RTFM: Remembering the Forgotten Manuals

Ninonybox_v1legacy

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How come when I make a topic about this I get people saying that they are not needed anymore, but when you guys do it you get actual people talking?
 

MC K-Mac

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Oct 23, 2010
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I for one am glad to see the end of paper manuals. A waste of resources. Everything that was once provided by a manual can now be provided by in-game content and the internet. And if the author thinks that reading text is preferable to watching a cutscene, why is he even playing a game? Go read a book.
 

Andrew Fantasia

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Apr 10, 2012
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Mike, this article really speaks to me. I was one of those so-called "chumps" who used to get laughed at back in the Genesis era when -instead of popping the cartridge in right away -I would instead take the time to read every word of the manual and study the pictures in great detail. Reading the Lion King's manual was the only thing that helped me overcome some of the tougher parts of that game!

I also owned that "Spider-Man vs. Kingpin" game (it was one of my favorites growing up) and I remember loving that comic spread so much that I made it a mandatory ritual to read it through before every attempt at playing the game, just to enrich the whole experience. Despite what everyone else says (i.e. 'Ugh, reading is boring! Get to the game! Waa waa waa!), manuals were like royal advisers, whispering untold secrets into our ears while we sat perched in front of the TV screen, fumbling for the level exit. Hell, if it wasn't for manuals, I never would have known that Bowser (or King Koopa, as the book called him) was a practitioner of black magic! That's terrifying! Knowing that made me so anxious for the fight with him! How about Ganon? The manual talked him up so much that finally confronting him felt like meeting a celebrity.

And I have to agree with you about the concept art: who cares?! We've seen it! Let us unlock a new piece of gameplay, or new playable characters, or freaking ANYTHING but concept art. "Congratulations on collecting all 300 hidden items! Here's a nice drawing of the Arkham City Hall!" says the game, as my Batman avatar literally stands on the front steps of Arkham City Hall. "Gee, thanks..." I say. "What'll my reward be next, I wonder? A three-dimensional model of the same Batman character that I've been running around with for twelve hours and...O-KAY."

Instruction manuals...we miss and love you. I think that (besides Nintendo) the only company who still respects the manual is Rockstar. All of the GTA games, Bully, Red Dead Redemption...they come with lengthy, full-colour manuals complete with tongue-in-cheek humor, as well as pull-out posters and maps! Remember posters and maps? Remember how cool it felt to open up "The Legend of Zelda" or "Final Fantasy" and see a map and gameplay tips in there?! Thank you, Rockstar, for keeping the tradition alive.
 

Danny91

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May 30, 2011
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The Diablo 3 manual I found very cool cause 90 percent of it was lore about the game, and I had a lot of fun reading it now. Took me back.
 

Rufus Shinra

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Guys, there are still great manuals nowadays. I'm thinking here about the Wing Commander Arena manual, for example. It's a XBLA game, yeah... and it's 33 pages long, with fake interviews of celebrity pilots in-universe, magazine articles, small-ads for privateer jobs, full-page ads for fighter crafts, dozens of references to obscure game lore only old-time fans will get, lots of info on the games' timeline, all the while explaining properly how to play the game.

Even if you're not a Wing Commander fan, take a look at that and tell me honestly they don't know how to make manuals anymore:
http://images.ea.com/ea/arcade/draft2cRGB.pdf
 

Andy of Comix Inc

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The past three games I bought: Metal Gear Solid HD, Deathsmiles, and Fist of the North Star: Ken's Rage each had thick, full-colour manuals. I was pleasantly surprised. Binary Domain, however, did not. Splinter Cell: Conviction had ads for bargain PC games much better than it. They're the last five games I bought. 3/5 success rate there, not bad actually.
 

Al-Bundy-da-G

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Go buy Fallout 3 right right now. It has the greatest game manual to have ever existed. It's designed so that it looks like it came straight out of the game world. I even have an extra copy of in stored away.

Wow I really shouldn't be this excited about a game manual...
 

Sovereignty

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Manuals were great. Toilet reading in all honesty, I was young, impatient, and enthralled by games. Of course they're gone though, as are the times where I'd spend 7 minutes waiting for my computer to start, a minute for CompuServe to connect, so I could slowly browse my way to a cheat site (later a bookmarked CheatCC) so I could pass a level I felt was 'impossible'.

I do on some level miss the manuals, and going to a game shop on the weekend to pick up a new title. Though not enough to give up the convenience that comes with being able to simply click and download a new title. The world is bigger now than it used to be. Reviews are more accessible, the internet is lush with promotion for the newest upcoming sequel, and most people who are going to play the games know the basic controller layout.

Google makes it so easy to access so much information, that manuals describing lore quickly are just redundant.
 
Jan 13, 2010
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I could not agree more with the fact that nowadays there are so little manuals D:
I still remember the days spent with just the Morrowind manual when I could not play it yet.
 

Xaryn Mar

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Games with good manuals (like several mentioned in this thread) will have an automatic plus in my book.
It is usually not a dealbreaker but I consider manuals almost essential in RPGs and Turn based strategy.
 

algalon

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I got D3 as a digital download. Is the manual anything like the D1 manual? That was one of my favorites, with its hand-drawn representations of each class with a page or 2 of lore behind that class, as well as illustrated lore text. This and the thick manual for Baldurs Gate were my two favorites, BG having to almost fully explain the D&D 3rd Edition ruleset to understand how the game mechanics work. -5 THAC0 FTW
 

Iron Criterion

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Rednog said:
Oh rose tinted nostalgia glasses how you rear your ugly head over and over. Maybe 1 in a hundred manuals were actually interesting/amazing as you described. But the sad truth is that a majority of them were just warning, legal information, basic set of "moves", and on screen information.
Also, where does Downpour fit into the Silent Hill universe...? I'm sorry but do the silent hill games really tie into each other besides them all taking place in Silent Hill? Silent Hill is a story about one's personal hell and coming to grips with why they are tormented. There is no set time line between the games and there is no connecting story. Hell one could even argue that all the Silent Hill games are taking place at the same time. You see the character from 2 running across your screen in downpour at one point, and you can sneak into the room from 4. That's the whole reason why Silent Hill is a scary place you don't know that much about it. Do you really want someone to sit down and be like ok this is why this is such an evil place, this is the character's complete and whole past and why he is in Silent Hill. No! That is the whole reason you play the game, it's to be brought into the narrative by the game and not having to rely on a leaflet.
Silent Hill 1, Origins and SH3 all share the same story and continue it...

OT: Couldn't agree more. When I can't play the game I like to leaf through them on the bus, or toilet, etc and involve myself in the lore of the game. I quite enjoyed the GTA: Vice City manual, it was as wittily put together as the game itself.
 

kannibus

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Sep 21, 2009
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I remember Claw Marks: The On Board Magazine of the TCS Tiger's Claw. It was from Wing Commander and was probably one of the sweetest manuals ever. Also Starcraft's manual was totally awesome. The whole race expo and the unit descriptions, it was all amazing.

What I miss most though is the extra swag that video games used to give you. Sure, these things were just a few folded up posters, but they made you feel as if you were part of the game universe. Last time I got something out of a video game box, it was a Sam and Max poster. Which was cool, but when you've gone 10 years without, you have to start asking questions.
 

Moontouched-Moogle

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Al-Bundy-da-G said:
Go buy Fallout 3 right right now. It has the greatest game manual to have ever existed. It's designed so that it looks like it came straight out of the game world. I even have an extra copy of in stored away.

Wow I really shouldn't be this excited about a game manual...
Really? I just bought a new copy of Fallout 3: GOTY on PS3 from Gamestop a few weeks ago, and whilst the cover of the "manual" fits the game's visual aesthetic, the whole manual itself is just a tri-folded sheet with the EULA and Warranty Information on it, plus a small bit telling you how to start a game with your PS3. They have a link on the bottom of one part where you can get the full manual online. Either you are sorely mistaken, or they cheaped out on the manuals for the GOTY version.
 

hashinta

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Oct 18, 2008
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The Arcanum manual was the best for sure. hundreds of pages of lore and tips. i still have it and i think i may read it again now.
 

Solo-Wing

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Dec 15, 2010
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You know what Manual I fucking loved? The one that came with Sly 2. God damn that manual was awesome.
 

Soxafloppin

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Jun 22, 2009
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I found myself reading my PS1 copy of Mortal Kombat Trillogy the other day, Every single character has there own little picture and Bio to go with it, its a really nice extra.
 

Reaper195

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Hehe, my manual for Gears of War 3 was a single piece of plastic, folded in half with one page dedicated to a picture of the controller, and the other three pages about warranty and help lines. I remember getting Baulders Gate 2 and reading through the novel that was the game manual. Good days...
 

ThunderCavalier

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immortalfrieza said:
I think the reason that manuals have become pretty pitiful these days is because they aren't really needed anymore. In the 8-16 bit era they didn't have the means to really put all that much backstory and such into the games themselves, or putting a lot of tutorials either, or at least they weren't used for that purpose very often.

Now, they can easily put how to control the game and it's backstory directly into the game itself, which actually works quite well a lot of the time because learning by doing is more effective than by reading a manual, and they can slowly reveal the backstory of the game as the game progresses to give you a deeper understanding of the game than telling you "this guy did this" and trying to imagine it in your head, instead of having it right in front of you; Show, don't tell. not to mention that they can use this to create surprises that revealing in the manual would ruin.
I think that's the problem. Back then, you often couldn't put a compelling backstory, character bios, and all of that info in the game itself, which was why manuals were so large, ornate, and detailed back then, but now? Just look at the Mass Effect codex; it's like one of those manuals, but it's in the game. It just seems kinda redundant to put anything but the controls in a manual, even though we'd want that.

Still, I still like the manuals that try to give you that one bit of immersion. Stuff that comes to mind like Reach, Fallout 3's, or even fricken Fable 2's manuals treated you, from start to finish, like you were the player in the game. It wasn't as great as the ones back in the NES era, but it was definitely a welcome touch.