Instead, Bethesda has successfully managed to remake the Fallout world, character, and mechanics with more modern interfaces. It's not without bugs, but it faithfully continues the expose of a vault dweller stepping out into the barren wastelands to try and survive. Every RPG fan should try this game and every Fallout fan will certainly want to see it for themselves. It may not be exactly what you remember, but you'll still enjoy playing it for all the same reasons.
 

Ajar

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I'm a couple of hours in and thoroughly enjoying it so far. I've already made some moral choices that actually make me feel uncomfortable. Good stuff.

I'm sure the folks at NMA will hate it.
 

Doug

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Damn it... I so want to get this game now, but for reasons of crop rotations, lunar eclipses, and bloody mindedness, shops in the UK refuse to release games with the rest of Europe on Thursdays.

I played the original Fallout games after there release (I got the atomic pack or whatever it was called, with 1, 2, and Tatics) a fair few years after release, but I always enjoyed them, even replaying it earlier this year. The problem I had with the originals was the bugs, really, which were mannnny!

Anyway... personally, I've never been one to look at an old game and go 'ohhhh, thats perfect'. Everything can be improved, and simply doing Fallout 3 as isometric would have been daff (Although alot of the people at NMA would only have been happy if the game was an exact recreation of Fallout 1 with improved graphics -- seriously, some of them hate Fallout 2 because 'it doesn't feel like Fallout 1')

So, progress ahoy! So long as it doesn't turn into a Deus Ex 2, its all good!
 

Russ Pitts

The Boss of You
May 1, 2006
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hem dazon 90 said:
do you have to have dogmeat or he is a choice
You can choose to travel with him or not. And even after you adopt him you can send him away, either for his own safety or simply because you're tired of him. You can even send him to fetch stuff for you.

You can also, inadvertently, shoot him with a 9-round burst from a semi-automatic assault rifle and kill him. Found that one out the hard way.
 

Russ Pitts

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May 1, 2006
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The unofficial "What about Quests?" Answer Anthology:

DYin01 said:
Well, in the previous Fallout games, certain sidequests outcomes were mentioned in the ending. I'm pretty sure they said the ending would be comparable to that of the other two Fallouts: A slideshow-ish thing. The biggest part in this ending will of course be your choice of evil, neutral or good (because neutral is definitly a choice too, and that's quite unique because most games don't really support neutral) and how you eventually make your choices in the main quest.
Russ Pitts said:
According to the producers, the ending will be dynamically created based directly on how you play the game. The total number of possible ending permutations is on the order of 500 or something like that. It's going to be a while before I can tell you how varied those endings are, but it sounds promising, at least.
DYin01 said:
Russ Pitts said:
According to the producers...
Exactly.

I remember from Fallout 2 that there were certain 'key quests' that were not directly linked to the main quest, but your choices there were reflected in the end. There's a Gecko Powerplant quest and whatever you do with it is featured in the end, eventhough it's not a main quest thing.
ReverseEngineered said:
The Fallout franchise was well-known for their ability to show your continual impact on the world, but most virtual world games miss that mark entirely. Thankfully, Fallout 3 manages to keep up that feeling. NPCs reactions and dialog will change depending on what you've done, who you've talked to, and where you've been. Even Galaxy News Radio gives late-breaking news about you and your father leaving the vault and other such occurrances. It really helps to keep up the realism of the world around you.
Thanks everybody--the idea that the ending state of the world being more than just sum of your choices in the main quest was the one thing that I heard about from the previous Fallouts (who cares if you can do FPS if VATS is still there, etc.) that I would have 'missed' had it not been in here. Great coverage here on The Escapist of this game over the past year or so--it got me interested, and more importantly, informed!
 

Earth Nuggets

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Try a bit harder on the video supplements, please.

"The world is big. You can shoot stuff real good and it looks kind of neat. THE END."

Uh, OK? You're just forcing everyone looking for an actual critique to read the written review. Unfortunately, even that is nothing but fan-boy ravings, where you reveal as little as possible and the fact you haven't even come close to beating the game. Oh, I get it though. There's like 800 hours of gameplay and over 9,000 endings (different combinations of pictures with voice-overs). Then John Madden comes out of nowhere to give us some interesting insight on the world: "The fact we aren't living in a world eerily similar to Fallout right now is owing to highly improbably acts of sanity on the parts of those with their fingers on the football, and a great deal of luck." DEEP!

Russ Pitts said:
He was pretty dumb in the original, too.
"He was pretty dumb in a two-dimensional, isometric game from 1997, too! HAHAHA, CHECK AND MATE, BUDDY!"
 

Russ Pitts

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Earth Nuggets said:
Then John Madden comes out of nowhere to give us some interesting insight on the world: "The fact we aren't living in a world eerily similar to Fallout right now is owing to highly improbably acts of sanity on the parts of those with their fingers on the football, and a great deal of luck." DEEP!
That has nothing to do with John Madden--it's a little, well, deeper than that: http://en.wikipedia.org/wiki/Nuclear_Football
 

Earth Nuggets

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Cheeze_Pavilion said:
That has nothing to do with John Madden--it's a little, well, deeper than that: http://en.wikipedia.org/wiki/Nuclear_Football
GOD DAMN IT!!! I keep screwin' up!
 

Russ Pitts

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May 1, 2006
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Awesome review! I'm going to have to get a copy asap. I wonder how such open RPG's could be played on a cell phone? I've been looking at this motorola krave (motorola.com/krave) and would be interested to see how gamplay would function on a flip phone with a touch screen..Only time will tell.
 

Russ Pitts

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May 1, 2006
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Ajar post=6.75260.866734 said:
I'm sure the folks at NMA will hate it.
Yeah, and the ones at DAC as well. I mean, I'm not necessarily overjoyed with the change to first-/third-person shooter myself, because I believe that while isometric and two-dimensional systems are best left in the past, and that true turn-based probably wouldn't have worked in any context, that it could have been a free-camera, three-dimensional role-playing game using a modified SPECIAL system.

That said, I'm buying it tomorrow (damn UK release dates!), so the dialogue is still my only real concern - they've shown that they can do combat and style properly at least.
 

rayman 101

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Originally, Fallout 3 didn't seem like much to me. I was a lot more interested in Fable II, but now that I see the way things have turned out, I think I might be getting Fallout 3 instead of Fable II.
 

rayman 101

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Russ Pitts said:
Imitation Saccharin post=6.75260.864085 said:
Russ Pitts said:
brotherhood doesn't manufacture bullets.
Because they have energy guns. They manufacture energy weapon ammo (micro fusion cells).
This is one of those debates I cannot win, isn't it? ;)
I'm glad this didn't turn out the way the Halo 3 review did, the way people were arguing how the hell Master Chief survived the crash in the beginning of the game. Quite frankly, that was all that was wriiten about in that thread.
 

Slycne

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Earth Nuggets said:
Try a bit harder on the video supplements, please.

"The world is big. You can shoot stuff real good and it looks kind of neat. THE END."

Uh, OK? You're just forcing everyone looking for an actual critique to read the written review.
Note the now highlighted word. The videos are not meant to replace the reviews. The intended purpose is for you to both read and view.
 

UltraStationJin

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rayman 101 said:
Originally, Fallout 3 didn't seem like much to me. I was a lot more interested in Fable II, but now that I see the way things have turned out, I think I might be getting Fallout 3 instead of Fable II.
Nooo! I was like you though. Wasn't interested in Fallout 3 in the least. Now after some reviews and game footage. I've KIND OF changed my mind and decided that I'll eventually get this game and try it out. When? I don't know. Even though I decided this AFTER I got Fable 2, I would have still gotten Fable 2 and you should too. Serious Business going on here.
 

Russ Pitts

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From where I sit, there are twenty-five minutes until Fallout 3 release. I stood twelve feet from the game boxes at GAME. It was the longest twelve feet away from any computer game that I've ever experienced.

Now, twenty-four minutes.
 

Russ Pitts

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May 1, 2006
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Im still just pouting that they screwed up the levelling up system. Was one of the major things I liked about Oblivion.
Also I hope the landscape changes later on because I am sick and tired of everything looking exactly the same.
However since it appears to be soo similar to Oblivion hopefully mods will be out for it very soon.
 

Russ Pitts

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why was this game released on the first day of the VCE year 12 Exams? i pre-ordered the collecters edition and the BOBBLE HEAD IS STARRING AT MEEEEEE! but i cant play for 2 weeks!
 

Russ Pitts

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May 1, 2006
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I've got it. Unfortunately, because I'm working today, I have to wait until tomorrow morning to play it. I suppose I'll have to console myself with my little Power Armoured figurine.
 

waffletaco

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avykins said:
Im still just pouting that they screwed up the levelling up system. Was one of the major things I liked about Oblivion.
Also I hope the landscape changes later on because I am sick and tired of everything looking exactly the same.
However since it appears to be soo similar to Oblivion hopefully mods will be out for it very soon.
They didn't "change" anything. Oblivion is from the Elder Scrolls series which promoted that type of leveling up. Fallout always had an xp system where a level up granted you x amount of skill points based on your int and a perk every 3 levels. (you get a perk every level in Fallout 3)

I sorta just pretended that I only got a perk every 3 levels and the other levels I just took the intense training one to boost my stats. I thought that I would anyways, but level 14 came and perks left and right I started to want. By the time I got the ones that popped up from 14, I was 16 and then new ones came! I got mysterious stranger for kicks because it was funny to have some random guy show up (especially once you get power armor and he's still in his slick suit and hat with his six-shooter)

back on topic of the quote: so yea.. Even though there are some recycled stuff, they didn't recycle the leveling/fighting mechanics. (well i guess they sorta did for melee [hold for power attack :D])

on the review: I know this is my fault, but I beat the game in 20 hours because I only did like 6 or 7 side quests and through speech, skipped a lot of main/side quests (by that I mean quests you do to earn trust of someone which in turn helps to complete an objective of main quest [thank goodness I had speech because I always thought those quests were sort of meaningless especially for a handsome and smooth talker such as myself])

So I sorta had to reload the last save I had and pretended I didn't finish what would be the "ending" and proceeded to venture off into the unknown wastelands in my sexy Tesla Armor and Plasma Rifle. :hopes there are better power armors out there: I surely find it! If not, I'll cheat and read a guide and say I found it on my own!
 

Earth Nuggets

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avykins said:
Im still just pouting that they screwed up the levelling up system. Was one of the major things I liked about Oblivion.
The leveling system in the Elder Scrolls series is terrible, and utterly atrocious in Oblivion due to its use of level-scaling. You could create the ultimate character by refusing to level up. You could simply raise your abilities, ignore the whole concept of increasing your level and become a god because everything would remain pathetically weak.

To get the best stat bonuses and make a decent character, you were forced to use minor skills, which destroyed the whole point of the major ones. I resorted to making the skills I actually wanted to use the minor ones and putting the stuff I didn't want to focus on as major ones. You have to raise two different minor skills connected to two different attributes at least ten times before raising a major one connected to yet another attribute ten times to get the best bonuses. Therefore, you'll spend more time increasing minor skills and minor skills will have a greater impact on your character's development than major ones, since they'll give you two sets of +5 stat bonuses, while the major you use to level gives you only one set of +5. What kind of backwards logic is that? Switching to an XP system was probably the best decision they made in terms of game design, and shows they at least made an attempt to learn from Oblivion's mistakes.

Slycne said:
Note the now highlighted word. The videos are not meant to replace the reviews. The intended purpose is for you to both read and view.
I understand that, but he could have at least put a bit more effort into it. Susan Arendt did an excellent job with her video for Fable II. Despite being an extra, it still managed to be very informative. Russ' seemed to be hastily done, like it was put together last minute. Why even have the supplement if it adds nothing to the review? It was way too short and simply featured footage of Russ being slaughtered by random explosions and radcrabs. It honestly made the game look horrible, which didn't fit the praise it was being given.
 

Magnetic2

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avykins said:
Im still just pouting that they screwed up the levelling up system. Was one of the major things I liked about Oblivion.
Also I hope the landscape changes later on because I am sick and tired of everything looking exactly the same.
However since it appears to be soo similar to Oblivion hopefully mods will be out for it very soon.
If you read the Fallout quotes you would know it is billed as an "Epic RPG without all the swords and spells crap" ala the back of the Fallout boxes.

Fallout is a game that isn't meant to be cart blanch for the player. The game is meant to drag you through with a sense of isolation, desperation and a strange churn of fun. It leaves the player to figure "it" out and really feel like they're working for survival. Of course, if you want to edit it into Barie's Horse Adventure, by all means.
 

SomeBritishDude

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Hmm...Im still not sure about this game, mostly because it looks a hell of alot like Oblivion. I really didn't like Oblivion

1.Do the NPCs talk and animate realisticly?
2.I get the worlds big, but is it full and varied? Are there times when your spending 10 minites just getting from one place to the other?
3.Does the game need to load alot like oblivion, or is it seemless?

Basically, I had the same problem Yahtzee had. Is it emersive? I suppose it at least looks like a more interesting and origanal world than Oblvions. But if its between this and Fable 2, theres no way im getting this.
 

Moochkin

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I have to say after having owned the original games i was worried about how this game was going to turn out. Would they keep the whole feel of the game or just butcher it. and so far i have to say im loving the game, but only time will tell if this game will stand up to its predecessors
 

Chasington

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Moochkin said:
I have to say after having owned the original games i was worried about how this game was going to turn out. Would they keep the whole feel of the game or just butcher it. and so far i have to say im loving the game, but only time will tell if this game will stand up to its predecessors
I was worried about that too. I feel they changed the atmosphere a bit too much, i like the slums feel of the shitty towns in fallout 2, and the bigger towns that are better off, and all the gangs and prostitutes (for the general feel of the city of course). This game seems like its just a bunch of people who are doing really well in small crappy towns. Theres no crime, just random spawned raiders... But oh well. They did good in keeping a lot of the fallout feel and certainly surprised me but they also lost a lot. My opinion anywho.
 

TsunamiWombat

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SomeBritishDude said:
Hmm...Im still not sure about this game, mostly because it looks a hell of alot like Oblivion. I really didn't like Oblivion

1.Do the NPCs talk and animate realisticly?
2.I get the worlds big, but is it full and varied? Are there times when your spending 10 minites just getting from one place to the other?
3.Does the game need to load alot like oblivion, or is it seemless?

Basically, I had the same problem Yahtzee had. Is it emersive? I suppose it at least looks like a more interesting and origanal world than Oblvions. But if its between this and Fable 2, theres no way im getting this.
It's a game set in a post apocolyptic wasteland. Of course it's big and empty thats part of the ambiance.
 

Dectilon

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SomeBritishDude said:
Hmm...Im still not sure about this game, mostly because it looks a hell of alot like Oblivion. I really didn't like Oblivion

1.Do the NPCs talk and animate realisticly?
2.I get the worlds big, but is it full and varied? Are there times when your spending 10 minites just getting from one place to the other?
3.Does the game need to load alot like oblivion, or is it seemless?

Basically, I had the same problem Yahtzee had. Is it emersive? I suppose it at least looks like a more interesting and origanal world than Oblvions. But if its between this and Fable 2, theres no way im getting this.
1:NO! Not in the slightest. Mass Effect has 5-star movie acting in comparison (And I wasn't too fond of the acting in Mass Effect...). On top of that, everyone looks like a zombie. The birthday party you have during character creation creeped me the hell out. All those glazed-over eyes staring expressionlessly at you...

2:Yeah, sure. Those are the best times to be honest. The world is large and far more interesting to explore than oblivion's world was. Having tactical fights against raiders, mutants and the like, using every trick you can think of to take them out is what is making the game enjoyable for me so far. VATS is fun to use, although I don't see why I can't target specific body parts in close combat... I miss that from F1 and 2.

3: No, but I have a pretty okay computer, so perhaps it takes longer for some people. Loading has not been a concern for me so far.

As long as you stay away from people who want to talk to you the game is pretty immersive. Other than that it's like trying to take a bath in a tea cup.
 

Heddon

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Why would you want to play a game where combat is done turn-based? Oh wait... I guess this is for people who are totally clumsy and can't play a shooter on Easy.
 

Russ Pitts

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May 1, 2006
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Heddon said:
Why would you want to play a game where combat is done turn-based? Oh wait... I guess this is for people who are totally clumsy and can't play a shooter on Easy.
And the award for "Missing the point completely" for 2008 goes to... this guy.

Have you ever wondered why Fallout 3 has a "3" next to it? Yeah, that's right - it's the third canonical title in a series dating back to 1997 and originally based on a tabletop RPG system called GURPS.

Now, I don't care how fast your FPS reflexes are - you're not going to be able to play a tabletop game in real-time, and suggesting that removal of turn-based from the Fallout series would be a good thing is the sort of thing that would have an NMA (or worse, DAC) mob outside your house, complete with pitchforks and lit torches.
 

MercFox1

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Hearing Ron Perlman's opening lines was the best part of the intro for me; the review supplement did good to include that. ;)

The dialogue itself doesn't bug me as much as the varying volume levels that you run into, even if you're standing in the same place. Something about Liam Neeson yelling in your ear when he's standing right next to you...I love the guy, but did someone fail to do post-processing or is that an engine issue?
 

hehehuh

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i freaking love the sound track.

oblivion was a somewhat good game, i think its better

althought V.A.T.S. made it too...easy
 

Noir77

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Where was the review element in that review? You didnt say how you liked it, what could have been better etc. You just stated what you can do and how to do it.
 

Captain12345

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1. The NPCs aren't fantastic, but they have enough animation, and some genuinely funny or well-done voices and lines make up for it, I think.
2. It's varied and it's not. Please allow me to explain. The environment, well, it's post apocalyptic wasteland-esque, there's not much color. The wasteland and Washington D.C. style wasteland are about it. In the big term. But every building and area has so many unique details, and the wasteland is sprinkled with just enough places/towers etc. that it's not overcrowded, but enough to make you see several things in the distance you haven't before and fight an urge to immediately go explore and loot all three. Despite the fact you've been trying to get to the same location forever and have fallen victim to this impulse about 20 times in as many hours.
3. Well, for the Xbox, it generally wasn't too bad, I can't speak for the other versions. The experience is somewhat alleviated by the anticipation that 5 heavily armed Super Mutants await you behind each door. And the loading screens have some genuinely interesting images, at least for the first few times.

All in all, a game with so many details, it will keep you hooked for hours, looking for that extra Bobblehead or Easter Egg.
 

onemansnypa

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this game is awesome little gory compared 2 the last bethesda game or any game iv ever played but it kiks @$$
 

SenseOfTumour

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I've just gotta say thanks to the reviewer for addressing the issue of it not being like Fallout 2.

If they released something looking like Fallout 1 or 2 this year, it'd maybe sell 12 copies to Fallout fanboys, who'd still find something to ***** about.

I'm no graphics whore, but at the same time, sometimes you need to update things to have a sensible chance at decent sales nowadays.

I've heard other criticism of changes from the earlier games which are valid, but really, complaining because they've made the game 3D is like bitching that Vice City sucked compared with GTA 1.

Damn I'm still enjoying this on my second playthru tho, and actually finding it hard to play as evil, I'm feeling genuinely bad about some of the things I'm having to do!
 

LockNstock

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This game is a work of art in itself,and those who are annoyed that the gameplay has changed from the original Fallout games...you have to move on,everything has to evolve sometime,just to survive.
Also,who thinks this is better than oblivion?
Because I think it kicks Oblivion's arse in just about everything....
The story is good,good characterisation,good combat,brilliant gameworld,good npc's(that aren't boring like they were in oblivion),great customisation,great atmosphere,there is a dark humour to it....oh,and there are freakin' GUNS!!!!!
I think fallout 3 has a lot more potential in terms of DLC's and mods than oblivion(I think so anyway)
So....*cough*...anyway,now that my rant is over.....who agrees with me that it is better than oblivion?