S.T.A.L.K.E.R. 2 Is Still Kicking

Uber Evil

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Mar 4, 2009
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I will pay for this game, right now. I want to see this so much, and I really hope that investors can pull their heads out of their asses and see the they'll probably make a damn pretty penny by helping to fund this game. People want it, and will pay good money to play it.
 

rofltehcat

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Jul 24, 2009
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Jay!
Hope the game keeps true to its exploration and free roaming roots. Would hate to get CoD: Soviet apocalypse
 

Skizle

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Feb 12, 2009
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nackertash said:
Skizle said:
666Satsuki said:
You guys all know whats going to happen right? They are going to find an investor but that investor is going to make them release it for consoles instead.
Rather have this than have the game be postponed for 10 years or never released at all any day
Do you know what that mindset got us? AVP3. And all the other console bastardizations.
So you would rather it never to see the light of day just because it would be on consoles? Your just paranoid and I'm sure that AVP3 wasnt shit because it went to console (never cared for the series so I never played it)
 

Smokej

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Nov 22, 2010
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Skizle said:
nackertash said:
Skizle said:
666Satsuki said:
You guys all know whats going to happen right? They are going to find an investor but that investor is going to make them release it for consoles instead.
Rather have this than have the game be postponed for 10 years or never released at all any day
Do you know what that mindset got us? AVP3. And all the other console bastardizations.
So you would rather it never to see the light of day just because it would be on consoles? Your just paranoid and I'm sure that AVP3 wasnt shit because it went to console (never cared for the series so I never played it)
If it would mean "streamlining" or whatever euphemism the industry uses when it comes to make a game appealing for the "12 year olds on xbox live"...

I have all the relevant consoles at home so i wouldn't mind a proper release (would play the pc version though for modding experiences like "More then homeless" and such). But we all know this isn't going to happen. Even a Metro 2033 is not a Stalker game by any means.

So it's either the real deal with no concessions or R.I.P. Stalker for me (and most of the others who are still scavenging the zone out there)
 

Dandark

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Sep 2, 2011
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So glad to hear this, I loved the 3 STALKER games, hopefully they will get the funding they need.
 

Strazdas

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May 28, 2011
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Soviet Heavy said:
Jaeger_CDN said:
Soviet Heavy said:
Jaeger_CDN said:
Good to hear that it's still technically in the works.

Soviet Heavy said:
Woohoo! THank goodness for that. I've only played Call of Pripyat, but it is engrossing. It's like Soivet Fallout.
The original STALKER is well worth playing. You can typically find it on Steam for pretty cheap, same goes for Clear Sky (which I have yet to complete due to bugs and now Skyrim).
Does Stalker Complete add the weapons maintenance system that is in Call of Pripyat?
To be honest I don't know, I haven't used the Complete mods for any of the games. Most of the mods I ever used were just to fix major bugs and correct weapon names.
That's what bothered me about the first game. Everything would deteriorate over time, even your nice exoskeleton. I like to keep things in good shape.
that was part of the charm.
 

JayDig

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Jun 28, 2008
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I am also willing to preorder, sight unseen, right naow.

Until that time comes... *sigh*, back to New Vegas.
 

rembrandtqeinstein

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Sep 4, 2009
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STALKER SoC was the game of the decade of the 2000s. Completely original setting, compelling story, the immersive atmosphere sucked you in like a black hole. The world felt alive and menacing. The gameplay was brutal and unforgiving but that led to the high tension and true scariness that very few games have ever been able to pull off.

Name another game that has a level that is as pants-peeingly scary as X14, or when the Controller first showed up. The only one I can think of is the original Aliens vs Predator playing as a marine.

I never played Clear Sky but unfortunatly CoP was a step backwards and lost a lot of the magic of the original. It felt too academic and "planned out" while SoC felt organic and quirky and real. For instance very few of the CoP buildings were finished inside where as every SoC building had a detailed interior. Little things were missing in CoP like the ability to drag corpses or having loot stashed in breakable containers. The CoP "action zones" were particularly disappointing because marking everything interesting on the map took away a lot of the satisfaction of the "sandbox" exploration and moved the game more toward "theme park" status. Finally the CoP story wasn't nearly a modern day epic like SoC. It was mostly an excuse to move the player through a bunch of set pieces and didn't engender any interest in solving the mystery like SoC did. And finally CoP was just too easy even on the highest difficulty. The loot system changed from a desperate effort to conserve resources to a monty haul of medkits and ammo. The CoP fixed stash system traded trivially increased "realism" for replayability and fun.