Review: Heavy Rain

Susan Arendt

Nerd Queen
Jan 9, 2007
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Review: Heavy Rain

So much of Heavy Rain is brilliant that you won't mind the parts that are broken.

Read Full Article
 

LilGherkin

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I too was gravely upset at their pronunciation of the word Origami. From Origrami to Origamee and all the other ways some characters pronounced it inbetween. Good review, I really enjoyed hte game when I played it and even pulled an all nighter because the story hooked me in so well.
 

Jared

The British Paladin
Jul 14, 2009
5,630
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Seems to carry a heavy reminder of the Farenheit game they did...

I have to admit, I like the style and it is certainly fresh at least...kinda like a film where you are a main actor
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
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That's it. I'm stealing a PS3 from some person and then buying this!

This. Game. Looks. Amazing.
 

Sparrow

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Feb 22, 2009
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I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
 

BlueInkAlchemist

Ridiculously Awesome
Jun 4, 2008
2,231
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0
I never really wanted a PS3 until now.

Even when I heard what Heavy Rain was about, I was leery. But now that I've seen it in action, I'm wondering how long I'd survive if one of my kidneys were to mysteriously disappear only to have some extra cash show up on my doorstep.

Damn you, Susan.
 

Blanks

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Mar 17, 2009
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Hooray for the return of the FMV game, it's like the 90s all over again... except prettier

I for one will try to give this a look, one day at least
 

Wolfrug

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Feb 11, 2009
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Mlaargh. I've been waiting for this game since...well, since Fahrenheit. But of couuurse it's an exclusive. Ach. That means I have to wait for probably a few years, IF the game is a hit, before it's converted to the PC. So, all you PS3-users: get to buying so that they can eventually muscle in to the PC market!
 

pluizig

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Jan 11, 2010
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You keep calling Norman 'Nathan' in the writeup. Might want to correct that.
 

LaochEire

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Mar 9, 2010
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It's a great experience, but for a game in which story telling is central it has some major plot holes and stereotypical characters.
 

ReverseEngineered

Raving Lunatic
Apr 30, 2008
444
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This looks like one of the best games ever. I'd be happy just to sit back and watch somebody playing through it.

Unfortunately, it's an exclusive title, which means I won't be buying it. We can't all afford every console, and given the PS3's original price tag, I made my choice long ago. I can't shell out $300+ just for one or two exclusives.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
pluizig said:
You keep calling Norman 'Nathan' in the writeup. Might want to correct that.
Sonofa...I have some kind of bizarre mental block when it comes to him. I originally called him Nathan in the video, too. Thank you, imma go fix that now.

Clearly I have an Uncharted fixation.

LaochEire said:
It's a great experience, but for a game in which story telling is central it has some major plot holes and stereotypical characters.
That is true, but the overall experience is still an enjoyable one. I think that in a lesser game, the things we're complaining about wouldn't even come up...it's just that by contrast, the rest of Heavy Rain is so good that the flaws show up more dramatically.
 

Dorkmaster Flek

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Speaking from experience (I'm very close to the end of my first playthrough now), I agree 100% with this review. The game definitely has its flaws, and particularly those in the plot are more glaring because the plot is so central to this type of game, but it also honestly gave me some of the most emotionally intense moments I've ever experienced in a game. I honestly think they've invented a new type of game here, and I really hope they can expand and refine the underlying formula to tell more stories in this manner.
 

LaochEire

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Susan Arendt said:
LaochEire said:
It's a great experience, but for a game in which story telling is central it has some major plot holes and stereotypical characters.
That is true, but the overall experience is still an enjoyable one. I think that in a lesser game, the things we're complaining about wouldn't even come up...it's just that by contrast, the rest of Heavy Rain is so good that the flaws show up more dramatically.
I agree with you on that one. I also noticed it was extremely bugged as well. I didn't get the ending I would have like because of it, but like you say the pros outweigh the flaws.

Also, I can see why you mixed up Ethan with Nathan since they both look and sound alike.
 

MDSnowman

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Apr 8, 2004
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Yeah this game is very good, enough where I forgive its flaws. Those flaws being some god aweful voice acting (every secondary character seemed to have a horrible voice actor), glitches (my first time through the game flat up froze on me three times before I beat the game), and occasionally annoying QTE (call me crazy but holding down four different buttons on my controller at once is not an easy task for me). The story hooked me, hard, and it's incredibly imersive, I found myself really thinking like the characters. Sure I COULD chicken out on this challenge, but Ethan wouldn't he'd do this crazy task because it means saving his son.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Susan Arendt said:
LaochEire said:
It's a great experience, but for a game in which story telling is central it has some major plot holes and stereotypical characters.
That is true, but the overall experience is still an enjoyable one. I think that in a lesser game, the things we're complaining about wouldn't even come up...it's just that by contrast, the rest of Heavy Rain is so good that the flaws show up more dramatically.
Hopefully these issues won't plague L.A. Noir. I have a feeling that, when this genre really comes into it's own a few years down the road, VG journalists are going to hold up Heavy Rain and Fahrenheit and say, "This is where the paradigm shifted."
 

Jeronus

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Nov 14, 2008
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This review captures the game perfectly. Sure the game has some flaws but I think a game that can make you look pass those flaws is even more beautiful. It truly shines even though it might be a little dirty.
 

Kasawd

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Jun 1, 2009
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This game was excellent; I'm glad to have it in my collection.

I'm going to play through again with the intention of wasting every character in the most horrific manner possible.
 

RNunez

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Jul 19, 2009
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This is my first time commenting on one of your reviews so I must first say that you have a voice that could soothe the heart of a thousand origami killers.

Now onward with my comment. I was quite happy to see that heavy rain managed not only to excel at refreshing the way a story could be told in a videogame, but it also cemented itself into the minds of critics and fans alike. I was in heavy anticipation of this game in part because it was made by Quantic Dream who also made Fahrenheit/Indigo Prophecy (which I noticed other people have harken) making Heavy Rain somewhat of a spiritual successor. My hope was for Quantic Dream to no longer be known for "That game that was really good but fell to pieces 3/4ths of the way in" and revive itself with something as fantastic as it previous game attempted to be and I see that Heavy rain is just that.
Thank you for the review and thanks for your insights.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
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Looks interesting, but still not worth buying a PS3 for esp. since I can't afford it right now.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
RNunez said:
This is my first time commenting on one of your reviews so I must first say that you have a voice that could soothe the heart of a thousand origami killers.

Now onward with my comment. I was quite happy to see that heavy rain managed not only to excel at refreshing the way a story could be told in a videogame, but it also cemented itself into the minds of critics and fans alike. I was in heavy anticipation of this game in part because it was made by Quantic Dream who also made Fahrenheit/Indigo Prophecy (which I noticed other people have harken) making Heavy Rain somewhat of a spiritual successor. My hope was for Quantic Dream to no longer be known for "That game that was really good but fell to pieces 3/4ths of the way in" and revive itself with something as fantastic as it previous game attempted to be and I see that Heavy rain is just that.
Thank you for the review and thanks for your insights.
I specifically avoided mentioning Indigo Prophecy because I think Heavy Rain deserves to stand on its own merits. But it's worth noting the enormous leaps that Quantic Dream made from one game to the next. That, more than anything, is what makes me eagerly anticipate whatever QD does next. I hope they're given the chance to refine the game style even further. Heavy Dream is just this side of astounding. Given a bit more time, just imagine what QD could do.
 

Sparrow

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Feb 22, 2009
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Susan Arendt said:
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
Well, in general, not a big fan of any console exclusives. I own a Wii, a PS3 and a 360, and yet I still hate the very concept of the fact developers hold titles from other consoles for personal gain is well, dick-ish. I understand in most cases, it's different for the Wii.

The main reason is, well, I don't think this is the right game for a console (goes back on my previous point a bit, but meh). I actually think this game could fully operate with the use of a DVD remote. Everyone that reviews this says it's like "an interactive movie experience". Nobody ever goes straight to calling it a game.

I just don't understand why it couldn't function on something it's better suited to. Like... a blu-ray player.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Sparrow said:
Susan Arendt said:
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
Well, in general, not a big fan of any console exclusives in general. I own a Wii, a PS3 and a 360, and yet I still hate the very concept of the fact developers hold titles from other consoles for personal gain is well, dick-ish. I understand in most cases, it's different for the Wii.

The main reason is, well, I don't think this is the right game for a console (goes back on my previous point a bit, but meh). I actually think this game could fully operate with the use of a DVD remote. Everyone that reviews this says it's like "an interactive movie experience". Nobody ever goes straight to calling it a game.

I just don't understand why it couldn't function on something it's better suited to. Like... a blu-ray player.
If you played it, you'd understand better. You need the range of movement that the joystick provides. You're still walking around in 3d space, something that wouldn't work as well on a DVD remote, for example. It would be possible to do a game like this on a Blu-ray player, but it wouldn't be nearly as good.

Now, Natal, on the other hand...that would be fascinating.

As for exclusives, it's not as though they're doing it out of spite, it's a matter of development teams (at least in this case...in other instances, it's a matter of being paid to be exclusive). If you have a large enough team to develop for more than one console, then that's marvelous, but if you don't, it's in your best interest to focus your attention on delivering the best experience you can for a single platform, whatever that platform may be. Quantic Dream just plain isn't big enough to develop for multiple platforms at once. Hardly "dickish" of them to want to make the best game they can with the resources at their disposal.
 

Joa_Belgium

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I don't actually agree with the cons. Bad voice acting at times? It may be for someone from an English origin, but to me it was perfect. I barely had any bugs and my game never froze, in contradiction with what other players on the internet were reporting.

If I was reviewing this, I'd give it five stars. It is such an emotional experience that, even weeks after having finished it, I am still pondering over the fact who the Origami Killer is. One of the best games ever. Even though I didn't approve of his actions, I still had sympathy for his motives. Without spoiling anything: the Origami Killer has been through some tough crap.

People who are downsizing this game to an interactive movie with Quick Time Events don't have the slightest idea what Heavy Rain is really about, or are just jealous because they do not own a PS3. It's not about action, about graphics or about a cheap thrill. It's about involvement, the experience, the amazing story, the repercussions you create as a player and the way that Heavy Rain pulls out your heart and spreads the content over the table. And it exceeded all my expectations by far. Kudos to you, Quantic Dream. Kudos.
 

Sparrow

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Feb 22, 2009
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Susan Arendt said:
Sparrow said:
Susan Arendt said:
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
Well, in general, not a big fan of any console exclusives in general. I own a Wii, a PS3 and a 360, and yet I still hate the very concept of the fact developers hold titles from other consoles for personal gain is well, dick-ish. I understand in most cases, it's different for the Wii.

The main reason is, well, I don't think this is the right game for a console (goes back on my previous point a bit, but meh). I actually think this game could fully operate with the use of a DVD remote. Everyone that reviews this says it's like "an interactive movie experience". Nobody ever goes straight to calling it a game.

I just don't understand why it couldn't function on something it's better suited to. Like... a blu-ray player.
If you played it, you'd understand better. You need the range of movement that the joystick provides. You're still walking around in 3d space, something that wouldn't work as well on a DVD remote, for example. It would be possible to do a game like this on a Blu-ray player, but it wouldn't be nearly as good.

Now, Natal, on the other hand...that would be fascinating.

As for exclusives, it's not as though they're doing it out of spite, it's a matter of development teams (at least in this case...in other instances, it's a matter of being paid to be exclusive). If you have a large enough team to develop for more than one console, then that's marvelous, but if you don't, it's in your best interest to focus your attention on delivering the best experience you can for a single platform, whatever that platform may be. Quantic Dream just plain isn't big enough to develop for multiple platforms at once. Hardly "dickish" of them to want to make the best game they can with the resources at their disposal.
Exactly why I need to play this game before my opinion is better than moot.

But, again, I don't want to buy a game on the basis of wanting to just prove a point.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Sparrow said:
Susan Arendt said:
Sparrow said:
Susan Arendt said:
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
Well, in general, not a big fan of any console exclusives in general. I own a Wii, a PS3 and a 360, and yet I still hate the very concept of the fact developers hold titles from other consoles for personal gain is well, dick-ish. I understand in most cases, it's different for the Wii.

The main reason is, well, I don't think this is the right game for a console (goes back on my previous point a bit, but meh). I actually think this game could fully operate with the use of a DVD remote. Everyone that reviews this says it's like "an interactive movie experience". Nobody ever goes straight to calling it a game.

I just don't understand why it couldn't function on something it's better suited to. Like... a blu-ray player.
If you played it, you'd understand better. You need the range of movement that the joystick provides. You're still walking around in 3d space, something that wouldn't work as well on a DVD remote, for example. It would be possible to do a game like this on a Blu-ray player, but it wouldn't be nearly as good.

Now, Natal, on the other hand...that would be fascinating.

As for exclusives, it's not as though they're doing it out of spite, it's a matter of development teams (at least in this case...in other instances, it's a matter of being paid to be exclusive). If you have a large enough team to develop for more than one console, then that's marvelous, but if you don't, it's in your best interest to focus your attention on delivering the best experience you can for a single platform, whatever that platform may be. Quantic Dream just plain isn't big enough to develop for multiple platforms at once. Hardly "dickish" of them to want to make the best game they can with the resources at their disposal.
Exactly why I need to play this game before my opinion is better than moot.

But, again, I don't want to buy a game on the basis of wanting to just prove a point.
Sure, that makes sense. Rent or borrow, perhaps?
 

Benedict Wolfe

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Mar 9, 2010
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The reference sequence that ends the video is the single greatest moment of my time visiting The Escapist. Thank you, Susan. Thank you a thousand times!
 

RNunez

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Susan Arendt said:
RNunez said:
This is my first time commenting on one of your reviews so I must first say that you have a voice that could soothe the heart of a thousand origami killers.

Now onward with my comment. I was quite happy to see that heavy rain managed not only to excel at refreshing the way a story could be told in a videogame, but it also cemented itself into the minds of critics and fans alike. I was in heavy anticipation of this game in part because it was made by Quantic Dream who also made Fahrenheit/Indigo Prophecy (which I noticed other people have harken) making Heavy Rain somewhat of a spiritual successor. My hope was for Quantic Dream to no longer be known for "That game that was really good but fell to pieces 3/4ths of the way in" and revive itself with something as fantastic as it previous game attempted to be and I see that Heavy rain is just that.
Thank you for the review and thanks for your insights.
I specifically avoided mentioning Indigo Prophecy because I think Heavy Rain deserves to stand on its own merits. But it's worth noting the enormous leaps that Quantic Dream made from one game to the next. That, more than anything, is what makes me eagerly anticipate whatever QD does next. I hope they're given the chance to refine the game style even further. Heavy Dream is just this side of astounding. Given a bit more time, just imagine what QD could do.
Agreed. Given enough time Quantic Dream could very well become a gamer household name. I like to think with the way people are upset with another big name French developer that will go unnamed, they have more room to expand. Also, rumor has it that the next game will be a sequel to Omikron, Omikron 2.
 

R1CK_D0M

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Oct 28, 2008
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The gameplay aside, if you make the wrong decisions, heavy rain can be the most depressing thing you'll play in a long time.
 

Casual Shinji

Should've gone before we left.
Legacy
Apr 4, 2020
16,864
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This is one of those games that I just can't quite like.

The way that even the smallest forms of interactivity draw you into the environment is always nagged by the at best okay and at worst laughable voice acting.

In a way Heavy Rain reminded me of the first Assassin's Creed: It's like playing an amazing game, but someone keeps jabbing you in the side with a pencil every few minutes.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Not really a massive complaint but that spoiler at the end seemed massively uneccessary to put in... I mean the video wouldn't have been any worse if it was left out, only more people could have watched it.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
PayJ567 said:
Not really a massive complaint but that spoiler at the end seemed massively uneccessary to put in... I mean the video wouldn't have been any worse if it was left out, only more people could have watched it.
Unless, of course, it isn't a spoiler. But then, maybe it is. Who knows?

There are other spoilers in the video that aren't obvious or important unless you're actually playing the game, thus the warning.
 

AvsJoe

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May 28, 2009
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One day, one day I shall play this title. Until then, I'll have to wait I guess.
 

Darth Rahu

Critic of the Sith
Nov 20, 2009
615
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Susan Arendt, thank you for this review of Heavy Rain. I have been trying to convince others to play this game ever since I finished my first playthrough. Got a buddy to play the first hour or so, now he's hooked. We need more games like Heavy Rain around, not in terms of gameplay or voice-over work, god no, but in terms of immersion. The sections with Ethan Mars had me on edge every single time, and when it was over I had to sit down and let what I had just done sink in. That is truly powerful interactive storytelling. Shine on you hard workers at the Escapist, and shine on Quantic Dream.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
Susan Arendt said:
PayJ567 said:
Not really a massive complaint but that spoiler at the end seemed massively uneccessary to put in... I mean the video wouldn't have been any worse if it was left out, only more people could have watched it.
Unless, of course, it isn't a spoiler. But then, maybe it is. Who knows?

There are other spoilers in the video that aren't obvious or important unless you're actually playing the game, thus the warning.
Oh, That's my bad I guess, sorry.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
1,325
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0
Susan Arendt said:
RNunez said:
This is my first time commenting on one of your reviews so I must first say that you have a voice that could soothe the heart of a thousand origami killers.

Now onward with my comment. I was quite happy to see that heavy rain managed not only to excel at refreshing the way a story could be told in a videogame, but it also cemented itself into the minds of critics and fans alike. I was in heavy anticipation of this game in part because it was made by Quantic Dream who also made Fahrenheit/Indigo Prophecy (which I noticed other people have harken) making Heavy Rain somewhat of a spiritual successor. My hope was for Quantic Dream to no longer be known for "That game that was really good but fell to pieces 3/4ths of the way in" and revive itself with something as fantastic as it previous game attempted to be and I see that Heavy rain is just that.
Thank you for the review and thanks for your insights.
I specifically avoided mentioning Indigo Prophecy because I think Heavy Rain deserves to stand on its own merits. But it's worth noting the enormous leaps that Quantic Dream made from one game to the next. That, more than anything, is what makes me eagerly anticipate whatever QD does next. I hope they're given the chance to refine the game style even further. Heavy Dream is just this side of astounding. Given a bit more time, just imagine what QD could do.
Heavy Dream? Nathan? What's next Susan? :p

I'm giving my brother this game as a birth day gift so I can play it soon. Yay for giving gifts you want yourself.
 

Xersues

DRM-free or give me death!
Dec 11, 2009
220
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If you watch the bonus featurettes that unlock after finished the game, you'll notice most if not all the voice actors are European forced to play different American accents. Which in my opinion accounts for 99% of the issues we have with the voice acting. Some times they slip into their native tongue and considering how many people they needed and budget, looks like they weren't asked to do it again.
 

Otterpoet

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Jun 6, 2008
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Once you allow this game to get its hooks into you... that's it. Expect to spend every waking moment playing it. The story is one of the best written and best presented I may have seen. It is emotional and absorbing - so much so, I found myself yelling at the screen on several occasions. And if you're a parent, be prepared to gutted like a fish. The gameplay becomes intuitive and seamless in short order.

My only complaints are minor nit-picks; I would have liked to see more of some characters, the clothing models are a little stiff, and there can be continuality issues ('Umm... Sam has two bullet holes in him... maybe he should be going to a hospital next? Just saying.'). But beyond these, Heavy Rain is an engrossing wonder to behold.
 

Miral

Random Lurker
Jun 6, 2008
435
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Darn, now I'm getting tempted to get a PS3 after all. Does anyone know if there's a PC port planned later on? Fahrenheit was on PC...
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
teh_gunslinger said:
Susan Arendt said:
RNunez said:
This is my first time commenting on one of your reviews so I must first say that you have a voice that could soothe the heart of a thousand origami killers.

Now onward with my comment. I was quite happy to see that heavy rain managed not only to excel at refreshing the way a story could be told in a videogame, but it also cemented itself into the minds of critics and fans alike. I was in heavy anticipation of this game in part because it was made by Quantic Dream who also made Fahrenheit/Indigo Prophecy (which I noticed other people have harken) making Heavy Rain somewhat of a spiritual successor. My hope was for Quantic Dream to no longer be known for "That game that was really good but fell to pieces 3/4ths of the way in" and revive itself with something as fantastic as it previous game attempted to be and I see that Heavy rain is just that.
Thank you for the review and thanks for your insights.
I specifically avoided mentioning Indigo Prophecy because I think Heavy Rain deserves to stand on its own merits. But it's worth noting the enormous leaps that Quantic Dream made from one game to the next. That, more than anything, is what makes me eagerly anticipate whatever QD does next. I hope they're given the chance to refine the game style even further. Heavy Dream is just this side of astounding. Given a bit more time, just imagine what QD could do.
Heavy Dream? Nathan? What's next Susan? :p

I'm giving my brother this game as a birth day gift so I can play it soon. Yay for giving gifts you want yourself.
Oh, for pity's sake. I just shouldn't talk today, clearly. :p
 

syltman

New member
Feb 12, 2009
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Wonder if ZP will review this, it would be exciting to see if he actually liked this game
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,448
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Good game, excellent review. Loved the Ennio Morricone spaghetti music... Epic and very fitting. ^^
 

Rathy

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R1CK_D0M said:
The gameplay aside, if you make the wrong decisions, heavy rain can be the most depressing thing you'll play in a long time.
This is actually one of the reasons I want to play the game so much. The fact that the ending can be so open, unlock most games on the market today. I like being able to screw things up without the game over approach.

Too bad I don't own a PS3.
 

Chunko

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Aug 2, 2009
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Why did they need spoilers in that review. It would have been fine without it.
 

worldnamer

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Having played Heavy Rain through, I have to say it's an amazing game. Definitely not everyone's cup of tea, but very very different from the games on the marketplace these days. I actually found myself making real choices about right and wrong, and several times I didn't know what choices I would make.

Although, I do wonder about calling the gameplay "quick-time events." These aren't the kind of QTEs that we think of as "press X to not die". They're more akin to "to use this object, press X, but press O to try this other thing, and make up your mind quickly or I'm punching you in the face." It's not that they aren't QTEs, but that they're so much more.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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My issues with it are movement controls and general dislike of QTEs, but adventure games I've always liked This sounds like a good rental.
 

Holy_Handgrenade

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Casual Shinji said:
In a way Heavy Rain reminded me of the first Assassin's Creed: It's like playing an amazing game, but someone keeps jabbing you in the side with a pencil every few minutes.
Isn't the last part what Yahtzee said?
 

Julianking93

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Susan Arendt said:
PayJ567 said:
Not really a massive complaint but that spoiler at the end seemed massively uneccessary to put in... I mean the video wouldn't have been any worse if it was left out, only more people could have watched it.
Unless, of course, it isn't a spoiler. But then, maybe it is. Who knows?

There are other spoilers in the video that aren't obvious or important unless you're actually playing the game, thus the warning.
It's fairly early in the game, so I'd say its not a spoiler.

I mean, that's the second mission with Scott, so it's not anything major.
 

Casual Shinji

Should've gone before we left.
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Holy_Handgrenade said:
Casual Shinji said:
In a way Heavy Rain reminded me of the first Assassin's Creed: It's like playing an amazing game, but someone keeps jabbing you in the side with a pencil every few minutes.
Isn't the last part what Yahtzee said?
Dagnammit, and here I thought I had an original comparison.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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It's in my GameFly queue, so now I just have to play through a few other titles to get there.
 

Susan Arendt

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Jan 9, 2007
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worldnamer said:
Having played Heavy Rain through, I have to say it's an amazing game. Definitely not everyone's cup of tea, but very very different from the games on the marketplace these days. I actually found myself making real choices about right and wrong, and several times I didn't know what choices I would make.

Although, I do wonder about calling the gameplay "quick-time events." These aren't the kind of QTEs that we think of as "press X to not die". They're more akin to "to use this object, press X, but press O to try this other thing, and make up your mind quickly or I'm punching you in the face." It's not that they aren't QTEs, but that they're so much more.
Ok, that description made me giggle. It's also pretty apt. Nicely done. :)
 

NicotineStainedSoul

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Jan 24, 2009
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Nice review of a game that had me hooked from start to finish.

I knew it would divide people in their opinions. It's a shame so few people own a ps3 or will treat this game with such disdain by the label "interactive movie", honestly that label doesn't do it justice. I hope though that its success in sales will mean more games from the developer. I've never played anything quite like this before.
 

UtopiaV1

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Feb 8, 2009
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Excellent review, informative and funny! I really enjoyed it, and i can't wait to (eventually) get this game!

Bit pedantic of you, though, to quibble over how one of the characters' says "origami".
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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UtopiaV1 said:
Excellent review, informative and funny! I really enjoyed it, and i can't wait to (eventually) get this game!

Bit pedantic of you, though, to quibble over how one of the characters' says "origami".
It's not just one character. That example is just the most egregious.
 

Susan Arendt

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Jan 9, 2007
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Hah, last bit of the vid was great.

And how in Gods name did Susan forget to include the "JAYson. JAYSON! JAYson." moments. :p
 

GoldenShadow

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May 13, 2008
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I've played and beaten this game over the past week. I can't get enough, I started a new game and I want to see how much differently I can steer the storyline
 

samsonguy920

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From what I have seen of the game so far, you got it right thinking of Choose Your Own Adventure, Susan, but also it has a strong Sims streak to it as well. :D
It is looking quite appealing, but I have to wonder if I can forgive the game for its crappy writing. The creator gets aces for concept, but he really should have hired a good writer for this instead of bolloxing it on his own. For one, serial killers never admit to being what the cops label him/her as. Though that fellow in that scene might have been a copycat. Now I want to play it even more to know for certain.
And verrrrry creepy loading screens. Though, it could be worse, they could be making faces at you instead of just looking absently around.

Toar said:
Wish that they would port this bad boy to the 360.
Are you sure you want a game with this kind of detail to it on a clunker like the 360? The graphics would get trimmed down very noticeably, not to mention the breakdowns that would occur during any tense moment.
Thinking about it though, if someone made a game like this with the 360 in mind, we might just get a better story out of it since the developer wouldn't be worried more about bigscreen computer animation quality to the game.
 

Lono Shrugged

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Loved The Good The Bad and The Ugly moment. Looks interesting something I'd wait until the price dropped to pick up. Quantic dream the amazing and mind bending Omikron: The Nomad Soul another flawed and beautiful game
 

Nerdfury

I Can Afford Ten Whole Bucks!
Feb 2, 2008
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Susan Arendt said:
Sparrow said:
Susan Arendt said:
Sparrow said:
I doubt I can be budged on how much I hate this game until I actually play it, which sound ridiculous I know.

But then, I'm screwed either way. If I do buy it, and hate it, I'll feel like an idiot. But, if I don't play it I won't be able to form a concrete opinion of it.

Maybe I should just steal it.
I don't understand...why do you hate it?
Well, in general, not a big fan of any console exclusives in general. I own a Wii, a PS3 and a 360, and yet I still hate the very concept of the fact developers hold titles from other consoles for personal gain is well, dick-ish. I understand in most cases, it's different for the Wii.

The main reason is, well, I don't think this is the right game for a console (goes back on my previous point a bit, but meh). I actually think this game could fully operate with the use of a DVD remote. Everyone that reviews this says it's like "an interactive movie experience". Nobody ever goes straight to calling it a game.

I just don't understand why it couldn't function on something it's better suited to. Like... a blu-ray player.
If you played it, you'd understand better. You need the range of movement that the joystick provides. You're still walking around in 3d space, something that wouldn't work as well on a DVD remote, for example. It would be possible to do a game like this on a Blu-ray player, but it wouldn't be nearly as good.

Now, Natal, on the other hand...that would be fascinating.

As for exclusives, it's not as though they're doing it out of spite, it's a matter of development teams (at least in this case...in other instances, it's a matter of being paid to be exclusive). If you have a large enough team to develop for more than one console, then that's marvelous, but if you don't, it's in your best interest to focus your attention on delivering the best experience you can for a single platform, whatever that platform may be. Quantic Dream just plain isn't big enough to develop for multiple platforms at once. Hardly "dickish" of them to want to make the best game they can with the resources at their disposal.
I don't think he has any real justifications there, Susan. I mean, really - DVD remote? To me, it simply sounds like he made up his minds without the facts and doesn't have any good reasons behind it.

Now me, I played the demo and, man, I loved it! The fight scene was possibly the most balls-out action I remember in a game for a long time! It was so visceral and in your face, and more than once I found myself ducking and weaving, kicking up my legs defensively and moving my controller around as if it might help!
 

_Janny_

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Mar 6, 2008
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If only a truck full of PS3s would conveniently crash in front of my house... I've been waiting for this game since the 2006 demo and now I can't even play it. *goes off to cry in corner*

Enjoyable read though, nice to see that this place always writes non-spoilerific reviews (well, as much as it can be).
 

Warachia

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Aug 11, 2009
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heavy rain sucked for me, too little action thinly spread on a weakly told story, in a game based around story.
 

Yossarian1507

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Warachia said:
heavy rain sucked for me, too little action thinly spread on a weakly told story, in a game based around story.
How the story was told is a point of view thing, so I'm not going to dwell on that, but too little action? IMO it had plenty of it. Every Scott chapter except maybe two had some real good action. Ethan chapters after first few ones?
Driving the wrong way of the Highway? Crawling through the broken glass and avoiding electrical shocks? Cutting your own finger? Running away from Shotgun wielding guy? 2 Police raids?
Madison's first chapter and several later ones? How about Jayden and his actions? Even those without the fights were pretty intense and awesome
Nathaniel anyone? That's probably my favorite chapter in entire game, even if it wasn't really important for the story. It also helped establishing Jayden as my favorite character in this game
That's too little? If yes, then I don't really know what were you expecting...

Anyway, the game is great. It finally kicked out KotOR II from the first place on my 'top 10 games ever' list. It sucked me in emotionally, mangled, chewed and finally spit leaving me with one of the most depressing endings possible (yeah, I screwed up during my first walkthrough). Amazing. No game ever managed to do that before. Currently I beat the game in (almost) every way possible. I'm hunting for platinum trophy and I have only one gold trophy to go (not the 'all endings' one. I have it since ages, I'm talking about second one :]). I beat it 12 times and still counting. If you have PS3 and you still didn't play it - shame on you, and fix that mistake.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Warachia said:
heavy rain sucked for me, too little action thinly spread on a weakly told story, in a game based around story.
I am the opposite. A bad story can wreck a game whether the controls and game play are amazing or terrible, where as I'll play a game through if it has a good story going for it.

On Topic I'm excited to rent this as soon as possible, if my game rental place would hurry up and get more copies of it in.
 

sunpop

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Oct 23, 2008
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Yet another video about heavy rain I cant watch yet :( I keep wanting to watch reviews of the game but I have yet to play anymore than the demo. Damn this game/movie making it impossible to read or watch anything about it without spoilers. So someone tell me is it worth selling a few games to gamestop for heavy rain or should I just wait?
 

Yossarian1507

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sunpop said:
Yet another video about heavy rain I cant watch yet :( I keep wanting to watch reviews of the game but I have yet to play anymore than the demo. Damn this game/movie making it impossible to read or watch anything about it without spoilers. So someone tell me is it worth selling a few games to gamestop for heavy rain or should I just wait?
If you want to get an amazing story and unleash emotions (various. From extreme adrenaline on some more neck-breaking chapters, through shock and sadness from depressing parts, to happiness if you'll manage to get to the happy ending) you never felt during any game ever (and even if you felt something like that to THAT extent from other game, then you should already know how awesome is that), then go for it. HR is IMO worth every single penny you'll spend on it.
 

nothri

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Mar 10, 2010
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Wonderful review of a fantastic game. The control scheme seemed tedious at first, especially since we were using it to perform such mundane actions (Brushing teeth? Really?). But it dawned on me that this was a clever way to create empathy with the player- the tasks are all familiar day to day actions we perform. Its easy to slip into the role of the character when we're performing their daily routine along with them. At the same time, its a simple way to educate the player on the control scheme without breaking the mood with a complete training level. There enough chracterization and action going on to keep the chapter interesting while keeping us in a completely safe environment in which to practice the various puzzles and challenges the game will throw our way. It serves to build the theme and mood as well, since this bright and happy introduction to our characters is clearly meant to draw a parallel to the desperate and dark feel to the rest of the chapters. In short, it was a great way to show us how to play and establish that Ethan's life and dreams are going pretty well, if all too mundane and suburban, before the events that define the rest of the game.

One thing that doesn't get mentioned here is the expert way the game handles pacing and mood. The scenes in the large crowds, where the characters are trying to push through to get to an objective, with that thrilling score in back...wow. Good stuff. Likewise, the ARI environments are appropriately majestic and awe inspiring, both thrilling to watch and well juxtaposed with the rest of the gritty setting- its easy to see why one would want to escape into it as much as possible. There are plenty of examples, little touches that make the game just surreal enough to be eerie without damaging the realism (super advanced virtual reality tech notwithstanding). I think my favorite moment in the game involved our bedraggled protagonist limping down a long hallway bathed in a blood red light, with a completely white room at the far end. It was just the right combination of cinematic and interactive to be awesome and scary all at once.

I think the 'movie' comparison is inevitable. Its not that it just covers itself in cut scenes to sit through. Indeed, while its not heavily interactive in the sense that you can attack anyone you want or leave a discussion immediately, the conversation pieces tend to be quick and give you several options to respond, and each choice really does shape how your story goes. No, the 'movie' comparison is appropriate because this game really was inspired by the suspenseful movie genre, with heavy doses of Noir and a dash of sci fi thrown in. This makes parts of the game cliche (if you've seen many classic detective stories, Scott Shelby will be familiar territory, Ethan would fit in well with any 'save the missing relative/play the killer's game' story, and Norman still reminds me of Mulder). But its in as much how you execute a cliche as how you defy it, and the game execute them very well.

All that said, I had a few issues. I don't care one wit about the plot holes. The story still fits together just fine to me. What bugs me is what amounts to a cheap shot in perspective...something occurs 'off camera' that would solve the entire mystery, and it occurs in a way that will make the player feel as if they should very well have been aware of how, why, and when the event occured. This isn't a deal breaker, but since the entire premise of the game is to solve the mystery, having this essentially 'covered up' until the big reveal was....annoying. Then too, some of the options were given are hard to see or just rather vague as to what the player would actually be doing. In a game built on choices, that can be very, very bad. For example, in a hostage situation I was attempting to talk down the gunman while training a weapon on him. The game gave me the option to press R1, which looked to be the start of a puzzle. In fact, it was the 'shoot the gunman' option, something I didn't want to do for a number of reasons.

All in all, however, it was fantastic. Easily the best game I've played in a couple years, based largely on the incredible story. Highly recommended.

And yeah, the whole 'Origamee' killer thing buged me too. I decided early on that Blake had just screwed up the way its pronounced when the killings began, and the press and everyone else just starting using the mistake as a way of mocking him. Man, I hated that guy.
 

Deacon Cole

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So the gameplay style for Dragon's Lair has finally matured a bit, eh?

I kind of wish I had a PS3 to try this game as I do like trying the newer or oddball stuff. *sigh*
 

sunpop

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Yossarian1507 said:
sunpop said:
Yet another video about heavy rain I cant watch yet :( I keep wanting to watch reviews of the game but I have yet to play anymore than the demo. Damn this game/movie making it impossible to read or watch anything about it without spoilers. So someone tell me is it worth selling a few games to gamestop for heavy rain or should I just wait?
If you want to get an amazing story and unleash emotions (various. From extreme adrenaline on some more neck-breaking chapters, through shock and sadness from depressing parts, to happiness if you'll manage to get to the happy ending) you never felt during any game ever (and even if you felt something like that to THAT extent from other game, then you should already know how awesome is that), then go for it. HR is IMO worth every single penny you'll spend on it.
Well I think that does it for me I will be selling some games to get heavy rain then, thanks for that.
 

Darks63

New member
Mar 8, 2010
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Oh joy more fun with the six axis function, at least the zp for this game will be pretty brutal.
 

Weaver

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Apr 28, 2008
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Bottom Line: Flawed though it may be, Heavy Rain is simply brilliant. If you have ever, even for a moment, felt like you've done and seen everything gaming has to offer, play this. Games will feel brand new to you again.
I bought and love heavy rain, but the similarities to Fahrenheit/Indigo Prophecy (developed by the same studio) are immense. So even if you feel like you've seen and done everything gaming has to offer - you have if you played Fahrenheit, Heavy Rain doesn't really innovate except fixing some of the annoying things with Fahrenheit... such as the story. Oddly enough Heavy Rain made walking around fucking impossible wherein Fahrenheit it was your standard kind of walking.

I guess I'm just really sick of everyone hailing heavy rain for having new and innovative gameplay when it DOESN'T. It's all been done before, and just because it's a game most people didn't play doesn't mean it's contribution should be ignored.
 

NicolasMarinus

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Sep 21, 2009
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Susan, I hate you. I was seriously considering buying a PS3 for this game and there you go giving away the biggest piece of the puzzle, just to complain about bad voice acting?

Fair enough, you did say there would be spoilers, but this seems like the biggest spoiler ever!

On the bright side, you did save my money since I don't have to buy a PS3 now.

PS I don't really hate you, but you deserve a smacking! :)
 

nothri

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Mar 10, 2010
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If you've seen the trailers for the game, that scene was already spoiled for you.

But more to the point, I think your severely overestimating the level to which this will spoil the game. Like, huge, mega, ultra gigga amounts of overestimating going on as to what impact that spoiler has on your ability to enjoy the game.

For example, my path through the game involved me questioning no less than five different suspects linked to the crime, and at least three of them are directly accused of being the killer before the end of the game. Its very much your job as the player to parce out the false leads and see the right path through the mystery.
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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NicolasMarinus said:
Susan, I hate you. I was seriously considering buying a PS3 for this game and there you go giving away the biggest piece of the puzzle, just to complain about bad voice acting?
Since you're incredibly quick to judge, I'm going to tell you that it isn't as bad as you think.
That right there was twist 7 out of something like 45. She didn't give away enough.
Get over it.
Buy the fucking game.
 

Warachia

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Yossarian1507 said:
Warachia said:
heavy rain sucked for me, too little action thinly spread on a weakly told story, in a game based around story.
How the story was told is a point of view thing, so I'm not going to dwell on that, but too little action? IMO it had plenty of it. Every Scott chapter except maybe two had some real good action. Ethan chapters after first few ones?
Driving the wrong way of the Highway? Crawling through the broken glass and avoiding electrical shocks? Cutting your own finger? Running away from Shotgun wielding guy? 2 Police raids? That's too little? If yes, then I don't really know what were you expecting...
When I say that there was too little action, I am not saying that there was no action at all, nor that the action was bad, it was great when things finally started to happen, driving the wrong way? Awesome, avoiding electrical currents? Great, when I figured what direction to go in, the scott chaper action scenes were great, the broken glass thing though, SUCKED and it sucked because the controls sucked, I had to repeat that section over and over, because Ethan could not make a ninety degree turn. Sadly, I also saw through how most of the events were scripted, and all of the action scenes, except the ending, were less than five minutes long. Whenever I watched scenes, most of the time, I wasn't there, I was some outside gguy deliberatly pushing/not pushing certain buttons so I could see what idiot A would do next. As a final point, maybe the root of the problem lies with the fact that graphics do absolutely nothing for me, and have never made a game, although they certainly help.

By the way, the burning scene sucked too.
 

inpachi

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Apr 17, 2009
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I was really thinking about buying this game and using the PS3 motion controls.. But then i realized how gimmicky this game was and didn't buy it.. I am kind of regretting it now.. It looks interesting but again not enough for me to go shell out nearly a 100$ to get the proper equipment to play it the way it was intended to play.. Its kind of like how i always loved old school PinBall machines but i never wanted to pay nearly 1000$ for one..
 

Nurb

Cynical bastard
Dec 9, 2008
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AC10 said:
Bottom Line: Flawed though it may be, Heavy Rain is simply brilliant. If you have ever, even for a moment, felt like you've done and seen everything gaming has to offer, play this. Games will feel brand new to you again.
I bought and love heavy rain, but the similarities to Fahrenheit/Indigo Prophecy (developed by the same studio) are immense. So even if you feel like you've seen and done everything gaming has to offer - you have if you played Fahrenheit, Heavy Rain doesn't really innovate except fixing some of the annoying things with Fahrenheit... such as the story. Oddly enough Heavy Rain made walking around fucking impossible wherein Fahrenheit it was your standard kind of walking.

I guess I'm just really sick of everyone hailing heavy rain for having new and innovative gameplay when it DOESN'T. It's all been done before, and just because it's a game most people didn't play doesn't mean it's contribution should be ignored.
watching the review, I realized the same thing, its the Indigo Prophecy all over again.. hopefully without the nutball plot twist, but then I don't have a ps3 so I won't be playing it.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Nurb said:
AC10 said:
Bottom Line: Flawed though it may be, Heavy Rain is simply brilliant. If you have ever, even for a moment, felt like you've done and seen everything gaming has to offer, play this. Games will feel brand new to you again.
I bought and love heavy rain, but the similarities to Fahrenheit/Indigo Prophecy (developed by the same studio) are immense. So even if you feel like you've seen and done everything gaming has to offer - you have if you played Fahrenheit, Heavy Rain doesn't really innovate except fixing some of the annoying things with Fahrenheit... such as the story. Oddly enough Heavy Rain made walking around fucking impossible wherein Fahrenheit it was your standard kind of walking.

I guess I'm just really sick of everyone hailing heavy rain for having new and innovative gameplay when it DOESN'T. It's all been done before, and just because it's a game most people didn't play doesn't mean it's contribution should be ignored.
watching the review, I realized the same thing, its the Indigo Prophecy all over again.. hopefully without the nutball plot twist, but then I don't have a ps3 so I won't be playing it.
The story in Heavy Rain is WAYYYYYYYYYY more grounded in reality. There are still definitely fictional elements, but none of them are as ludicrous as your zombie main character fighting sentient artificial intelligences from the internet. And for those who haven't played Indigo Prophecy, yes that really happened.
 

demouse

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Nov 23, 2009
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why did a game like this come out as a console exclusive?

it is clearly more the sort of thing that PC gamers would buy just so we can fell all artsy and crap

control scheme looks like it would have worked perfectly with a mouse and keyboard
 

Gyrefalcon

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Thank you for reviewing this one, Susan! I've been extremely curious about Heavy Rain precisely because it is attempting something new in game play styles for the "investigative" type of games. As much as I enjoy Yahtzee's reviews, they are not always a complete picture. It's always nice to come across one of your thoughtful pieces and this one really helped to flesh out the style of this new, experimental type of game. Thanks again!
 

Guyton77

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Jun 8, 2010
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Heavy rain is the best game out yet for me because it has got the best storyline that there has ever been in a game. Also it draws you in as if your actually there making the vast amount of choices to choose from. I really liked this game and i would recomend it to everyone who has the best console, called PS3!

Loved the different endings!