thedoclc said:
Right from the beginning you cause a lot of problems with the rest of your arguements because I am not argueing against capitolism at all, and the rest of your arguement is based around the idea that I am.
See, what your missing here is that there is a differance between Capitolism, and greed. Capitolism can also exist within constraints, it's not an all or nothing equasion. I used "Wall Street" as an example not because it's anti-capitolist, but because it used an example that was so over the top as to be ridiculous, however in an ironic twist your looking at situations, likt this one, where things have gotten that ridiculous.
Workers can be greedy too, and again, your missing the point that I'm criticizing the industry as a whole for being greedy and exploiting the consumers, not for seeking a profit.
You also seem to misunderstand how the gaming industry works in terms of the publisher/developer relationship. Magazines like Game Informer have gone into it.
It can work in multiple ways. Typically you have someone with a bunch of money that goes to a gaming company either with an idea that they think will make money, or to get the people in the company to make a game that they think will see a return on their investment. It's the developers that set the development costs based on what they get paid. They don't wait until after the release to make money, in reality when a product comes out they have already gotten their cut via wages and salaries. Thus if a game developer tells a publisher "this game is going to cost 100 million dollars to develop" that means that the majority of that 100 million is going into the pockets of the guys making the game. Pass or fail, the developers have already gotten paid. Incidently the risk in things like this is that a game is going to turn into "Duke Nukem Forever" where a team might say collect 30 million dollars, pay themselves with it to live off of, and ultimatly produce nothing (and since they already lived off the money, good luck getting it back).
Another method by which it works is that a game developer will borrow money from a producer to make a game that they think will see a profit, with the hopes of making enough money to cover the loan and interest and make money besides. The thing is though that the amount of money being borrowed includes the wages and salaries these guys want to pay themselves. Thus they are borrowing money based on what they want to pay themselves. If they borrow say a hundred million dollars, the majority of that money is getting split between the development team as their expected paydays.
Then of course you've got the game corperations where development houses wind up being owned by one central group of investors that assign them projects. This comes down to contract and again how much money those developers were supposed to be paid. It's also why you have situations like the "Infinity Ward" raid where the devs were promised huge bonuses for finishing a game, and were raided by thugs so the head office didn't have to pay the agreed monies.
The point here being that despite all the industry insiders talking about how all these game developers live hand to mouth and so on, it's far more likely that these guys are massively overpaid and extremely greedy. It's the amount of money that the code monkeys demand that increases and thus raises the development costs of games. This is why companies like Squeenix couldn't afford to do a "Final Fantasy VII" nowadays, because all of the people doing the graphics for those enviroments demand (and are promised) so much money that they couldn't assemble the team. Graphics artists being a form of "code monkey". Yes, guys in game development teams have degrees and have gone to school to learn computers, but people in many industries have done the same and don't wind up demanding fees that amount to tens or hundreds of millions of dollars per project.
THAT is why I point fingers at the workers.
Also you seem to be ignoring what I said about a middle ground. The industry did indeed go through a time period in say the 1990s where development budgets were less, and the industry was able to be substantially more creative. The increase in technology is more or less irrelevent, a graphics artist is a graphics artist, it's just differant tools. Heck in many cases it might be the same guys doing the work, it's just that they've decided that today they deserve five, or ten times what they used to be getting, that's why a company like Squeenix couldn't afford to pay the same basic team even with a much larger development budget in proportion to what they had then.
I look at articles like the one Maxim ran "Why game programmers drive Ferraris" or something like that (it was mentioned here on The Escapist). While Maxim is not always the most reliable source on the specific details, I think it kind of hit the issue on the head.
The demands of game programmers leads to the higher budgets, which leads to more money being demanded from consumers, and increasing attempts to gouge consumers as the programmers continue to demand more and more money for their services. The sheer cost of development also discourages risk.
Now, I am not saying we should be enslaving game programmers, running companies like "Scumsoft" from "Space Quest 3" or anything (though admittedly in some of my more angry moments the basic idea does have some appeal ). I simply think the industry needs to be less greedy, and honestly one of the only ways we consumers can cause that is not to buy products from certain companies with exploitive DLC policies or who express certain attitudes. Eventually the industry will tighten it's belt to go after what profits they can get, and developers will work for less money to stay in work or simply be replaced by those who will.
Understand that there is a differance between Capitolism and unfettered Capitolism. The US has laws to force competition, prevent the operation of cartels, and the establishment of monpolies and other things. The idea is that it's okay to seek a profit and own your property, but to also prevent a few greedy jerks for ruining it for everyone.