Studs MacKenzie said:Same-sex romance post-launch sounds like an odd concept. I wonder why BioWare has it slated for after release. Maybe it'll be - like - an expansion pack, complete with half-naked Twi'lek companions and Hutt-like harems to compose hedonistic, inter-terristrial orgies with your team... for Yoda-knows-why.
All kidding aside, this game is fantastic! BioWare is really going to leave their signature story-driven narrative marks on the MMO genre, no doubt about it.
I don't get why people say that. I mean, Bioware are okay writers, in the same way that Tom Clancy and John Grisham are okay writers. In other words, they've been telling the same story again and again for over a decade.Saviordd1 said:Story wise it will be awesome, i really wish the gameplay was a bit better though.
I bet you anything this is how the story goes:
You're a person with a vague, unimportant past who is thrust into a sudden military conflict. There are three basic styles of gameplay: direct combat, stealth/thievery/hacking or magic/psychic power (in this case, The Force) which you must choose between. Then, you're inducted into some elite order of ultimate badass heroes and given the task of saving the world. You meet a bunch of characters on your way who join up with you, each one having a distinctive personality trait (one, and only one).
These companions dutifully follow your every whim (standing around while you loot treasure chests or waiting at a designated spot for you to come talk to them), and have a very structured way of interacting with the world once they're on your team. There are a select few of these companions (usually three) who, if you converse with them a certain number of times, they'll give you a quest which, upon completion, allows you to shag them. You're then in a "relationship", but it's never really mentioned or alluded to again (except for a few minor changes in dialogue).
Inevitably, towards the middle of the story (around the beginning of the third act), your mentor figure betrays you. Then it ends with you raiding a big evil fortress, killing a bunch of dudes and then wiping out the antagonist in a rather static, lackluster showdown.
After about 7 games which pretty much follow that description to the letter, just having the name "Bioware" attached to a game is a massive spoiler.
It's like the people who keep buying Tom Clancy novels. They're all the same, how can you keep getting your hopes up for each one?