Schafer: Whoops, Game Sales DO Matter After All

John Funk

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Dec 20, 2005
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Schafer: Whoops, Game Sales DO Matter After All



Clarifying a statement from earlier this week, Psychonauts creator Tim Schafer said that even though he doesn't think fans should worry about game sales, that doesn't mean developers shouldn't be concerned with them.

On Monday, the buzz around the web was that Tim Schafer apparently wasn't worried [http://www.escapistmagazine.com/news/view/90717-Schafer-Gamers-Worry-Too-Much-About-Sales] about whether a game would sell well or flop. Predictably, his statement was met with a mixture of admiration, derision, and more than a bit of confusion. After all, this was the man behind games like Psychonauts and Grim Fandango - critical hits to be sure, but with sales that were lukewarm at best.

Despite Schafer's belief that the upcoming Brütal Legend would be an exponentially more marketable game than his previous ventures, this "Que Sera, Sera" attitude was puzzling. Surely actually selling games enables Schafer's Double Fine studio to pay its employees, feed their families, and fund further development, right? How could a man not be concerned with being profitable?

As it turns out, well... looks like Schafer does worry about that sort of thing after all. As he says in a post on the Double Fine blog [http://www.doublefine.com/news.php/site/comments/actually_i_think_it_might_have_been_a_furby_not_a_kitten/]:

[blockquote]I think games sales matter a lot. I just think that the people who should worry about sales are the people who have vested financial interest in a game. If your money or livelihood is dependent on a game, then you should concern yourself with its sales. But if it isn't, then you should try to relax and just enjoy playing them.

...And that's why, unless it's your money on the line, game sales don't need to keep you up at night. The market and game executives do not dictate what games get made-They just dictate what gets made easily. They affect what can be made without a fight. As long as there are creative people out there willing to fight for ideas they care about, then there is nothing that the market or anyone else can do to stop them.[/blockquote]

Well, folks, there we have it. Schafer isn't totally devoid of economic sense after all. But while he and his team can worry about how well Brütal Legend will sell, all we have to worry about is playing it. I can live with that, Tim.

(Via GoNintendo [http://gonintendo.com/?p=78323])

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Lord Krunk

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Mar 3, 2008
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And here I was, thinking Schafer was an epic Martyr for the gaming industry...

He still is, though. Can't wait till Brutal Legend.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I just wonder who keeps greenlighting Schafer's games since it seems like the dude hasn't made a dime for anyone in his entire career.
 

bjj hero

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Feb 4, 2009
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SimuLord said:
I just wonder who keeps greenlighting Schafer's games since it seems like the dude hasn't made a dime for anyone in his entire career.
And hes a better person for it.

Not a sodomistic vampiric whore, abusing draining the life blood, dreams and wallets of young consumers.

He makes what he considers to be good games, not easily marketed throw away trash labelled as games such as call of madden 2010: pokemon fecal edition.
 

Doug

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Apr 23, 2008
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Ahh, this explains alot. And now I get what he was on about, heh.
 

Avatar Roku

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SimuLord said:
I just wonder who keeps greenlighting Schafer's games since it seems like the dude hasn't made a dime for anyone in his entire career.
Probably someone who reads reviews and forums. Seriously, they know the man's really popular, they just have to hope it's his next game that reflects that.
 

ZippyDSMlee

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Sep 1, 2007
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If something is really popular it sales well mostly because its advertised a lot that dose not account for qaulity BTW.....
 

Dyskresiac

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Nov 30, 2007
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ZippyDSMlee said:
If something is really popular it sales well mostly because its advertised a lot that dose not account for qaulity BTW.....
Shoring up our economy and be mavericky. Also to....




On Topic:It's simple. His games are low budget. It's eaiser to put it in terms of a movie.

Let's say movie A costs $5 million to make, whereas movie B costs $100 million to make

Movie A meets with mediocre sales and hits the 25 million mark.
Movie B meets mainstream which sales hit $120 million.

Which movie was a better investment? The mainstream success movie that brought in 120 million, or the cult favorite that brought in 25 million? (These are just numbers for the sake of example, by the way)
 

ZippyDSMlee

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Sep 1, 2007
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Dyskresiac said:
ZippyDSMlee said:
If something is really popular it sales well mostly because its advertised a lot that dose not account for qaulity BTW.....
Shoring up our economy and be mavericky. Also to....




On Topic:It's simple. His games are low budget. It's eaiser to put it in terms of a movie.

Let's say movie A costs $5 million to make, whereas movie B costs $100 million to make

Movie A meets with mediocre sales and hits the 25 million mark.
Movie B meets mainstream which sales hit $120 million.

Which movie was a better investment? The mainstream success movie that brought in 120 million, or the cult favorite that brought in 25 million? (These are just numbers for the sake of example, by the way)
Well that's what gaming has fallen to quality, fun innovation is nice and all but we make more money with safe bland products thats the mindless masses will gladly doubly consume, its just as film was/is and whatever replaces games in time will fall to it.

Don't get me wrong there's always been quality/safe issues with gaming or any media but games were once made for fans by fans now adays its all hollow suits pushing unfinished bland products.....
 

Sewblon

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Nov 5, 2008
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SimuLord said:
I just wonder who keeps greenlighting Schafer's games since it seems like the dude hasn't made a dime for anyone in his entire career.
Probably one of his fans.
 

heliosa

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Jul 24, 2008
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ZippyDSMlee said:
Dyskresiac said:
ZippyDSMlee said:
If something is really popular it sales well mostly because its advertised a lot that dose not account for qaulity BTW.....
Shoring up our economy and be mavericky. Also to....




On Topic:It's simple. His games are low budget. It's eaiser to put it in terms of a movie.

Let's say movie A costs $5 million to make, whereas movie B costs $100 million to make

Movie A meets with mediocre sales and hits the 25 million mark.
Movie B meets mainstream which sales hit $120 million.

Which movie was a better investment? The mainstream success movie that brought in 120 million, or the cult favorite that brought in 25 million? (These are just numbers for the sake of example, by the way)
I knows those numbers are just for the sake of example, but they both make a profit of 20 million after expenses...
 

SmugFrog

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Sep 4, 2008
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Dammit, can we FORCE everyone to buy this friggin' game so he can continue with his awesome stuff? Then perhaps we might get a Psychonauts 2.

My luck would be that if everyone was forced to buy it, it would horribly suck. :p
 

Aurora219

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Aug 31, 2008
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I have a lot of respect for Schafer, he seems to have a good view on his job. That said, it isn't the kind of attitude which will have him topping any charts any time soon, but the sales aren't down to him alone so that shouldn't matter.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Well, I bought BL new. Support your developers!

Money matters, whether you think so or not.
 

Hoppetussa

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Sep 24, 2008
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The game looks awesome, but I didn't really planning on buying it. But perhaps I will, just to support the developers.
 

Falseprophet

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Jan 13, 2009
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heliosa said:
ZippyDSMlee said:
On Topic:It's simple. His games are low budget. It's eaiser to put it in terms of a movie.

Let's say movie A costs $5 million to make, whereas movie B costs $100 million to make

Movie A meets with mediocre sales and hits the 25 million mark.
Movie B meets mainstream which sales hit $120 million.

Which movie was a better investment? The mainstream success movie that brought in 120 million, or the cult favorite that brought in 25 million? (These are just numbers for the sake of example, by the way)
I knows those numbers are just for the sake of example, but they both make a profit of 20 million after expenses...
OK, well to stick with the metaphor, the mainstream movie's going to have $30 million+ of marketing behind it, while the cult film will have barely any marketing budget at all. So the cult film was profitable on its own merits, while the mainstream film better hope it can recoup through tax breaks and DVD/merch sales.