Rise of the Ronin- Assassins Souls of Tsushima

Old_Hunter_77

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I wanted to start a thread about this upcoming game from Team Ninja that I believe is also a PS5 exclusive because the recent press on it promises a mix of Assassins Creed, Ghost of Tsushima, and Dark Souls.


The studio made NInja Gaiden which I never played, Nioh which I tried and didn't like, and Wo Long Fallen Dynasty which I tried and hated. But I love all the three games/series that it's promising to mix. So I'm fascinated by its promise, its promise to disappoint, and most amusing, its marketing.

I mean I just don't think it's possible to deliver on a promise that promises to deliver all that. I mean I guess with the Assasins of Tsushima they're promising a cool world, deep story, big world- something that in my brief experience with their games was something they were never able to deliver in a real way and nothing I've read is any different. Meanwhile the Dark Souls probably means combat is hard- but for combat to be hard AND good for me at least the mechanics have to be really tight and fair and rewarding which is what Wo Long was NOT to me at all which is why I hated it.

But even if you COULD do all that in one game- wouldn't that take like 5000 hrs to beat? I mean if it's both hard AND big (heh)... that's just, too much, man.

I just think this game is going to have a lot of crazy press and all over the place reviews and bring forth a lot of arguments so let's have a dedicated thread for it.
 
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This sounds like TN throwing even more given formulas against a wall and seeing how they can get them to stick. I predict it will turn out about like it sounds: less than the sum of its parts.
 

Dreiko

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This sounds like open world Nioh, which sure, I'm all in for.
 
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Catfood220

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Anything that is likened to Ghost of Tsushima is an instant turn off for me. I don't need to be that bored again.
 

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Meanwhile the Dark Souls probably means combat is hard- but for combat to be hard AND good for me at least the mechanics have to be really tight and fair and rewarding which is what Wo Long was NOT to me at all which is why I hated it.
Before Dark Souls, it was Ninja Gaiden combat hard....

The studio made NInja Gaiden which I never played
Take your pick...

I go recommend you either start with Sigma (part of the NG trilogy on all consoles) or Black (XBOX and is playable on ONE and Series) for the first game.

Then go towards Ninja Gaiden II (XBOX), if you want the full NGII experience and uncensored gore. You can now play the game at 4K on either XBOXs. You can download at cheap price any time, or get a physical copy. Sigma 2 is censored, but comes with all the extra playable characters and bonus missions.

But even if you COULD do all that in one game- wouldn't that take like 5000 hrs to beat? I mean if it's both hard AND big (heh)... that's just, too much, man.

I just think this game is going to have a lot of crazy press and all over the place reviews and bring forth a lot of arguments so let's have a dedicated thread for it.
I'm sure Team Ninja won't go too overboard with the scope and size. If anything, it seems like they learned their lesson with the first Ni-Oh's open structure on what not to do. They'll be fine. I really do wish for them to make a Ninja Gaiden 4. You guys messed up, but there is no shame in trying again, and "burning the past" over a few mistakes. If Capcom can bounce back, so can you Team Ninja.
 
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sXeth

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Theme of this year is gonna be smaller studios trying to do the big AAA stuff and (probably) falling short, eh (willing, or otherwise)
 

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Theme of this year is gonna be smaller studios trying to do the big AAA stuff and (probably) falling short, eh (willing, or otherwise)
Really? Who else?

I would not count out TN just yet. While still a smaller studio within Koei Tecmo, the team has been getting more people since the Ni-Oh days and expanding in scope each time with a new title. I actually look forward to this game, because it's not another Dark Souls style title. They've done with of these now, and I have no interests in any of them.
 

CriticalGaming

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This sounds like TN throwing even more given formulas against a wall and seeing how they can get them to stick. I predict it will turn out about like it sounds: less than the sum of its parts.
They are trying to speed themselves to FromSoftware success.

They made Nioh 1 and 2, covering Dark Souls 1 and 2
Then that Final Fantasy one - Bloodborne
Then Wo Long - Sekiro
And now Rise of the Ronan - Elden Ring.
 
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BrawlMan

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They are trying to speed themselves to FromSoftware success.

They made Nioh 1 and 2, covering Dark Souls 1 and 2
Then that Final Fantasy one - Bloodborne
Then Wo Long - Sekiro
And now Rise of the Ronan - Elden Ring.
It all makes sense. The prophecy is in process.
 
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sXeth

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Really? Who else?

I would not count out TN just yet. While still a smaller studio within Koei Tecmo, the team has been getting more people since the Ni-Oh days and expanding in scope each time with a new title. I actually look forward to this game, because it's not another Dark Souls style title. They've done with of these now, and I have no interests in any of them.
Gollum and Redfall (Arkane is technically AAA, but the studios prettymuch kept to a much more limited project before being hauled into that mess). flip a coin on BG3. Atlas Fallen (has already had some preview reviews commenting on it. And thats basically FOCUS's niche as a publisher at this point), and Lords of the Fallen probably also in there to round it out.

Armored Core is also kind of in there. I don't know that FROM could be classed as not AAA at this point. But if it follows the same general vein as previous AC titles, I bet theres a pile of blowback about it being too short/linear/limited multiplayer etc. (and in the existing previews, the environments, while looking fine, are also kind of bland industrial stuff, not much flavour to it)
 

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Armored Core is also kind of in there. I don't know that FROM could be classed as not AAA at this point. But if it follows the same general vein as previous AC titles, I bet theres a pile of blowback about it being too short/linear/limited multiplayer etc. (and in the existing previews, the environments, while looking fine, are also kind of bland industrial stuff, not much flavour to it)
They are definitely AAA. They've been AAA since Dark Souls. Even more so by the time of Bloodborne and Dark Souls 3.
 

Old_Hunter_77

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Hellblade 2 might count as a smaller studio doing a big game. But the studio also grew since the first game so I dunno. The story with this game and studio is rather curious…
 

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Hellblade 2 might count as a smaller studio doing a big game. But the studio also grew since the first game so I dunno. The story with this game and studio is rather curious…
Ninja Theory was always AAA. They charge $60 with their first project, Heavenly on PS3. They have been charging 60 every single title since then. Before then, whatever games they released on the original Xbox started at $50 during that time. One of which was an Xbox version of Mario Party. Their size definitely increased after finishing DmC 2013. Hellblade was charged at $60, and while it was from a smaller studio, they still count when you're putting all the stops in production values. That's always been their thing though. Which is what they lacked in the gameplay department for many of their titles. The combat tended to be average at best, or barely above mediocre at worst, because they usually focus on story, unique settings, or trippy visuals. Obviously, some stories are better than others.
 

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I think Team Ninja are among the best when it comes to combat systems and have done a genuinely admirable job to combine the punishing high risk style of a soulslike game with the dynamic flow of character action games. Nioh 2 has probably one of my favourite combat systems period. It's empowering if you learn it and manage to get it right and punishing and tense if you don't. A boss fight is a proper duel where you're either in a From Soft style David and Goliath situation where you're in the defense and looking for openings, or you get a feel for it and you actually turn it around on the boss. The only From game that come close to allowing for something like that is Sekiro.

Nioh 2 is definitely where they peaked but Wo Long and Strangers of Paradise are still up there. I think it's just in everything except for the combat where they don't quite measure up. Not sure if it's wise to go for a full open world game now.
 
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I think Team Ninja are among the best when it comes to combat systems and have done a genuinely admirable job to combine the punishing high risk style of a soulslike game with the dynamic flow of character action games. Nioh 2 has probably one of my favourite combat systems period. It's empowering if you learn it and manage to get it right and punishing and tense if you don't. A boss fight is a proper duel where you're either in a From Soft style David and Goliath situation where you're in the defense and looking for openings, or you get a feel for it and you actually turn it around on the boss. The only From game that come close to allowing for something like that is Sekiro.

Nioh 2 is definitely where they peaked but Wo Long and Strangers of Paradise are still up there. I think it's just in everything except for the combat where they don't quite measure up. Not sure if it's wise to go for a full open world game now.
They've always came from linear action level design. Their peak level design is in the first Ninja Gaiden (XBOX). Aside from the first few levels, the rest of the game you're in a hub area with open-ended elements. The game is still chapter based, but it did allow exploration and finding hidden rooms for items and power-ups. After that, for a long while it was just long hallways after long hallways for most of their game design with later entries. Ni-Oh was when they finally dug themselves out of it.

I have some doubts as well, but I say we give them a chance. It looks like they can pull it off. Worse to worst, we'll have great combat that's Ninja Gaiden style again.
 
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Gollum and Redfall (Arkane is technically AAA, but the studios prettymuch kept to a much more limited project before being hauled into that mess). flip a coin on BG3. Atlas Fallen (has already had some preview reviews commenting on it. And thats basically FOCUS's niche as a publisher at this point), and Lords of the Fallen probably also in there to round it out.

Armored Core is also kind of in there. I don't know that FROM could be classed as not AAA at this point. But if it follows the same general vein as previous AC titles, I bet theres a pile of blowback about it being too short/linear/limited multiplayer etc. (and in the existing previews, the environments, while looking fine, are also kind of bland industrial stuff, not much flavour to it)
I get a feeling Miyazaki will be glad to get this obligation out of the way so he can get back to more of the bizarre medieval fantasy stuff. I mean, he’s not directing but he is the acting president. They haven’t announced what else is in the works besides the ER expansion either.
 

sXeth

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I get a feeling Miyazaki will be glad to get this obligation out of the way so he can get back to more of the bizarre medieval fantasy stuff. I mean, he’s not directing but he is the acting president. They haven’t announced what else is in the works besides the ER expansion either.
I mean, wandering slightly off topic, but I expect this may end up being a milestone make or break for FROM, so if they're pumping it out with obligation-level-enthusiasm, its gonna hurt them in the long wrong.

It's FROM's first game in 15 (maybe a few more) years to prove they can actually work outside their box. And a flop (or even a "its alright") tepid response has every possibility of just tumbling them into a niche forever (a niche they've arguably probably peaked out in). And you can work niches sure, but in the production level FROM's become accustomed to operaitng on, that probably only happens under someone elses umbrella.
 
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I mean, wandering slightly off topic, but I expect this may end up being a milestone make or break for FROM, so if they're pumping it out with obligation-level-enthusiasm, its gonna hurt them in the long wrong.

It's FROM's first game in 15 (maybe a few more) years to prove they can actually work outside their box. And a flop (or even a "its alright") tepid response has every possibility of just tumbling them into a niche forever (a niche they've arguably probably peaked out in). And you can work niches sure, but in the production level FROM's become accustomed to operaitng on, that probably only happens under someone elses umbrella.
I kinda doubt they’re skimping regardless. It’s a change of pace for them at least, and they have to prove they can make a good game outside their recent norm. It’s also an established IP and their cultural identity lends itself to doing it justice. Much of the team may be thrilled to work on another AC for all we know, but chances are it’ll be the only one we see for quite a while.
 
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CriticalGaming

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I was interested until it looked like Sekiro and focused on fucking parries AGAIN! They just did that shit in Wu Long and I hated it. So I guess this is a skip for me. I'm sure it's gonna be a fantastic game if you can get into the combat, but not for me.