I've heard it said, (and my own calculations seem to bear this out), that the PC graphics hardware is too unpredictable.ph0b0s123 said:Me to please.The_root_of_all_evil said:Team Keyboard > Team JoypadAndy Chalk said:Don't you love Team Keyboard anymore?
I should really make a shirt with that on.
And to Tim Schafer. Instead of removing the money from the jar just give poeple the contact details of the publisher who's decision it was and team keyboard can vent there instead.
And to publishers. Stop being so greedy. Out of the money it took to create a game for the 360 and PS3, the money to make it playable on the PC is hardly anything. Just becuase the PC does not give the billion figure returns you have come to expect on consoles does not mean it is not worth while. I think PC retunrs have stayed the same but when compared to the ever incrasing console returns they don't seem worth it, maybe the problem is you are actually not greedy enough.
Of course you can always challenge my assertions with figures, I'll be waiting.
Never could understand why the device with the biggest install base (not counting buisness machines) was such a tough sell. I think more pleople have a PC in thier homes than have consoles. I know there is a lot of overlap. And maybe a lot of those PC's are not powerfull enough, but still.
Back when PC games were really common, the fastest PC in general use was about 10 times faster than the slowest.
Now, the fastest is 100 times the speed of the slowest.
As you can imagine, not many people own the fastest of these computers, because they really only serve the purpose of playing games. As a result, you either have to target the slowest computers, and leave the people that spent a small fortune on their gaming PC's with nothing that makes use of their expensive kit, or somehow devise a way to make the performance scale across two orders of magnitude...
Which really isn't a trivial undertaking, assuming you can do it at all without essentially creating multiple vaguely similar games.
Developing for PC is like trying to hit multiple fast-moving targets with a single arrow.
It's possible to do it in theory, but in practice it's very difficult to get right.