Ultratwinkie said:
Paragon Fury said:
Are you serious?
Dead Money is pretty much an exercise in bad game design.
Enemies that a nigh-invincible to anything less to a maxed-out melee character, stealth is impossible (I know, I've tried), constantly draining health courtesy of the "this DLC was still too easy before, so lets a BS health removal mechanic to add artificial difficulty" desk, and a useless end-of-game reward that can't be carried by most player characters, and even those who can won't get much use out of it.
Some nice characters can't make up for that.
That's old school fallout. It doesn't play nice, It wont hold your hand, nor be your shoulder to cry on.
Except thats BS and I don't think there is a single person here who can cover that up. While I don't feel like turning my 360 to get the exact specifics on everything, I can tell you this much:
Going in, Level 30.
100 Guns
100 Sneak
50-ish Explosives
100 Lockpick
30-ish Energy Weapons
Yadda yadda yadda.
A whole bunch of Critical, +Damage for Guns, VATS and Sneak related Perks.
Even with all this, on Hard and Very Hard the enemies are impossible to sneak by. They will see you, and see you through two walls, and hear you when you are dead.
On Normal, they just have ESP, but really good ESP that lets them see me on the other side of a wall.
On Hard and Very Hard, companions will die before you get anything. Enemies are barely tickled by VATS-assisted Sneak Critical headshots with the only solid-state gun they give you...and the full magazine of VATS headshots later. There is not enough ammo in the entire DLC to deal with enemies; that is even if you survive long enough to make use of it.
On Normal they down-able, but you'll still run out of ammo too soon and too frequently, so Light help you if you don't have Melee or Unarmed.
The whole losing health thing would've been fine.....if Stimpacks had been more plentiful, or you didn't have waste all your healing items patching your brain back together after every single fight.
And the whole "Insta-Death" thing with the collars was pretty BS too; it cuts off so many options and plans and routes one can help but wonder if it wasn't put there to kill fun and exploration on purpose.
And while I had the Light Step perk (so thankfully I didn't have to deal with the trap BS), peace be to the person who doesn't and forgets to check
every single fucking doorway.
So, yeah, the DLC is playable, maybe even enjoyable, for
specific kinds of characters. At least none of the DLC in FO3 made that mistake; sure it may have been easier to sneak or attack, but at least they were both viable options, not with one being "bash your head on the wall 'till it comes down".
And to top it off, the end reward won't even be claimable by 90% of characters or so who do this DLC, because of the high weight cost.