Released: 2001
Difficulty: Hard
Time Spent: 40 to 100 Hours
Headline: Games aren't real but what this one mimics is
I can admit one thing in this review right now: When it comes down to reviewing a game that manages to conquer more than you could ever believe; you know that no words, no video's or anything will manage to amount to the actual experience than playing it.
As it stands; GTA III is one of these games. This game is the real deal of unwelcoming personas that you always see hiding in the corners of the world (usually in pieces on the news, around town and so on). It’s got the snubs, sadness, desperation, violence, drugs, guns, prostitutes, sex, unanimous radio-stations, crooked cops, and swearing. But, you would never expect an experience like this, where all goes exposed. You are either shocked for life or rioting in laughter, doing your thing like you were any other day, really getting to know the city and so forth. That’s almost what you could bring gameplay to; what, when, and how to do anything is almost unlimited in a nearly perfectly realized world. The only thing I can think of that you wouldn't see in a world like this are the little pick up items and more jumps than a real city would have.
Typical day in Liberty City
The story follows a no-name guy getting shot down in the street. But his friend, 8-Ball gets him up and into the illegal line of prominent business within Liberty City. And so, an enthralling story of revenge, betrayal, and rising up the ladder begins.
The graphics aren't perfect; Rockstar has used fading in some cases when large sections of the city come into view, things look good though, vehicles have many details, and the busyness doesn't slow down the game. The sound is outspoken for with a huge deck of tracks playing (most of them are likable or relatable) and immersive effects. Then there are at least 8 full radio stations that cover everything from commercials to talk shows, news, and onwards is surrounded.
Get outside and you won't realize the difference this game conquers compared to reality as nothing is spared; the game play fantastic as people behave like they would. Most business women won't pick a fight for their cash with you, but the homeless might go after you for no reason in particular. The campaign is a lengthy 40 hours for a story but 60 more just for goofing off. It features many marvelous missions always aided by introductions; a whopping amount of sandbox play will usually lead to a different pursuit means. There are opportunities to make choices and the game’s difficulty is not cheap, it only becomes aggravating when you lose to the clock (which will sometimes really push you). On the interaction side, oh boy: 'it’s just a little bump' on a car is going to show, that fence won't go down as easily as that last street crossing pedestrian. If you light something on fire, it will burn and explode (if it was a gas barrel or car) and fire department reports to these fires. Randomly firing a gun even once may alert the police, which have additional firepower if things get out of hand. And while all this is happening, ambulances come to take care of wasted pedestrians and drivers act almost exactly like they would (completely unaware).
This shot looks makes GTA look like it’s an animated series
Now for the troubles, guns have either the cheap (but effective) auto aim or imprecise pinpoint aiming. I can drive and boat, so why can't I fly a helicopter or swim? Have I said enough, I sure hope so, but there’s lots more right around here to check out if you want. Basically, GTA III is everything this game could have managed to become. So, there are almost no flaws to speak of making it a milestone that will branch hundreds of more games similar to it. GTA III is a great game for all and unless you just can't stand the subject matter, get this game!
9.5/ 10 SUPERB (PS2)
+A well done story
+Looks and especially sounds excellent
+Violent, sleazy, dirty atmosphere is perfectly realized
+Incredible amounts of chaotically fun interaction
TWiSTEDmerc
Difficulty: Hard
Time Spent: 40 to 100 Hours
Headline: Games aren't real but what this one mimics is
I can admit one thing in this review right now: When it comes down to reviewing a game that manages to conquer more than you could ever believe; you know that no words, no video's or anything will manage to amount to the actual experience than playing it.
As it stands; GTA III is one of these games. This game is the real deal of unwelcoming personas that you always see hiding in the corners of the world (usually in pieces on the news, around town and so on). It’s got the snubs, sadness, desperation, violence, drugs, guns, prostitutes, sex, unanimous radio-stations, crooked cops, and swearing. But, you would never expect an experience like this, where all goes exposed. You are either shocked for life or rioting in laughter, doing your thing like you were any other day, really getting to know the city and so forth. That’s almost what you could bring gameplay to; what, when, and how to do anything is almost unlimited in a nearly perfectly realized world. The only thing I can think of that you wouldn't see in a world like this are the little pick up items and more jumps than a real city would have.
Typical day in Liberty City
The story follows a no-name guy getting shot down in the street. But his friend, 8-Ball gets him up and into the illegal line of prominent business within Liberty City. And so, an enthralling story of revenge, betrayal, and rising up the ladder begins.
The graphics aren't perfect; Rockstar has used fading in some cases when large sections of the city come into view, things look good though, vehicles have many details, and the busyness doesn't slow down the game. The sound is outspoken for with a huge deck of tracks playing (most of them are likable or relatable) and immersive effects. Then there are at least 8 full radio stations that cover everything from commercials to talk shows, news, and onwards is surrounded.
Get outside and you won't realize the difference this game conquers compared to reality as nothing is spared; the game play fantastic as people behave like they would. Most business women won't pick a fight for their cash with you, but the homeless might go after you for no reason in particular. The campaign is a lengthy 40 hours for a story but 60 more just for goofing off. It features many marvelous missions always aided by introductions; a whopping amount of sandbox play will usually lead to a different pursuit means. There are opportunities to make choices and the game’s difficulty is not cheap, it only becomes aggravating when you lose to the clock (which will sometimes really push you). On the interaction side, oh boy: 'it’s just a little bump' on a car is going to show, that fence won't go down as easily as that last street crossing pedestrian. If you light something on fire, it will burn and explode (if it was a gas barrel or car) and fire department reports to these fires. Randomly firing a gun even once may alert the police, which have additional firepower if things get out of hand. And while all this is happening, ambulances come to take care of wasted pedestrians and drivers act almost exactly like they would (completely unaware).
This shot looks makes GTA look like it’s an animated series
Now for the troubles, guns have either the cheap (but effective) auto aim or imprecise pinpoint aiming. I can drive and boat, so why can't I fly a helicopter or swim? Have I said enough, I sure hope so, but there’s lots more right around here to check out if you want. Basically, GTA III is everything this game could have managed to become. So, there are almost no flaws to speak of making it a milestone that will branch hundreds of more games similar to it. GTA III is a great game for all and unless you just can't stand the subject matter, get this game!
9.5/ 10 SUPERB (PS2)
+A well done story
+Looks and especially sounds excellent
+Violent, sleazy, dirty atmosphere is perfectly realized
+Incredible amounts of chaotically fun interaction
TWiSTEDmerc