*Jaw drops* BUH???Warachia said:I find it extremely sad that many cannot examine the old to understand the new. If you look at older FF games, (the ones I'm using are 1,2,4,5,7, and 9) they are just as linear, you can wander off the path to a hidden treasure chest, but that is all that is waiting for you. you cannot influence anything, aside from names, equipment and combat, and all of these ff games have mainly only 1 corridor you follow through to make it to the end of the stage. Those are past FF games, and I would like to know what you werwe expecting if not more of the same.Slycne said:And if linearity was a black and white issue your statement might have merit. This might come as a surprising reveal, but a grey scale exists between total freedom and walking down a a single hallway. XIII leans towards the single hallway, where as in the past Final Fantasy games have existed somewhere in the center leaning towards linear. If you can't see that then I would recommend examining the thickness of the your own skull first.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
By the way, I do like FF games, but mainly for their storytelling and enviroments.
FFVII actually had a free world which you could run around and go into any kind of building that you could see (well just about) i mean you could go into towns and wander around for quite a while..
And as for your other examples they too had free worlds (ie the world map) where you could wander to your hearts desire.. If you wanted to walk all the way back to the first town for whatever reason you could!