Exactly. All that WoW is lacking is an ingame store. But certainly that isn't as big a difference.Sleekit said:wow has had "microtransactions" in all but name for eons
what was "the sparkle pony" if not a "microtransaction" ?
Exactly. All that WoW is lacking is an ingame store. But certainly that isn't as big a difference.Sleekit said:wow has had "microtransactions" in all but name for eons
what was "the sparkle pony" if not a "microtransaction" ?
They already do.Evil Smurf said:Are they going to sell hats too?
Why stop there though? If they make enough money off this why not add some purchasable gear?Aeshi said:So all those buy-able mounts and such didn't count as "Micro-transactions" then?
Also, how is this Pay-to-Win exactly? Last time I checked this wasn't going to be necessary to level up. Pay-to-Save-Time maybe, but hardly Pay-to-Win
Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.DugMachine said:Why stop there though? If they make enough money off this why not add some purchasable gear?
Sword of Instant One Shot - $5000
Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.
Yeah, pretty much. "P2W" is more often than not thrown around by people who think microtransactions are at their core an evil greedy thing, when like any business model they CAN be used to good effect.Aeshi said:Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.DugMachine said:Why stop there though? If they make enough money off this why not add some purchasable gear?
Sword of Instant One Shot - $5000
Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.
I'm starting to think "P2W" is just a buzzword people slap on any cool-to-bash game with Micro-Transactions, regardless of whether said game actually IS P2W or not.
This isn't me "throwing mindless accusations". You're not the only "WoW Vet" here. I played since day 1 Vanilla and I can tell you this game is not the same. I know they want people to experience their end game but the fact that they are even considering adding an item that you can buy with REAL money that's not just a fucking cosmetic change is what has me worried.Kuurion said:Yeah, pretty much. "P2W" is more often than not thrown around by people who think microtransactions are at their core an evil greedy thing, when like any business model they CAN be used to good effect.Aeshi said:Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.DugMachine said:Why stop there though? If they make enough money off this why not add some purchasable gear?
Sword of Instant One Shot - $5000
Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.
I'm starting to think "P2W" is just a buzzword people slap on any cool-to-bash game with Micro-Transactions, regardless of whether said game actually IS P2W or not.
To the guy saying "What's stopping them? Why stop there?": Shut your ignorant mouth. What's stopping them is that Blizzard doesn't handle WoW that way. They never have, and they 99% likely never WILL. I am a WoW vet, I haven't played it in recent months because I FINALLY pulled myself away from it, but I played it religiously for about 7 years and kept plugged in on all the news, all the "scandals" all the nerdraging that happened with every expansion, every modification, every easing of the core gameplay to make things more accessible.
And Blizzard's held pretty damn strong in all that time that they will never move themselves to a model of "pay to win" or simply paying for the gear or materials for end-game content. (Endgame content being anything that occurs at level cap for the current expansion). They'll bend over backwards to let you GET to the endgame quicker, because that's where all their focus is going and that's where all the guilds and pvp are at (hell they don't even balance the classes for anything below max level cap these days) but once you hit 90 you're on your own. That's where their whole game is; heroic runs, achievements, daily quests, point cap totals, etc. You think all the people who have been complaining and leaving the game when blizzard made accessing raids a little easier was something to talk about, you just try and think about how much of what's left of their subscriber base would abandon them in droves if ACTUAL pay-to-win came into play.
Blizzard's entire mentality at level cap is finding ways to keep the players OCCUPIED while they're writing up the next patch of content; pray tell, what purpose is all those daily quests, all those reputation rewards, and differeng tiers of raid content if they're going to just let people buy it outright? A bored playerbase in a subscription-model MMO is one that leaves you for something more fun.
Get your facts straight before you start throwing your mindless accusations.
Yeah, that sounds like the PWI I left behind back in 2011. Started playing right when the servers first went live and it took me a year to hit 100 on my barb, then by the second year PWE had learned how much people were willing to pay for trivial shit, and kept those damn general summers sales going.KoudelkaMorgan said:I have never played WoW so I don't feel qualified to defend it in any case. I HAVE played some really broken MMOs, all of which featured microtransactions.
And anyone that says "I really don't care that all these people got to max level in a fraction of the time I did hasn't had the pleasure of playing PWI in the last few years.
They have hyper XP stones that can give you up to 12x regular xp, and they regularly have (like right now) long periods of time where there is a universal 2x xp/drops event. Which stacks with the hyper stones, but doesn't give 24x xp, I forget what weird multiplier it caps at.
And there just so happens to be an instance, with one room, that has a ton of easy mobs in it that you can pull all at once and kill for mass xp. Did I mention that hyper stones can be turned on and off at will? There are limits, but essentially you have a steady stream of noobs or alts that pay coin to have a high level clear the instance, drag them to the big room, they pop hypers for a few seconds and shut them off. Repeat.
So basically there are literally hundreds of noobs that can skip from level 1 to 100 in a day or two, that have no idea how to do anything at all in game. They don't know where anything is, what their skills do, or what any of the jargon is, and sometimes get people killed. I mean it doesn't take all that long to get up to speed in that game really, but lack of experience when its representative of such a large portion of the playerbase as contrasted by people that spent months or years just getting to 100...the groups don't exactly respect each other. To put it mildly.
Then of course there are the cheaters that exploited a boss a.i. in that same instance which made it spawn like a bajillion adds at once instead of 2 or 3 and got to level 105. The game originally was planned to cap at like 150, but they stopped at 105 and made the xp required after 100 to reflect it as though it were still 150. So, it literally takes billions of xp to get from 104 to 105 while its takes only a few million to get from 99 to 100. They had to patch it, as it was so widely known. Being posted on the forums pretty much daily.
Those people got banned for like 5 days, got to keep their levels, and all the perks of being higher level than everyone else will ever see without exploiting similar avenues. This means that they get to have lv 105 req buff items that give them MASSIVE stat boosts for pvp, that if they are an Assassin essentially no one will be able to attack them or see them at all while they are stealthed, and so they roflstomp 99% of the servers.
Now imagine that in WoW, though I'm sure no where near as idiotic in its application, and realize that unlike PWI you are already paying a fee every month to play said game. A game that has not aged well, and whose continued relevance owes in part to it being the last pay to play game out there. Its perceived that just because people are required to pay that it somehow magically makes the assholes go away so you can game obsessively in peace with no blatant P2W cash grabs or ads harassing you.
XBL makes you pay to play too, and how well did that keep the assholes away? Did it stop them from showing you ad after ad? Just because you have to pay for something, doesn't mean you get any say in how that service does business. Aside from not paying for it.
So WoW *may* start having microtransactions, thereby invalidating its image of being the last, honest MMO or whatever branding their players have been giving it to justify the expense. Expect, if implemented, a definite shift one way or the other in the server population.
I doubt very much that it will bring in a flood of new customers, or that they will stop at xp boosters.
BanicRhys said:Except at this point, leveling is nothing but one big tutorial so you aren't left staring at a few dozen spells with no idea what they do, the gameplay most people are paying for is at the level cap.Shamanic Rhythm said:So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.
As the saying goes, there's a sucker born every minute.
I'd love it if they implemented this, levels 58-80 just drag on forever and the rest get pretty bad after doing them a few times too.
That's what it eventually is going to come down to. It's kind of like this weeks Rhyme Down Spectacular with Yahtzee presenting the logical extreme of the NRA arguments. Eventually they are going to "strip" all the problems away and then they are going to be left wondering why people are leaving the game. Oh wait, that is happening right now anyway.eberhart said:BanicRhys said:Except at this point, leveling is nothing but one big tutorial so you aren't left staring at a few dozen spells with no idea what they do, the gameplay most people are paying for is at the level cap.Shamanic Rhythm said:So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.
As the saying goes, there's a sucker born every minute.
I'd love it if they implemented this, levels 58-80 just drag on forever and the rest get pretty bad after doing them a few times too.
Thing is, there's a strong temptation to eventually start designing *for* those boosts, not the other way around. Is leveling a breeze and people are not buying enough boosts? Let me handle that (...) done, now it's slightly grindier, rejoice. Were people complaining about that other area being too grindy? Psh, not going to bother balancing it better now, when we can sell workarounds instead. Are those items desirable but only few people are buying using cash and avoiding a grind? Let's say they are periodically destroyed unless you have cash-only prevention. Ofc it will be introduced as loot, saying "look! we do listen to players!", but later, preferably after a pile of money is collected. At the same time another cash-only gimmick will be introduced and the cycle will continue, with more and more resources being focused on... gimmicks. While WoW is not there, this kind of stuff is not a theory - look at LOTRO, for example.
In more general sense: introduce quest markers/guides -> clear and detailed descriptions from questgivers become optional -> they are moved down on priority ladder -> they are more likely to be skipped when deadline is closer ->suddenly you have no option than to use them. Various in-game boosts don't have to be a "forced purchase", but something that can happen after they are established will have much to do with "forced" and limiting player's choices.
I guess you're right, but the sparkle pony still required you to get to level 20 and then buy your riding skill, which admittedly isn't that great of a feat. It wasn't like other MMOs where buying the mount would let you use it level one and it would give you the max riding speed available.Sleekit said:wow has had "microtransactions" in all but name for eons
what was "the sparkle pony" if not a "microtransaction" ?
i mean look here http://wow.joystiq.com/tag/sparkle-pony/
eh ?
This article misses the point by quite a bit. The guy argues that leveling should be long and challenging in MMO's and that... that's why many hardcore players have lost interest? Leveling is completely irrelevant to the motivations of hardcore players. It used to take longer, but leveling has never been "challenging" in any MMO ever made, and I've played most of them. Hardcore players just got bored of raiding on a (very strict) daily schedule, and they are not being replaced that fast because the complete domination of MOBA's is taking away tens of millions of players, who would rather play them instead. As for people rushing through leveling areas and missing out on great content, that's sad, but if they found the content engaging enough, I think they wouldn't rush through it as much in the first place. In any case, when an MMO like WoW has been around for 8 years, you have to speed leveling up a bit, you don't really have a choice, it would be way too daunting for new players to be expected to play for 2 or 3 thousand hours to get to max level and join their friends in doing endgame stuff.heroicbob said:http://www.mmorpg.com/showFeature.cfm/feature/7540/Mark-Kern-Have-MMOs-Become-Too-Easy.html
i thought this is pretty relevant to this thread it basically talks about how hardcore players are losing interest in wow and other mmo's that copy their formula because they are gutting the game in the interest of streamlining the build up to end game content