Riders At The World's End - Phase 2: Mortal Danger [FROZEN]

ThreeWords

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This a revival of World War III [http://www.escapistmagazine.com/forums/read/362.159129-World-War-3-RP?page=1], which died a while back but whose life was honorable enough to earn it a resurrection.

The year is approximately 2400. The Atomic Flame Deluge has come and gone, and the Bad Old Days have come and gone. Life is harsh, but it was once far worse.

The City is vast. A megapolis by our standards, it was standard size when the Atomic Fire Deluge came (We're talking a radius of over a hundred miles). Beyond the City, the radiation levels are beginning to drop, but only so as those who leave are able to stumble back before they die. Within the vast labyrinth, life persists; those building that still stand were lead lined against the worst of the rads, and the hydroponic vats in the the underground bowls still function; life is hard, but it is better than the alternative.
One could, theoretically, survive in the Outside, but one would need a seriously good radiation suit, supplies of food and water, or some kind of purifier (the likes of which does not currently exist), as well as some way of avoiding the areas that are still ridiculously radioactive.
There is also the chance that terrifying mutated beasts roam the wastes, so one might need some pretty powerful weaponry and armor as well...

From outside, should one ever be far enough away to see, the city roughly resembles an hemisphere, the suburb houses blending first with the apartment buildings, then with the vast factories, becoming taller and taller, eventually reaching the looming skyscrapers of the central towers. And between all the vast buildings there can be seen hundreds of bridges, glittering in the sunlight. One can get in a car and drive for miles, never once setting foot on the earth itself

No one knows why the city was spared the fate of the outside world, though many are doing their best to take advantage of the situation

The Blue Eyes claim that their ancestors, possessed of almost supernatural powers of intelligence and technology, shielded the City from the new, clear demons. They believe that their genetic inheritance makes them superior, and refuse to share it. As a result, their secrets are safe, but they beginning to show the signs of severe inbreeding. They are characteristically tall, heavy set blonds with pure blue eyes that give them their name. They have fortified the tallest towers of the City's heart.

The Blue Eyes suffer from rather serious inbreeding, to the point of sometimes serious mutations. They stand an average of 7 feet tall, be physically powerful but mentally stunted, with a significant minority suffering debilitating mental or physical impediment.

They reside in the The Blue Towers, half a dozen towers in the central district of the city. Between them span dozen of bridges capable of carrying convoys of vehicles, and they also connect to the nearby buildings. However, many bridges connecting to the outside world have been demolished, and now each tower only has one tower that does leads out of their territory; these bridges are guarded, and bear turret emplacements to deter unwelcome visitors.
On ground level, the entrances to the towers are heavily fortified, with thick steel doors and indoor rooms designed to provide the maximum killing ground. At street level, 10 men could hold an equally equipped force of 30 or more. Safe to say, no one tries.

The Towers have all the various areas required to live; living pace, medical bays, hydroponic vats to create basic edible compounds (though scavenging is required for better foods) garages, weapons factories, etc.

The other organized power is known as the Green Jewels, who are devoted to the service of a pair of vast spheres that gives them their name, which they believe are the eyes of the Green Eyed King, a new god who has come to watch of the end of the world. From their Grand Temple, built in a vast dome inside the hollowed out shell of an auto-factory, they seek to bring their Gospel to all the City. Whether kindly or by force, the City will be saved.

The Jewel's Temple is in the factory district, in the shell of the ancient auto-factory (it is said the Green King guided the thinking machines to build Him a temple, and that they will defend it in times of need). The factory district is midway out for the centre, in the northwest of the city. There, the buildings a low but sprawling, often extending underground, and in stark contrast to the Blue Towers

Among the Green Jewels, heresy is, in the end, anything their leaders disapprove of. Lack of faith is, as you say, a 'major' crime, while the 'lesser' crimes are any crime against the Jewels. There is no fixed rules, only what the preachers and the inquisition lay down as they see fit. A sufficiently high ranking leader can pronounce judgment and execute justice when and wherever they want.

The leadership itself is flexible. Anyone with sufficient charisma and apparent faith can be a leader; they simply play it by the Book and no one dares to contradict it. (the Book being The Book of the Jewels, their holy book). Shannow is the overall leader for two reasons: first, he knows the Book so well that some people think he wrote it, and second because he scares most people shitless when he gets angry.

Others, too believe the world is ending, but interpret it differently. Grouped loosely under the tittle of the Red Eagles, the lawless raiders and criminals have evolved into a demi-nation, recognizing each other as kin while giving their loyalty to many different leaders, who mostly rule through sheer might. If one could unite them all, they would outnumber the other two factions put together, but their petty squabbles and rivalries keep the power balance stable.

The City extends out beyond the original city, as the various inhabitants have built ramshackle structures out as far as they can before the radiation starts becoming a serious problem. The Red Eagles influence is most concentrated in these outskirts, where the law of sorts that the greens and Blues exert is weakest, and the clans and rabble-rousers can gather the most support, and people are most in need of comradeship

There are many who simply survive form day to day, but in this day it is dangerous not to pick a side, so a man without allegiance is a rare sight.

Tactical focuses will be food and medicine caches (even the Blues like a little variety or stockpile), places where old tech has been found, and functioning auto-factories, which are rare and massively useful, being able to produce things far faster and finer than any human hand, and will continue to do so until they run out of resource, or one of the viruses infect it. (there are quite a few nasty computer viruses lurking around, remnants from the Bad Old Days and the Deluge. there isn't much tech they can attack these days, but anything left over from the War will be quickly overrun)
The roadmap of the city is now three dimensional,though the bridges can be brought down with sufficient explosive. If you want to control he transport routes, then you have to control places where they all meet; transport hubs and the hyper-malls are prime targets. Outside the old city, the transport return to conventional ground roads. However, the roads hardly deserve the word, since they're more like rubble strewn alleys. You'd need a hundred of men to control a kilometer of 'road'

Regarding quality of tech; the Blue Eyes have the best and are able to surpase modern knowledge, but don't fully understand what they have, the Green Jewels have moderate kit that is roughly equal to what we have now, if a little bit jury-rigged, and the Red Eagles have whatever they can scavange or steal form the others.
There are no specific hospitals nor garages, save the rooms in the Blue Towers and Grand Temple where the doctors do their work.


Name: Jonathan Shannow, the Jerusalem Man (after his claim that the City is New Jerusalem, dedicated the Prince of the Jade Spheres)

Faction: Green Jewels

Appearance: Tall, and lean, with a mane of ginger-brown hair and green eyes that pierce with a cold religious fervour. Wears dark cloths, out of sombre respect for the One Who Sees All. He is physically quite powerful,though his speed and reflexes are immensely fast, and he walks silently. Some say he is not human, but a serpent given human form by the Jade Spheres. In certain times, normally under the call of the Green eyed King, his strength is massive increased,t though he pays the price by tiring as soon as the impulse withdraws

Personality: Jon's life is devoted to the Emerald Lord. He is His greatest servant, and his every skill and waking moment are used in service. All who follow the Green Orbs are his friends to who he feels great duty and loyalty to at all times. Everyone else is at worst and enemy, at best, an untrustworthy madman. Aside from these quirks, he is massively intelligent, though it all focuses on how best to serve the Eyes.

Equipment: A large knife (bordering on small sword), two large modified revolvers. Each gun is a precision weapon despite the massive .65 bullets it uses, modified to hold twelve shots and fire it's huge ammo as fast as Jon can pull the trigger. He carries nothing else, as he is either given what he needs, or takes in the name of the Jewels

Vehicle: He walks, everywhere. He never hurries, but then again, he never stops, and he'll catch up with you eventually...

Quote: "The old gods are dead, but the Jewels still watch over the world"

Name: Wilkes Salt [though he commonly addresses himself as Mr. Salt]

Faction: Red Eagles

Appearance: Standing at 6'0" tall with a wide build, Mr. Salt carries an imposing appearance; gaunt facial features, thick sinewy neck and limbs, and cold green eyes. Despite the conditions of his clothes, Mr. Salt dresses conservatively; wears suits and ties [ususally unkempt or dirty]. Also makes an effort to conceal his face; wears sunglasses and a fedora on his person.

Personality: Mr. Salt is a very patient individual, willing to wait for days for the things he needs. But this patience is not to be confused for tolerance and he is not a tolerant man; if he thinks you screwed him over, expect judgement to come in the form of high explosives. Outside his patience he is obsessed with maintaining a professional aura, especially when dealing with others. Also has serious lechery and will make attempts to cop a feel and/or seduce any beautiful woman in sight [but not publicly since this is not professional.]

His personal goal is to unite the Eagles under one banner - preferably his; ties this to his belief that an organized front would better his chances for long-term survival in this world. He has no serious grudges against the Eyes or Jewels, but sees them as impossible to work with; the Eyes because of genetic 'superiority'; and the Jewels because of their dogmatic ways.

Equipment:

Modified 10mm pistol[12 round magazine][status: used] with 24 basic rounds
2 frag grenades
3 frag mines
Brass Knuckles
1 First Aid Kit

Resources: Through a few acts of treachery and killing, Mr. Salt had acquired a small weapons cache; no doubt garnering enemies in the process. Cache includes:

2 10mm pistols[12 round magazine each][status:used and fatigued respectively]
74 10mm rounds [48 basic rounds, 26 Armor-Piercing rounds]
1 recoil mod.

The cache is in a secure location known only to him. Used strictly for business transactions. Doesn't believe in owning a means for transportation, not when there are others who have vehicles.

Quote: "The Most civilized thing a man can do in this world is converse at gunpoint."

Name: Farley

Faction: Blue Eyes, Scavenger. Though safe in the protection of Blue Towers, the faction still needs supplies that are only available in the outside world. Farley is one of the Blue Eyes' scavengers who roam the city collecting things that they need.

Apperance: Standing eight feet and four inches tall and weighing in at nearly four hundred and fifty pounds, Farley is a hulking monster of a man. His shoulders are broad and his limbs are thick and powerful. Numerous scars streak his body. He has a thick brow and a large, chiseled jaw, and a nose that's been broken dozens of times. He sports a scraggly blonde goatee, while the hair on his head is patchy and always shaved. His eyebrows are thin, dark brown lines. His eyes, while small and slightly lopsided, are a beautifully piercing blue, in contrast to the rest of his rather ugly appearance. He speaks in a heavy Germanic accent.

Due to his incredible size and the lack of custom tailors in post-apocalyptia, Farley's attire is mostly patched together out of other items of clothing. His white tanktop is actually an over-stretched business shirt and his vest is a combination of multiple leather jackets crudely sewn together with construction staples. His ruddy blue jeans are likewise fashioned. He wears a pair of heavy steel-toed boots with a thick tread that bumps his height up another two inches.

Personality: Farley is a simple man. He has little mental capacity for hidden meanings or complicated logic; he knows what he knows, and he knows who he trusts, and he trusts what those people tell him. He is an extremely skilled mechanic and electrician, for these are simply systems, ones that he understands and can grasp easily. More intellectual reasonings and thought processes are usually beyond him, and he doesn't waste time pondering them.

Emotionally, Farley is very stable and very absolute; he enjoys thoroughly, loves absolutely, and hates with a vengeance. He is the worst kind of enemy and the best kind of friend. He views relationships with others through a very simple lens; if someone harms him they are an enemy, if they help him they are a friend. The only disruption in this logic is his dogged loyalty to the Blue Eyes, who's word he will often trust above his own instincts.

Equipment: A number of different weapons are almost always within Farley's reach, but his favorite is an M240 machine gun he calls "Poker", which he wields easily without a bipod. He usually carries a short-barreled shotgun on his belt, as a sidearm, and a large army knife. Ammo is always on his person or nearby in his truck, and various mechanic's tools for when he needs to take something apart or perform maintenance.

Vehicle: Victory through superior monstrosity is the notion behind the 12 ton beast of a vehicle that is Farley's "truck". It is more tank than automobile; an apocalypse machine of obscene proportions. Layers of armor plating, six man-sized tires that can traverse any terrain and a trio of audaciously powerful engines make the truck a speeding fortress. Generations worth of modifications have completely erased whatever the original vehicle was, and replaced it with a godlike abomination of mechanical engineering. It can carry more cargo than anyone in the city would care to know about, and defend it too. The truck's roof sports a shielded M134 minigun which can be controlled from inside the cab.

Quote: "Kwote? What is... what? That is dumb! No, go away. No, don't touch my gun!"

Name: Bartelby Narrow

Faction: Factionless

Appearance: A man of average height (5'10 to put a number) and thin build. He does not appear physically strong because, honestly, he's fairly weak. bartelby's physique would perhaps be better suited to diving through narrow windows or hiding under desks than, for example, lifting furniture. That being said, his shoulder length black hair is ussually clean, he makes a valiant effort to keep a smooth face in a world where razors are ussually reserved for other purposes and his clothes are significantly more sophisticated than the average joe's functional attire. With his dark green eyes and smooth features he might even be attractive if it weren't for the nearly permanent expressions of terror, shock and unease which are his standard states of being.

Personality: Bartelby is a well trained and very experienced coward. He's a man of the people in that the more people who are following him the easier it is to hide behind them. He believes in and respects the ideas of honor and chivalry but fully recognizes that they're for people who are morally superior. A dirty trick or two isn't below him; if it got him out of danger canabalism wouldn't be below him. He's not afriad to grovel. Though he will certainly be afraid while groveling, and after groveling, and upon meeting anyone who might potentialy be placated by a good bout of groveling. Its not that he's spineless, at his core hes a rebel humanist with deep concerns for the current condition of humanity and the plight of the working man, its just that when everyone is trying to kill you all the time, it makes a person nervous.

Bartelby maintains lofty ambitions of overthrowing the Blue Eyes and establishing a truely representative government to defend the average man and ensure the rule of law. Unfortunately his allies are few and far between. He will obstruct Blue Eye business every opportunity he has that won't immediately result in his, squishy, death. He won't align himself with the Red Eagles because in his experience they don't care anymore for the life liberty or prosperity of the underprivledged than the Blue Eyes living in their ivory towers. And he won't align himself with the Green Jewels because they're a fanatical cult with no interest in establishing a fair and unbiased government. This means the only people Bartelby can rely on as allies are the bullied and bruised working men of the city. Understandably, these people are low on guns and ussually lose their enthusiasm for civic revolution after their first bullet wound. Consequently, Bartelby spends a lot of his time running. He's gotten fairly good at it.

Equipment: Bartelby doesn't carry guns, largely because they would just be extra weight to carry during his mad dashes away from danger. Bartelby prefers equipment he can toss behind him to disuade pursuers and things he can make traps out of. Bartelby will avoid a direct fight if it is, in any even vaugely imaginable way, possible. With this is mind ...

Bartelby carries with him: four grenades, a length of thin rope, a knife to cut the rope with, duct tape, and a lighter.

Vehicle: Bartelby has a three seater motorcycle. It is abnormally elongated in order to fit three people comfortably in a line. It is very good technology and runs unexpectedly quickly. It was probably Blue Eye once. Bartelby doesn't know for sure, he just stumbled on it one day during an escape. Since then it's become his only constant companion and definitely his most prized possession.

Quote: You know... I never thought about. I mean, there have definitely been times when I ran toward people; but that was because they were away from other people. I never thought of them as allies so much as ... People who weren't shooting at me yet?

Name: Sid "Red" Rostenfer

Side: Blue Eyes

Vehicle: A dune buggy with a minigun mounted on the hood

Appearance: He is 6'4, has a muscular build, he has pale skin and blonde hair. He was born with heterochromia and had a red eye and a blue eye. His blue eye was fully blind, but his red one was only partially blind until he had a corrective surgery to fix it. Where his blue eye was is now a prosthetic eye that faintly glows a menacing red.

Backpack: His gun is an XM29 OICW )See picture below); he has a trench knife, a med kit, a flashlight, spare ammo and a lighter inside his kit. He also keeps his rations, a spare XM29 OICW, and other bulkier supplies in his dune buggy.

[http://media.photobucket.com/image/xm29 oicw/nrex725/Weapons/oicw-xm29-01.jpg?o=5]

History: Sid was one of the "Lucky ones" they would say sarcastically. He was born with no major physical deformity, not even missing or having extra toes. It was only later in life when he could talk was it discovered that he was practically blind. He learned how to read with brail until he was 16. He elected to have corrective surgery to his functional eye and have a risky procedure done to replace his dead eye. It went well and he was able fully see for the first time in his life.

In the military service, he is a long range scout. Surveying the land and living alone for a long period of time. His has a certain degree of contempt for the Red's, who he sees as bandits and thugs, but respects their ingenuity, especially with their steam powers vehicles. He also respects the Greens and their conviction to their deity. While he still has a certain fondness for the tower base and the Blues, his constant observance of the Reds and Greens has left a foul taste in his mouth when it comes to his groups idea of genetic superiority. Sid believes that the Blues are ultimately doomed because of their inbreeding, and has made his view readily clear at home base. This has made him relatively unpopular and as a result, command sends him on longer patrols. Despite feuds and misgivings, Sid will still fight to protect his home.

Quote: I see you


Name: Jenny Chao

Faction: Green Jewels, guard and escort.

Appearance: Jenny had black hair, dark brown eyes, she has a fair complexion and a scar that runs from from under her right eye to under her right temple. She doesn't bother dressing for for style, preferring to keep things as utilitarian as possible. She wears her hair in a pony-tail when she hasn't cut it short, in order to keep it out of her face. She wears a green canvas jacket with leather elbow pads for extra protection. On the left shoulder of her jacket she has a patch signifying her rank as inside of the Green Jewels military. The jacket has lined with pockets both on the inside and outside that make it look significantly bulkier when they're full, inside of the pockets Jenny keeps thinks like ammo, tape, and other odds and ends she deems useful. Jenny wears jeans that have the knees similarly reinforced with leather. Finally Jenny wears a pair of black steel-toed boots.

Personality: Jenny isn't someone to put a lot of emphasis on philosophy and emotions. She's down to earth and cares more about peoples actions as a way of judging them. Jenny isn't exactly a true believer in the Green Eyed King, she does however believe that the Green Jewel's are the City's best chance for stability and the betterment of all. That said she has no problems with either the Red Eagles or the Blue Eyes from an ideological perspective. She has little problem with Red Eagles as individuals but is wary of them in groups due to their lawless nature.

Equipment:
-A .40 mm lever action air rifle that has a 10 round magazine. Compressed air is stored in a stock which needs to be re-pressurized after 20 shots. The rifle's primary weakness is that re-pressurizing the stock takes half an hour, so once it's empty it can't be refilled during a fight.
-A 1.5 foot long crowbar for hand to hand.
-A bowie knife.
-Map of the City.
-A small book labeled "Gospel of the Green Eyed King,"

Vehicle:
Jenny built her ride from scratch, it started as a go-kart she used to ride around in as a kid and she's been upgrading and modifying it for years. After all the modifications nothing of the original remains but it's spirit. It's now a two seater, steam powered car, with an exterior modeled on some picture Jenny found of a 1970 Gran Tarino. As an escort her vehicle is outfitted with weapons. The main armament is a steam-powered machine gun mounted on the driver side door.

Quote: " Peace will be brought to the City, somehow."


Name: June Holiday

Faction: Red Eagles

Apperence: 5"11 with short blue hair and blue eyes. Has some muscle since she's a mechanic. She has a pair of goggles on over her forehead and a black bandana to cover up most of her hair. She wears a grey longsleeved shirt with a t-shirt and vest over it. She wears dark blue jeans and has black leather boots. She also sports a pair of black gaunlets that help her with her strength.

Personality: She loves machinery and has quite a passion for her machines that she builds. Shes isn't organized with her blueprints for said machines. Generally quiet when around people, but not all the time if she has something to talk about. She's focused in her work as a mechanic and will be down in her work area for hours on end. She's a nice girl if you get to know her really well, and if you help her with finding nice machinery parts, she'll practically stand up for you in any situation.

Equipment: She carries with herself a portable tool box for whenever she needs to make repairs. Her weapon of choice is a .357 magnum that has a angel on the handle of it, usual .357 ammo for it as well, about 18 bullets worth. Her melee weapon of choice is her comicly large wrench that she has holstered on the back of her waist.

Vehicle: She wants to build herself a nice motorcyle, but however never found the parts needed for it. So for now has built herself a nice pair of roller skates that she's quite agile in.

Quote: "Touch anything that I haven't wanted to touch, and you might not see a wrench across the face."

Name: Selena Vera
Faction: Green Jewels
Appearance: She is taller than most women and sports a feminine shape that draws the attention of most men. Her dark curly hair and sparkling bright-brown eyes has been the demise of more than just a few unlucky males.
She wears a green cloak with gold embroidery over a set of hardened leather armor and a well preserved pair of boots.

Personality: Selfish, cruel and arrogant are words that define her, but she is also zealous and devoted when it comes to her faith and service. Chosen for the exclusive role of inquisitor-priestess at the age of 7, she was trained for combat and the arts of infiltration and converting since childhood days. Her duty is mainly to find and purge heretics- the people who have strayed or follow a bastardized version of the path, protect holy artifacts and technology, and convert non-believers when see deems it possible.
Equipment: She carries a semi-automatic crossbow and a set of darts dipped in both poisonous and flammable compounds. As a sidearm she carries a large .45 revolver, a well-preserved relic from the old times.
She also has a couple of custom made anti-vehicle mines for anti armor combat.
In her bag she carries various medicinal herbs and medicines, as well as the holy scriptures. Around her neck hangs two small emeralds, a symbol of the Green Eyed King.
Vehicle: No designated vehicle. Selena prefers walking, and if the distance is too far she gets a ride with other Green Jewels followers.
Quote: "All things worldly pales before his might."
Name: Mongrel.
Faction: None officially but she is a very good doctor and generally looks as threatening as a bush so she is more useful alive than dead and most people are just happy to have someone trying to stop them dying so she isn?t attacked much.
Appearance: Mongrel looks more than anything harmless. She is small and has little muscle. Her skin is olive brown as she is from Mediterranean decent. She is surprisingly clean and injury free, the first because she is deeply neurotic about cleanliness and the second is a combination of her reluctance to fight or take risk and her own medical skill.
Personality: Mongrel is in general peaceful and rather friendly, often dangerously so. As stated before she can be pretty neurotic about cleanliness and hygiene. She is pretty caring and hates to see people hurt or dying to the point she feel compelled to help everyone she can regardless of risk to herself. She also has mild case of pyromania and a weird condition where she has to taste a lot of her chemicals (she even has a slight immunity to a lot of them)
Equipment: Mongrel carries around mostly rations and medical supplies (of which she has a pretty large and complete collection) she also carries numerous surgical tools in remarkable condition. She has several changes of clothes which she regularly disinfects and bleaches so they end up surprisingly white.
She isn?t armed per say her tools are designed to cut people up and in the wrong hands they could be deadly. She also knows how to make various poisons, chemicals and explosives (she likes the flammable ones best)
Vehicle: Mongrel is use to relying on others for transport as she has spent the last 14 years going from faction to faction and being escorted. She did learn to ride horses when she was younger and hasn?t forgotten but she has yet to find one.
Quote: ?Every life saved is someone else that doesn?t want you to die.?
Name: Hallas

Faction: Red eagles

Appearance: Hallas is tall and bold in stature, his chest always stuck out a little to much, he has dirty blond hair which is combed across his head. He has a chiselled jaw, with a dimpled chin to boot, he is muscular with a little fat here and there. He usually doesn't wash for weeks at a time which does little for him. As for clothes, he is usually seen in a heavy black leather biker jacket, very worn jeans and large black army boots that look a good decade old.

Personality: He is far from clumsy but he has a bad habit of rushing into situations without taking so much as a second thought. He tries to be charming but tends to come off as arrogant and strong-headed. Under his smiles he has a much darker side, doing whatever awful deeds it takes to survive.

Equipment: Hallas carries on his back a rifle which fires .270 softpoint rounds although he can load other types if needed. For the more close up encounters he uses an odd contraption, it is a 12 bore (gauge for you americans) shotguns which has a drum barrel loading system which carries 8 cartridges (shells), he is still searching for the parts to make it semiautomatic but for now the drum barrel is turned with a crank on the side of the gun. He also has a large survival knife which he keeps strapped to his belt.

Vehicle: Hallas acquired his vehicle in a raid back when he fought with some of the red eagle sects, it is a strange motorbike, it is steam powered and has a blue eye-tech water compressor on the side which allows for longer journeys. It is rather slow to accelerate but can reach a high top speed.

Quote: "I would say howdy but that that would be cliche, hows about hello?"
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Jacob is a very angry and sad person, he doesn't see much in life and what he does is all bad. He has grown to hate the world and everything in it, including himself. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. The reason he joined the Red Eagles was because that way he would be able to kill more people and stop them from having a slow and painful death under the other Red Eagles. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"
 

nuba km

New member
Jun 7, 2010
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Name: Carl'O Neil

Faction: Red Eagles

Appearance: military hair cut, green eyes, brown hair, 5" 10', gymnast like build (e.g. thin flexible but still strong), wears a motor bike jumpsuit and helmet.

Personality: love's the rush of driving and a good gun fight (often combining both), that's the reason he has become a courier as it is a very dangerous job, he like taking people out at either long distances or close up because both of them take more skill and are therefore more of a challenge then medium range combat. He is ecstatic when in danger and always tackles danger head on, when talking to people he ends to be very blunt. He is also a brilliant driver being able to drive across nearly any land scape and past any obstacle may it be above, below, through or around it he will get past it.

Equipment: Hunting rifle with a night scope and silencer, spear with a dragon head on the bottom of it and a spiralling dragon pattern on hits handle and a scimitar like blade at the end of it it's his pride and joy and he will risk his life to keep it, dynamite, knuckle dusters with knifes instead of spikes on them.

Vehicle: heavily modified quad-bike, it has spikes on the front of it, blades (like the ones from halos chopper) can come out of the side of it at the touch of a button, the driver sides in it like someone driving a sports motor bike, the pack seat is more designed to carry packages rather then people but people can still sit on it if they hold on tight.

Quote: 'you may have rockets but I have a spear, check mate!'
tell me if you want me to change anything.
 
Jun 26, 2009
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Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Jacob is a very angry and sad person, he doesn't see much in life and what he does is all bad. He has grown to hate the world and everything in it, including himself. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. The reason he joined the Red Eagles was because that way he would be able to kill more people and stop them from having a slow and painful death under the other Red Eagles. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"
 

Yorgmiester

New member
Feb 3, 2009
1,767
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So... how inbred and mutated are the Blue Eyes this time around? I rather liked how they were last time (very inbred and mutated). Also, how survivable is the land outside the city?
 

TJM8

New member
Jan 25, 2009
198
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0
Name: Alturis Melborne

Faction: The Blue Eyes; Guard Trainee

Appearance: Alturis is a young man with shaggy blonde hair, about 5"3' in height and thin build. Unlike the traits possessed by many of his brethren, he is neither tall nor heavy. His right eye has been replaced with a cybernetic eye that glows green. Alturis wears an altered Blue Eyes youth uniform to match that of a guard trainee's.

Personality: At a young age both his mother and his right eye were taken from him during a raid by the Red Eagles. While his new eye does grant him superior vision, he is looked down upon by his peers and elders for his meekly stature and impure green eye. Because of this Alturis has grown independent quickly and hopes to prove his worth by becoming a true guard of the tower like his father once was. Unfortunately his genetic inheritance from his ancestors has left him somewhat dim appearing in the form of extreme brashness. What others might mistake as true bravery in this young man, is actually misguided stupidity.

Equipment: Trainee's stun baton. Lite First aid pack. Cybernetic right eye has appeared to aid Alturis' accuracy during target practice. Hidden on his waistband Alturis carries his father's XR9 semi-auto 9mm pistol from when he was a guard. While well worn, its repeated modifications over the years has made it extremely reliable allowing a high rate of fire. It has a faded Blue Eyes' insignia on the grip.

Vehicle: Courier grade motor bike. Street purpose tires gives this vehicle an advantage on streets but severely disadvantaged off road.

Quote: "Keep your head low, and your spirits high"
 

The Hairminator

How about no?
Mar 17, 2009
3,231
0
41
Name: Selena Vera

Faction: Green Jewels

Appearance: She is taller than most women and sports a feminine shape that draws the attention of most men. Her dark curly hair and sparkling bright-brown eyes has been the demise of more than just a few unlucky males.
She wears a green cloak with gold embroidery over a set of hardened leather armor and a well preserved pair of boots.

Personality: Selfish, cruel and arrogant are words that define her, but she is also zealous and devoted when it comes to her faith and service. Chosen for the exclusive role of inquisitor-priestess at the age of 7, she was trained for combat and the arts of infiltration and converting since childhood days. Her duty is mainly to find and purge heretics- the people who have strayed or follow a bastardized version of the path, protect holy artifacts and technology, and convert non-believers when see deems it possible.

Equipment: She carries a semi-automatic crossbow and a set of darts dipped in both poisonous and flammable compounds. As a sidearm she carries a large .45 revolver, a well-preserved relic from the old times.

She also has a couple of custom made anti-vehicle mines for anti armor combat.

In her bag she carries various medicinal herbs and medicines, as well as the holy scriptures. Around her neck hangs two small emeralds, a symbol of the Green Eyed King.

Vehicle: No designated vehicle. Selena prefers walking, and if the distance is too far she gets a ride with other Green Jewels followers.

Quote: "All things worldly pales before his might."
 

ThreeWords

New member
Feb 27, 2009
5,179
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Yorgmiester said:
So... how inbred and mutated are the Blue Eyes this time around? I rather liked how they were last time (very inbred and mutated). Also, how survivable is the land outside the city?
Lets role with that. Would heading for first generation super-mutant from fallout be too far?

The Hairminator said:
Name: Selena Vera

Faction: Green Jewels

Appearance: She is taller than most women and sports a feminine shape that draws the attention of most men. Her dark curly hair and sparkling bright-brown eyes has been the demise of more than just a few unlucky males.
She wears a green cloak with gold embroidery over a set of hardened leather armor and a well preserved pair of boots.

Personality: Selfish, cruel and arrogant are words that define her, but she is also zealous and devoted when it comes to her faith and service. Chosen for the exclusive role of inquisitor-priestess at the age of 7, she was trained for combat and the arts of infiltration and converting since childhood days. Her duty is mainly to find and purge heretics- the people who have strayed or follow a bastardized version of the path, protect holy artifacts and technology, and convert non-believers when see deems it possible.

Equipment: She carries a semi-automatic crossbow and a set of darts dipped in both poisonous and flammable compounds. As a sidearm she carries a large .45 revolver, a well-preserved relic from the old times.

She also has a couple of custom made anti-vehicle mines for anti armor combat.

In her bag she carries various medicinal herbs and medicines, as well as the holy scriptures. Around her neck hangs two small emeralds, a symbol of the Green Eyed King.

Vehicle: No designated vehicle. Selena prefers walking, and if the distance is too far she gets a ride with other Green Jewels followers.

Quote: "All things worldly pales before his might."
I like it. Accepted



TJM8 said:
Name: Alturis Melborne

Faction: The Blue Eyes

Appearance: Alturis is a young man with shaggy blonde hair, about 5"3' in height and thin build. Unlike the traits possessed by many of his brethren, he is neither tall nor heavy. His right eye has been replaced with a cybernetic eye that glows green. Alturis wears the well-kept uniform of a guard trainee.

Personality: At a young age both his mother and his right eye were taken from him during a raid by the Red Eagles. While his new eye does grant him superior vision, he is looked down upon by his peers and elders for his meekly stature and impure green eye. Because of this Alturis has grown independent quickly and hopes to prove his worth by becoming a true guard of the tower like his father once was. Unfortunately his genetic inheritance from his ancestors has left him somewhat dim appearing in the form of extreme brashness. What others might mistake as true bravery in this young man, is actually misguided stupidity.

Equipment: Trainee's stun baton. Cybernetic right eye has appeared to aid Alturis' accuracy during target practice. Hidden on his waistband Alturis carries his father's plasma pistol from when he was a guard. While well worn, its repeated modifications over the years has made it extremely reliable allowing a high rate of fire.

Vehicle: Courier grade motor bike. Street purpose tires gives this vehicle an advantage on streets but severely disadvantaged off road.

Quote: "Keep your head low, and your spirits high"
Sorry dude, plasma weapons are saved for emergencies, since no one knows how to fix them properly, or how to make new ammo. Apart form that, good sheet =)
nuba km said:
Name: Carl'O Neil

Faction: non

Appearance: military hair cut, green eyes, brown hair, 5" 10', gymnast like build (e.g. thin flexible but still strong), wears a motor bike jumpsuit and helmet.

Personality: love's the rush of driving and a good gun fight (often combining both), that's the reason he has become a courier as it is a very dangerous job, he like taking people out at either long distances or close up because both of them take more skill and are therefore more of a challenge then medium range combat. He is ecstatic when in danger and always tackles danger head on, when talking to people he ends to be very blunt. He is also a brilliant driver being able to drive across nearly any land scape and past any obstacle may it be above, below, through or around it he will get past it.

Equipment: Hunting rifle with a night scope and silencer, spear with a dragon head on the bottom of it and a spiralling dragon pattern on hits handle and a scimitar like blade at the end of it it's his pride and joy and he will risk his life to keep it, dynamite, knuckle dusters with knifes instead of spikes on them.

Vehicle: heavily modified quad-bike, it has spikes on the front of it, blades (like the ones from halos chopper) can come out of the side of it at the touch of a button, the driver sides in it like someone driving a sports motor bike, the pack seat is more designed to carry packages rather then people but people can still sit on it if they hold on tight.

Quote: 'you may have rockets but I have a spear, check mate!'
I should point out that if you don't have a faction, you will spend most of the RP running away. You are welcome to do so, but if you try to be a lone wolf and get into a fight, you will suffer; I promise this as only a GM can
Fallen-Angel Risen-Demon said:
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Due to a accident long ago, Jacob can no longer feel positive emotions. All that is left in him is self-loathing, sadness and pain. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. Strangely, and most probably caused by the same accident that removed his positive emotions, Jacob often loses control of his body while still being conscious of his actions. When in this state he will often scream out for others to run, knowing that his body will try and give them the most painful pain possible before death. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"
Sorry, I'm gonna veto the emotional blankness. I'd like a real character, not some depressing robot. Besides, perfectly stable emotions are often the first sign of a trenchcoater.
 

nuba km

New member
Jun 7, 2010
5,052
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ThreeWords said:
nuba km said:
Name: Carl'O Neil

Faction: non

Appearance: military hair cut, green eyes, brown hair, 5" 10', gymnast like build (e.g. thin flexible but still strong), wears a motor bike jumpsuit and helmet.

Personality: love's the rush of driving and a good gun fight (often combining both), that's the reason he has become a courier as it is a very dangerous job, he like taking people out at either long distances or close up because both of them take more skill and are therefore more of a challenge then medium range combat. He is ecstatic when in danger and always tackles danger head on, when talking to people he ends to be very blunt. He is also a brilliant driver being able to drive across nearly any land scape and past any obstacle may it be above, below, through or around it he will get past it.

Equipment: Hunting rifle with a night scope and silencer, spear with a dragon head on the bottom of it and a spiralling dragon pattern on hits handle and a scimitar like blade at the end of it it's his pride and joy and he will risk his life to keep it, dynamite, knuckle dusters with knifes instead of spikes on them.

Vehicle: heavily modified quad-bike, it has spikes on the front of it, blades (like the ones from halos chopper) can come out of the side of it at the touch of a button, the driver sides in it like someone driving a sports motor bike, the pack seat is more designed to carry packages rather then people but people can still sit on it if they hold on tight.

Quote: 'you may have rockets but I have a spear, check mate!'
I should point out that if you don't have a faction, you will spend most of the RP running away. You are welcome to do so, but if you try to be a lone wolf and get into a fight, you will suffer; I promise this as only a GM can
I'll put him in red eagles seeing as he can still be doing deliveries for lots of people then and they fit my character the most.
 
Jun 26, 2009
7,508
0
0
ThreeWords said:
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Due to a accident long ago, Jacob can no longer feel positive emotions. All that is left in him is self-loathing, sadness and pain. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. Strangely, and most probably caused by the same accident that removed his positive emotions, Jacob often loses control of his body while still being conscious of his actions. When in this state he will often scream out for others to run, knowing that his body will try and give them the most painful pain possible before death. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"

Sorry, I'm gonna veto the emotional blankness. I'd like a real character, not some depressing robot. Besides, perfectly stable emotions are often the first sign of a trenchcoater.
He isn't emotionally blank, he just cannot feel positive emotions. He can still feel emotions such as sadness and anger. Its kinda what makes him kill, he sees only the worst of things and thus thinks that by killing others he is helping them. If he saw, lets say, a child dying in pain it would still upset him, in fact it would upset him even more then a normal person, only perhaps differently to a normal person he would see that the best option would be to kill it. This state of being is what forces his self-loathing, the only reason he is still alive is that he just cannot allow himself to die no matter how hard he tries.
 

Yorgmiester

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Feb 3, 2009
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ThreeWords said:
Yorgmiester said:
So... how inbred and mutated are the Blue Eyes this time around? I rather liked how they were last time (very inbred and mutated). Also, how survivable is the land outside the city?
Lets role with that. Would heading for first generation super-mutant from fallout be too far?
They should be inbred to the point that some of them are horribly deformed. Last time around they had reached the point that Farley was a seven foot tall hulk monster, Phil was a stumbling hunchback, and Rose was born with combined legs. There would be differing levels of mutation, from kind of ugly or an extra toe to complete and utter lumpy drooling freakiness. There would also be medical disorders like bleeding easily or not being able to feel pain, and the obvious mental handicap possibilities. The variety gives player who choose Blue Eyes plenty of options for customizing what kind of mutations or deficiencies their characters have. [small](I also liked the idea that Blue Eyes could ultimately go feral if they had a deteriorating mental condition)[/small]

You didn't answer my other question, though. How habitable is the land outside the city? Could someone spend time out there with the right survival equipment?
 

TJM8

New member
Jan 25, 2009
198
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changed my weapon, let me know where we are settling with the level of mutation cause I might need to change a little
 

IBlackKiteI

New member
Mar 12, 2010
1,613
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Name: Elias Greem

Faction: Red Eagles

Appearance: Greem is tall and muscular with dark skin and hair, he wears a tattered tan coloured coat and is normally covered by belts of ammunition. His face is often hidden by a balaclava and goggles, but if one were to see it they would see an almost permanent grin.

Personality: Greem is something of an enigma; he often believes one thing then suddenly doesn't believe it anymore, but thinks in absolutes and sees everyone as either a friend or an enemy. However throughout his life he has respected strength above all things, if he was to defeat an attacker who put up a good fight he may spare his life, if someone disagrees with his ever changing opinions but has a good arguement Greem will then respect that person entirely.
Greem is light hearted by nature, often cracking jokes in the heat of battle or making fun of an unpleasant situation. He will give anything to protect someone worthy of his trust and will do whatever possible to make any enemies life a complete hell.
He prefers that only his friends call him Elias, and that everyone else calls him Greem.

Equipment: Greem uses a light machine gun he made with scavenged and bartered for parts, which he calls 'Billy'. He carries a large supply of ammo for it at all times and the weapon has served him well for 10 years. It fires standard, armour piercing or 'hellfire' rounds, which explode on contact. It can fire either from a belt or 20 round magazine which empties very quickly. Greem is strong enough to be fairly mobile whilst using the weapon, in combat he has been known to walk foward with the gun blazing, taunting his enemies as he does so.
He will often 'talk' to it, which can be quite unnerving for those around him.
He also uses a custom made pistol which fires 10mm rounds and resembles a Colt.45 M1911 and a rather nasty machete, called 'Choppa'.

Vehicle: Greem loses and replaces his vehicles all the time, currently he uses a durable and fast buggy to get around.
It features a fair amount of armour and a forward facing machine gun he can use while driving.

Quote: "There are friends, there are enemies, no middle ground."
 

Khedive Rex

New member
Jun 1, 2008
1,253
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Just a few questions:

Is there any formally organized military to speak of or an analogue for such an organization?

How large is the city in question? Is it basically a megalopolis (you'd have to work hard to find the walls), or just a regular city (the kind of thing you could know every corner of)? Basically, I'm asking if the environment is supposed to feel constricted or if you just wanted to say that the world is basically a large city and, yeah, you can leave but doing so will probably kill you.

Do the Blue Eyes work with non-Blue Eyes under any circumstance?
 

Impluse_101

New member
Jun 25, 2009
1,415
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Could a person have blue eyes...and not be a part of the blue eyes faction?

*innocent stupid shrug?*
 

FeralPhantom

New member
Apr 5, 2009
372
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I have a character idea, but for it to work I'd need to control two characters (one of which is a child) is that ok good sir?
 

ThreeWords

New member
Feb 27, 2009
5,179
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Fallen-Angel Risen-Demon said:
ThreeWords said:
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Due to a accident long ago, Jacob can no longer feel positive emotions. All that is left in him is self-loathing, sadness and pain. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. Strangely, and most probably caused by the same accident that removed his positive emotions, Jacob often loses control of his body while still being conscious of his actions. When in this state he will often scream out for others to run, knowing that his body will try and give them the most painful pain possible before death. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"

Sorry, I'm gonna veto the emotional blankness. I'd like a real character, not some depressing robot. Besides, perfectly stable emotions are often the first sign of a trenchcoater.
He isn't emotionally blank, he just cannot feel positive emotions. He can still feel emotions such as sadness and anger. Its kinda what makes him kill, he sees only the worst of things and thus thinks that by killing others he is helping them. If he saw, lets say, a child dying in pain it would still upset him, in fact it would upset him even more then a normal person, only perhaps differently to a normal person he would see that the best option would be to kill it. This state of being is what forces his self-loathing, the only reason he is still alive is that he just cannot allow himself to die no matter how hard he tries.
Sorry, I want a real person. The sheet will be vetoed unless you edit in a new personality

IBlackKiteI said:
Name: Elias Greem

Faction: Red Eagles

Appearance: Greem is tall and muscular with dark skin and hair, he wears a tattered tan coloured coat and is normally covered by belts of ammunition. His face is often hidden by a balaclava and goggles, but if one were to see it they would see an almost permanent grin.

Personality: Greem is something of an enigma; he often believes one thing then suddenly doesn't believe it anymore, but thinks in absolutes and sees everyone as either a friend or an enemy. However throughout his life he has respected strength above all things, if he was to defeat an attacker who put up a good fight he may spare his life, if someone disagrees with his ever changing opinions but has a good arguement Greem will then respect that person entirely.
Greem is light hearted by nature, often cracking jokes in the heat of battle or making fun of an unpleasant situation. He will give anything to protect someone worthy of his trust and will do whatever possible to make any enemies life a complete hell.
He prefers that only his friends call him Elias, and that everyone else calls him Greem.

Equipment: Greem uses a light machine gun he made with scavenged and bartered for parts, which he calls 'Billy'. He carries a large supply of ammo for it at all times and the weapon has served him well for 10 years. It fires standard, armour piercing or 'hellfire' rounds, which explode on contact. It can fire either from a belt or 20 round magazine which empties very quickly. Greem is strong enough to be fairly mobile whilst using the weapon, in combat he has been known to walk foward with the gun blazing, taunting his enemies as he does so.
He will often 'talk' to it, which can be quite unnerving for those around him.
He also uses a custom made pistol which fires 10mm rounds and resembles a Colt.45 M1911 and a rather nasty machete, called 'Choppa'.

Vehicle: Greem loses and replaces his vehicles all the time, currently he uses a durable and fast buggy to get around.
It features a fair amount of armour and a forward facing machine gun he can use while driving.

Quote: "There are friends, there are enemies, no middle ground."
This sounds questionable in terms of the schizophrenic opinions, but we'll see how it pans out. Accepted

Khedive Rex said:
Just a few questions:

Is there any formally organized military to speak of or an analogue for such an organization?

How large is the city in question? Is it basically a megalopolis (you'd have to work hard to find the walls), or just a regular city (the kind of thing you could know every corner of)? Basically, I'm asking if the environment is supposed to feel constricted or if you just wanted to say that the world is basically a large city and, yeah, you can leave but doing so will probably kill you.

Do the Blue Eyes work with non-Blue Eyes under any circumstance?
There is no government nor independent army, only various factions with their own military forces.

The city is something of a megalopis; there is easily enough room for all involved if they could only coexist, and one would not expect to be able to know the whole city, but thats mainly because you'd have to be on good terms with all the various warring factions to be able to visit all areas, and is complicated by the fact that the city so a 3-dimensional maze, with bridges criss-crossing the gaps between buildings


Yorgmiester said:
They should be inbred to the point that some of them are horribly deformed. Last time around they had reached the point that Farley was a seven foot tall hulk monster, Phil was a stumbling hunchback, and Rose was born with combined legs. There would be differing levels of mutation, from kind of ugly or an extra toe to complete and utter lumpy drooling freakiness. There would also be medical disorders like bleeding easily or not being able to feel pain, and the obvious mental handicap possibilities. The variety gives player who choose Blue Eyes plenty of options for customizing what kind of mutations or deficiencies their characters have. [small](I also liked the idea that Blue Eyes could ultimately go feral if they had a deteriorating mental condition)[/small]
TJM8 said:
let me know where we are settling with the level of mutation cause I might need to change a little
The Blue Eyes will be suffering from rather serious inbreeding, to the point of sometimes serious mutations. They will stand an average of 7 feet tall, be physically powerful but mentally stunted, with a significant minority suffering debilitating mental or physical impediment. The players don't have to be disabled, but will almost certainly have some kind of mutation.

Yorgmiester said:
You didn't answer my other question, though. How habitable is the land outside the city? Could someone spend time out there with the right survival equipment?
One could, theoretically, survive in the Outside, but one would need a seriously good radiation suit, supplies of food and water, or some kind of purifier (the likes of which does not currently exist), as well as some way of avoiding the areas that are still ridiculously radioactive.
There is also the chance that terrifying mutated beasts roam the wastes, so one might need some pretty powerful weaponry and Armour as well...
 
Jun 26, 2009
7,508
0
0
ThreeWords said:
Fallen-Angel Risen-Demon said:
ThreeWords said:
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Due to a accident long ago, Jacob can no longer feel positive emotions. All that is left in him is self-loathing, sadness and pain. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. Strangely, and most probably caused by the same accident that removed his positive emotions, Jacob often loses control of his body while still being conscious of his actions. When in this state he will often scream out for others to run, knowing that his body will try and give them the most painful pain possible before death. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"

Sorry, I'm gonna veto the emotional blankness. I'd like a real character, not some depressing robot. Besides, perfectly stable emotions are often the first sign of a trenchcoater.
He isn't emotionally blank, he just cannot feel positive emotions. He can still feel emotions such as sadness and anger. Its kinda what makes him kill, he sees only the worst of things and thus thinks that by killing others he is helping them. If he saw, lets say, a child dying in pain it would still upset him, in fact it would upset him even more then a normal person, only perhaps differently to a normal person he would see that the best option would be to kill it. This state of being is what forces his self-loathing, the only reason he is still alive is that he just cannot allow himself to die no matter how hard he tries.
Sorry, I want a real person. The sheet will be vetoed unless you edit in a new personality
Explain what you mean by a real person, you said you're main complaint was that he is perfectly emotionally stable and he sure as hell is not. His illness is basically depression and I know many people who have suffered from depression, myself included.
 

Yorgmiester

New member
Feb 3, 2009
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ThreeWords said:
They will stand an average of 7 feet tall, be physically powerful but mentally stunted...
I don't feel like Farley is special anymore... Guess I'll just have to make him even bigger! :D
 

ThreeWords

New member
Feb 27, 2009
5,179
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Fallen-Angel Risen-Demon said:
ThreeWords said:
Fallen-Angel Risen-Demon said:
ThreeWords said:
Name: Jacob Hark

Faction: Red Eagles

Appearance: Tall, muscular build, long black hair and cold grey eyes, everything about Jacob is intimidating. He wears a long black trench coat that drags across the floor, thus having marks at the bottom from dirt from it dragging on the floor as well as the odd cut and hole from battle. Underneath the coat he wears a white top, which has cuts from battle as well as blood stains from cuts. He wears black trousers with strange, somewhat satanic, markings on them and black shoes.

Personality: Due to a accident long ago, Jacob can no longer feel positive emotions. All that is left in him is self-loathing, sadness and pain. Jacob only finds release by removing people from the land of the living, which he believes to be an act of mercy, but is unable to kill himself. Strangely, and most probably caused by the same accident that removed his positive emotions, Jacob often loses control of his body while still being conscious of his actions. When in this state he will often scream out for others to run, knowing that his body will try and give them the most painful pain possible before death. He looks forward to the day he dies.

Equipment: Two extremely sharp butcher's knives that shine brightly in the light. Two large pistols with adjustable scopes and adaptable barrels so they can fire any type of normal bullet from 17. to 79. caliber. A grappling hook firing crossbow, which can hold his weight.

Vehicle: A black motorbike with red blood stain decorations from his dead victims and caterpillar tracks instead of conventional wheels. When on it he just uses the weapons he uses normally on foot.

Quote: "Someone save me from this eternal nightmare, I'm an animal that needs to be put down!"

Sorry, I'm gonna veto the emotional blankness. I'd like a real character, not some depressing robot. Besides, perfectly stable emotions are often the first sign of a trenchcoater.
He isn't emotionally blank, he just cannot feel positive emotions. He can still feel emotions such as sadness and anger. Its kinda what makes him kill, he sees only the worst of things and thus thinks that by killing others he is helping them. If he saw, lets say, a child dying in pain it would still upset him, in fact it would upset him even more then a normal person, only perhaps differently to a normal person he would see that the best option would be to kill it. This state of being is what forces his self-loathing, the only reason he is still alive is that he just cannot allow himself to die no matter how hard he tries.
Sorry, I want a real person. The sheet will be vetoed unless you edit in a new personality
Explain what you mean by a real person, you said you're main complaint was that he is perfectly emotionally stable and he sure as hell is not. His illness is basically depression and I know many people who have suffered from depression, myself included.
I object to having a 'special' set of emotions. I don't doubt that you will be able to write such a character well, but that he will be of much interest to anyone else.
I'm fine with you having a character who's moody and angry at the whole world, but having a medical condition to the same effect smacks of trying to be special to no purpose.

If you want, just cut the medical accident bit and make a grim person.
 

ThreeWords

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Impluse_101 said:
Could a person have blue eyes...and not be a part of the blue eyes faction?

*innocent stupid shrug?*
Yes they could

FeralPhantom said:
I have a character idea, but for it to work I'd need to control two characters (one of which is a child) is that ok good sir?
As is my rule, give me a sheet to show me how it would work, and I'll tell you what I think.