Yeah, the repair system is new wallpaper in an old bathroom that Bethesda carried over from TES 3 & 4.Killerowl said:The realism in Fallout 3 actually worked, except that you had to repair you're weapon every bloody minute.TheAmazingTGIF said:Like Fallout 3?
Play it on hard and the spidey sense thing doesn't appear, however I agree the game is short of greatness it is good but not ZOMGZ ITS THE BEST THING SINCE SLICED BREAD good like most people make it out to besquid5580 said:I expect to get some flaming because I am about to put down the flavor of the week. Mainly Batman A.A. and a problem I am having with it. Don't get me wrong I think the game is good. It just fails to achieve greatness. And the reason it it doesn't achieve greatness is because of the immersion.
The game really makes you feel like you are in control of Batman. When you fight a group of thugs and counter kicks and punches with such fluidity just like Batman would it feels...odd. It almost feels like you are playing a QTE without the big "press x not to die" flashing on the screen. Instead it is replaced with some kind of Spidey sense flashing above the baddies head seconds before they strike. And at the same time if they went with a regular combat system it would be impossible to make it look so fluid. Which would be more fun and less immersive. So what are your thoughts?
Basically this for me. Like carrying weight in fantasy games. I understand the point but making me waste trips in a dungeon can die in a fire as can the people who hate unlimited carrying capacity. Item dumping should be for organization sake, not having an arbitrary weight system.Space Spoons said:I think in some cases, immersion can actually contribute to the fun factor of a game. I felt that way about Batman; it really does put you in a position to feel like you're Batman, at the cost of traditional fight controls. It never felt to me like I was missing out on anything, though. The free flowing combat system seemed to fit the environment really well, and if you're playing on the hardest difficulty, the mode where the "spidey-sense" stops appearing over enemy heads, it can actually get pretty challenging.
On the other side of the coin, it's entirely possible for immersion to ruin the fun of a game. Hyper-realistic shooting games where you lose the ability to walk if you're shot in the leg, racing games that require you to monitor your car's heat levels... Stuff like that really kills it for me.
Oh dam, sorry for bad spelling i ment "Your". But that was kinda the deal about Fallout. YOU were the protagonist. Fallout had a very good Atmosphere, that really dragged you in. Ff you cared about it. But the subways and the underground "mazes" was something i really got tired of after a while.Abedeus said:I'm a weapon?Killerowl said:The realism in Fallout 3 actually worked, except that you had to repair you're weapon every bloody minute.TheAmazingTGIF said:Like Fallout 3?
But then again, Fallout 3 felt a bit too immersive. I mean, I was a bit freaked out to travel at night. Or in a suspicious school. Or in the store full of raiders unaware of my presence.
Or take out the two guys that are standing a foot apart from each other. And the second guy doesn't notice cuz he was to busy painting lol.TPiddy said:I found that Batman broke this realism in multiple settings, such as that one scene where the 3 guys are all facing one direction and you can silently take down all 3 of them without any of them even looking in their buddies' direction. It's like they were waiting for you to take them down.
Oh, and who puts that many Gargoyles indoors? For what? They are pretty much there for you to hang people off of.
Immersion doesn't have to mean realism. Bioshock did a pretty good job of immersing you in it's environment, but it's completely a realm of fantasy. Good games can do both.
It depends on the style of game as well, but a lot of games sacrifice fun for immersion. Yahtzee makes this point when comparing GTA IV to Saints Row 2. Sure it's more realistic to have a woman tumble over your car and painfully land on the sidewalk, but it's more fun to hit someone so high into the air with your car that you can try to catch them on the hood before they hit the ground.