SmashLovesTitanQuest said:
Dont see why every one acts so sad when something like this happens.
These guys made shitty games. The games did not sell because they sucked. And thus, they had to close. Thats the way it should be. Its not like some big publisher bought them up and closed them just for the fun of it (looking at you, THQ).
Imagine for a moment that SK were, I dont know, a restaurant and not a game studio. If the service was bad and the food tasted bad, while the prices were still as high as other decent restaurants in the area, do they really deserve the "BAW SO SAD" treatment when they close?
I dont get it, I really dont.
Yeah, because video games are as immediate as the food service industry.
Do you
really think they went into this thinking, "Oh boy, we're going to go make some really bad games, Yippie!"?
Games development is typically a big, orchestrated mess, and no one formula works for every title and every developer.
When you add in licensing, time constraints, and a project that wasn't particularly inspired, the same amount of effort that made a great game like Thief 2 (made in just a year with borrowed assets and engine but is great to this day) could make any of the thousands of sub-par games out there.
I'm not really talking about Silicon Knights at this point, but neither were you, really.