Ryan Lambourn's Slaying Of Sandy Hook Draws Condemnation

Amir Kondori

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Warachia said:
Amir Kondori said:
Just another gun control nut doing what they do best. Capitalizing on tragedy to push their agenda.
AldUK said:
Xan Krieger said:
I think my wish for these kind of games (like V-Tech Massacre and Super Columbine Massacre RPG) is that they'd be more fun. Sadly that is usually an element that is lacking.
This game was not supposed to ever be fun. If anyone had fun playing it, I'd be concerned. And that's the point.
That is pure bullshit right there. Call of Duty No Russian level? Lots of people had fun playing that. Another section I found personally troubling, shooting down at people and vehicles from an AC-130 gunship, many people have lots of fun playing.

A game can be fun independently of its theme.
Call of Duty was meant to have fun gameplay though, this was intentionally designed to be clunky and hard to use to try and make sure people didn't have fun playing it.
You are exactly right. It was designed not to be fun. The person I quoted was incorrect, as he stated that the subject was made the game not fun to play.
 

Bug MuIdoon

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CriticKitten said:
Actually the second mode is supposed to be an argument in favor of Gun Control. However, as some in this thread have already pointed out:

1) It really argues the pro-gun stance of "parents are being irresponsible with their guns and not locking them up properly" far better than any gun control stance.

2) You can still get a pretty high kill count in that mode by picking up a katana and "going to town" on the kids with that. Some people reported that doing so netted them the highest kill count of all three modes.

So yeah, in his attempt to argue gun control, he screwed up big time.
Hi. Just going to chime in here, as I was one of those people who reported getting my highest kill on the "Gun Control" mode.

I really don't think the dev screwed up at all and without meaning to cause any offense to yourself, I think you should give the game a try (and play all three modes.) The game definitely has some messages that each mode conveys, but they are not as black and white as you think they're going to be. Each mode generally questions the main views on gun control from various political viewpoints, but definitely does not try to give an answer to them or say what is right or wrong. I believe the fact you can get a Katana and still go on a killing spree is a more direct reference to the fairly popular train of thought that the people that commit these atrocities are going to do what they do anyway, guns or no guns.
I saw you debating at the start of the thread with someone over the fact that this game was created to push the devs political opinion, and I agreed with you despite the fact I thought the game was doing something fairly positive (and you thought the opposite.) However after playing the game my opinion has vastly changed. There are political messages in there sure, but they're a collection of everyone's. Even the song used, as teen-angst and immature as it is, is a collection of 3 verses, each one bashing the other two's arguments.
 

II2

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CriticKitten said:
Okay then, since everyone else up to this point is saying "yeah, he has a point" and is ignoring the fact that this guy made a video game out of a national tragedy, and even worse, he did it purely for political points....then fine. I guess I'll be the first to call him sick and demented, and to reject his idea.

And my reasoning is rather self-explanatory, I would think. I must repeat, he made a video game out of a tragedy to underline his own political beliefs. That's not creative or thought-provoking, it's disgusting. I feel the same way about people who write books, movies, etc about other tragedies and who made big bucks on it. Capitalizing on someone else's tragedy is just all sorts of dirty and wrong, whether for politics or profit.
I can appreciate where you're coming from, though I noticed one entry you omitted from people making money off of making political points off tragedies are perhaps the biggest vehicle: news media and journalists (perticularly those off large, syndicated TV networks, but to a lesser extend internet sites relying on click thru ad revenue).

Anyway, despite being distasteful, I don't think the creator is actually making bank off this flash game (except, perhaps, a wealth of negative identity capital). So, if you remove money from the equation, is making a political point via a free videogame worse than making a political point through a paid column or book worse?

Understand I'm not trying to challenge your reaction, since by in large I agree with you. I'm just trying to flesh out my own perspective.

---

Anyway, I played through the flash game, in its different modes. It reminded me of PETA's Mario Tenuki thing, to be honest, albeit covering something much closer to home for most people. The problem I have with both of them, beyond being poorly produced, is that both basically have a single political message they want you to buy into by shocking you. Both are propaganda at it's most tasteless, irrelevant of the medium. I don't hate documentaries or books that look at bad events, but what makes them worthwhile is the ones that ask questions, as opposed to shouting answers, to me.
 

DragonStorm247

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I have to say I am getting horrendously sick of this dismissing assumption of the medium as a whole. Hell, one of these days I'd like to see a victim of one of these tragedies make a game about it, much like how some Holocaust survivors wrote novels about their experiences. That way, at least when the pundits and politicians attack it, we can throw it back at them and destroy their credibility.
 

AldUK

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Amir Kondori said:
You are exactly right. It was designed not to be fun. The person I quoted was incorrect, as he stated that the subject was made the game not fun to play.
Except that anyone could of taken my post to mean it was not designed to be fun. But since you clearly just wanted to be confrontational here, I'm guessing that's an irrelevant point.
 

Amir Kondori

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AldUK said:
Amir Kondori said:
You are exactly right. It was designed not to be fun. The person I quoted was incorrect, as he stated that the subject was made the game not fun to play.
Except that anyone could of taken my post to mean it was not designed to be fun. But since you clearly just wanted to be confrontational here, I'm guessing that's an irrelevant point.
I'm sorry if you think I am trying to be confrontational here, for the record I am not, but what you apparently meant is not what you said.
 

gdv358

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Nov 11, 2009
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It's while reading some comments on this thread that I realized something that hadn't occurred to me before: Video Games are hindered as an art form most especially by the terminology. I know that seems like a silly concept, but consider for a moment how alien it must seem to someone from the outside when something that uses words like "game" and "play" tries to do something serious like this.

How could they think it was meant to be anything but entertainment when the internal terminology consistently labels it as such. Even one commenter early on in this thread criticized the "gameplay" of the thing. What they meant is the mechanics were horrible, much like a film critic would criticize the directing, but the term itself makes it immediately sound like it's all...fun and games.

I know it doesn't quite add anything beneficial to this conversation, but it is something that makes me realize that this medium has a unique hurdle to jump before it can safely approach serious subjects like this one. Had someone made a film about this event, the community would criticize its quality and its timing before criticizing its right to cover the subject. But as it is now, there's too much baggage from the words and the history to really make something remotely like this without it appearing to be a ghastly horror created by fun-obsessed sociopaths.
 

NoeL

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CriticKitten said:
II2 said:
NoeL said:
Aaaand file two more under "did not read the post properly".

I'm just going to quote myself and ask you to read it again, with bold for emphasis:
Okay then, since everyone else up to this point is saying "yeah, he has a point" and is ignoring the fact that this guy made a video game out of a national tragedy, and even worse, he did it purely for political points....then fine. I guess I'll be the first to call him sick and demented, and to reject his idea.

And my reasoning is rather self-explanatory, I would think. I must repeat, he made a video game out of a tragedy to underline his own political beliefs. That's not creative or thought-provoking, it's disgusting. I feel the same way about people who write books, movies, etc about other tragedies and who made big bucks on it. Capitalizing on someone else's tragedy is just all sorts of dirty and wrong, whether for politics or profit.
Sheesh, people, is it really that hard to understand? I mean, I don't mean to be rude, but every single person who has quoted this statement to date has completely misread it as "he made this game to make money" when that's obviously not what I said. I just don't understand why so many people are having trouble understanding two short paragraphs. Are you just seeing that "profit" bit at the end and jumping on it? I'd hope not. -.-;
Don't blame people for what you wrote.

1) He didn't do it for "points" - that implies he made the game to garner the favour of progressives or something. No, he did it to make a statement about gun control in the USA.
2) He's not "capitalizing" on anything - he's not making any money or seeking personal fame or what-have-you. Again, he did it to draw attention to an issue he's passionate about. It's not about him.

So no, I didn't misread your post at all - and I'm betting the others that "did not read the post properly" are in the same boat. Ironically, you seem to have either misread MY objection, or you mistyped in your original post and didn't properly convey what you wanted.
 

II2

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CriticKitten said:
II2 said:
Aaaand file two more under "did not read the post properly".

I'm just going to quote myself and ask you to read it again, with bold for emphasis:
Okay then, since everyone else up to this point is saying "yeah, he has a point" and is ignoring the fact that this guy made a video game out of a national tragedy, and even worse, he did it purely for political points....then fine. I guess I'll be the first to call him sick and demented, and to reject his idea.

And my reasoning is rather self-explanatory, I would think. I must repeat, he made a video game out of a tragedy to underline his own political beliefs. That's not creative or thought-provoking, it's disgusting. I feel the same way about people who write books, movies, etc about other tragedies and who made big bucks on it. Capitalizing on someone else's tragedy is just all sorts of dirty and wrong, whether for politics or profit.
Sheesh, people, is it really that hard to understand? I mean, I don't mean to be rude, but every single person who has quoted this statement to date has completely misread it as "he made this game to make money" when that's obviously not what I said. I just don't understand why so many people are having trouble understanding two short paragraphs. Are you just seeing that "profit" bit at the end and jumping on it? I'd hope not. -.-;
Ehh, sorry. I was tired and reading quickly. In fairness your closing sentence begins and ends with moneyed terms.

Anyway, I quoted you to learn how you felt about news media, specifically - big syndicated networks, or internet journos profiting financially or using incidents to promote a political position? Do they get a pass because it's their job (moreso than creators of creative media or creative non-fiction), or would you like to see them handle matters differently?
 

briankoontz

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lacktheknack said:
The problem is simple: He made it about a school shooting that happened recently.

The game is very emotionally injurious to those directly affected by the massacre, as it's still fresh in their minds. There's a reason that we generally don't like people who "piggyback" on tragedy to make a statement. It's disrespectful and painful.

Sure, the message wouldn't have quite the same effect if he made it about a fictional school shooting, but that's just too damn bad. Cry me a river.
It would be much more disrespectful and painful to ignore the event, to sweep it under the rug, so that history can repeat itself and more people needlessly die. It's always best to examine tragedy rather than to ignore it by excuse of "disrespect and pain".

About any topic a game can either be exploitative or it can be sincere. From what I hear this game is the latter, and therefore it's beneficial to everyone, but perhaps especially to the victims of the tragedy, as the game communicates to others the reality of the experience.

I wonder though if a game would be more effective from the standpoint of the victim. Survival horror games do this, but how about playing a game where you're injured during a school shooting and need to manage blood loss and make choices while dragging your dying body around? Then when you die you can transfer your consciousness into other victims, some dead, some not, with gameplay differing based on the extent of the injuries which your current "possessed host" has.

This would not only be completely innovative (as far as I'm aware) but it could be very interesting, with a good deal of potential variation in gameplay.
 

WhiteTigerShiro

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Thoralata said:
WhiteTigerShiro said:
Andy Chalk said:
"I'm just horrified. I just don't understand, frankly, why anyone would think that the horrible tragedy that took place here in Sandy Hook would have any entertainment value,"
And that's all the proof I need to know that she isn't nearly informed enough on video gaming as a medium to make any kind of educated decision. Video games have long-since established that they are not always about "entertainment" (though sadly, and obviously, this isn't mainstream knowledge yet). Honestly, I could take her quote and argue how I don't understand how World War 2 could "have any entertainment value" to argue why several movies shouldn't have been made, yet they get mass appeal for being "artful" and "thought provoking".

As for the NRA, I don't even care enough to read their quotes. They're basically dead to me with the way that they threw video games under the bus pretty much the instant people started talking about gun control after the tragedy.
The NRA effectively said "Stop giving this guy attention" which shocks me incredibly. Who gave the NRA permission to say something smart?
Except that it's not really that smart when that's been the common mantra pretty much ever since the Sandy Hook shootings; especially when the mantra ignores the fact that "getting attention" is only a small part of the puzzle.
 

Evil Smurf

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I think this game is brilliant if it makes people think about gun control. No, if this can save a life. I'm all for it.
 

NoeL

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CriticKitten said:
NoeL said:
So no, I didn't misread your post at all
Except that you obviously did, and are now forced to pick through the wording with a fine-toothed comb to find excuses as to why you can't read. Which, really, makes me no longer willing to humor you.
Oh, come, ON! Seriously? Sigh.

I didn't misread. I quoted the exact words you wrote and explained why I disagreed - something you haven't addressed at all. As I said before I'm more than happy to accept that you simply failed to accurately convey what you meant, but I'm not about to say I "misread" something when I, and others, didn't. Ask yourself: how many people does it take to "misread" something you wrote before you consider that maybe you mistyped?

CriticKitten said:
Oh, and....really? You don't think he made a school shooting video game out of Sandy Hook and Virginia Tech to draw attention to himself and his political views? If he had just made it out of a fictional setting, no one would know or care about his games or political views. So he purposely chose those settings to make them eye-catching, and he admits himself that he knew people would explode over it....which tells me that he chose those settings because it would grab attention. How is that not "fame-seeking" exactly? It was very much intentional and he knew it would happen, which is all the more reason I'd rather we all moved on and gave him no more attention than he's already earned on his corpse-constructed soap box.
Yeah, except that isn't what you typed, and I already explained why. Again, I'm sure that's what you meant, but that's not what you typed. Of course he made the video game to draw attention to his cause - that's the whole point! But I don't believe he did it for fame, or money, or to bolster himself in any way like you claimed (and continue to claim)... jeez, I'm having deja vu. I could have sworn I already said this to you. If you listen to the recording he put in the credits he explains exactly why he made the game: nothing has improved since Sandy Hook, and many people were asking him to make another game to bring the issue back to the media's attention. If he was just "capitalizing" on Sandy Hook, don't you think he would have made the game back then?

CriticKitten said:
Just admit to your error and move along, now, I have no more time or patience for you. I've wasted quite enough just responding to that one massive error in your logic.
Yet you still replied. Interesting.

No, I'm not going to admit to an error I didn't make. Whether or not it was your intention, your writing implied he made the game for the sake of gaining fame, money, and or brownie points from progressives. This is a point I disagree on, and have explained why. It sounds like others have disagreed with that point as well. Now, if that wasn't the point you were trying to make (although, judging from this post it sounds like it is... so how did I misread exactly?), you're free to say "That's not what I meant, I actually meant X," but don't accuse everyone of "misreading" because they replied to what you ACTUALLY wrote rather than what you MEANT to write.
 

RafaelNegrus

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CriticKitten said:
Your sentiment is one that is relatively commonly seen, but I have a bit of a problem with it. The problem is that it takes away people's ability to discuss these issues. Yes, in an ideal world society would rationally discuss everything and fix things up before any tragedies arise, but that's not how it happens. We discuss embassy security after bombings, storm preparation after natural disasters, and gun policy after shootings. Those who say that we should not discuss politics in the wake of a catastrophe like this take away society's ability to change anything, and so while it may not seem like a political argument it does indeed have a political effect, one in favor of the status quo.

On the game itself, you should give it a try. It's something that really shows our current vocabulary surrounding these things is rather lacking, as I would hesitate to use the word "game" to talk about it or "play" to describe our interactions with it. This has a message, yes, but there are many bits of messages in there and most of them are well imparted. A big message that I got is just how long eleven minutes is, and just how much damage someone can do with that amount of time.

However, these are the sorts of things that you can't really experience until you've "played" the "game".
 

FireAza

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The Slaying of Sandy Hook, a game based on the Sandy Hook Elementary School massacre created by the maker of V-Tech Rampage
Aaaaaaand there's your answer right there. The creator of this game already has a history of making games based themed around real world gun massacres, so it's pretty clear he's trying to stir people up.
 

NoeL

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CriticKitten said:
NoeL said:
Except that you did misread it, because I pointed out what it actually said. Right now, you're merely making excuses for yourself as to why you misread it, rather than owning up to it.

Which is why you are getting the response you got. And why you'll continue to get this response every time you reply to me.
Fine, if the only response I'm going to get out of you is "Nuh uh!" I'm not bothering either.

FireAza said:
The Slaying of Sandy Hook, a game based on the Sandy Hook Elementary School massacre created by the maker of V-Tech Rampage
Aaaaaaand there's your answer right there. The creator of this game already has a history of making games based themed around real world gun massacres, so it's pretty clear he's trying to stir people up.
Apparently he only made this game because he got a ton of requests to do so. How many were from people that are passionate about gun control and how many were people that just like stirring the pot, who knows.