- Sep 5, 2012
Or even Diablo to name a very popular series, it very much has its roots in the original roguelikes. I never played Rogue myself, it had been superseded by games such as Nethack by the time I found the genre. I did play a simplistic one called Larn before I found Nethack so I guess technically it was my first, Nethack was simply the first one I got really addicted to.Rainbow_Dashtruction said:Yep, and while you didn't mention it, Rogue Legacy does not have perma-death.Jason Rayes said:I guess, I cut my teeth on Nethack after all so I can agree these are definitely lighter games, but they are also introducing the ideas to a new and wider audience and I think that is a good thing. The current definition pretty much means anything with procedurally generated levels, high difficulty and permanent death.Rainbow_Dashtruction said:Very few Roguelikes have been made in the past decade, although it has definitely increased. Only about 5 have actually been made. Unless Tales of Maj'Eyal is (never heard of it) then only Dungeons of Dredmor is a Roguelike.
ANd Rouge Legacy is not a Roguelike or a Roguelite. Its a straight platformer.
I prefer the better term for what your describing, Roguelite.
As for ToME, here is a trailer. Check it out, this one is definitely in the original definition of a roguelike:
Regardless, a Roguelite is a game that has elements that defined Rogue, but has completely different gameplay. A Roguelike is a game that has similar gameplay, which is quite rare. It also doesn't have to be difficult or even procedural generation, although that is extremely rare. A good example to use is Pokemon Mystery Dungeon, because it is easy and does not have perma-death.