SCP: Containment Breach is a freeware horror game based on the SCP Foundation, a wiki and collection of short stories about the titular foundation, which houses, studies and contains strange anomalies to dangerous creatures. It's a very good read - some articles are better than others, but it's down to personal taste.
Without a doubt, the most famous SCP is The Statue [http://www.scp-wiki.net/scp-173], which predates the Weeping Angels on Doctor Who, and may have served as inspiration for them. That is, the only difference is that the angels are pretty, and are slightly nicer.
The game is not associated with the site itself.
The game plays like a survival horror adventure game, like Amnesia, Penumbra, or AMY. I know, we don't talk about AMY, but there aren't too many games to compare it to. The game mostly takes place in the facility, and in a power cut that frees SCP 173, shit goes down, the cages of some of the site's more famous monsters are opened. It does not look good.
The game opens with the above event, and it pretty much forces you to jump in; you can walk, run, jump, open the inventory, and crouch - which isn't nearly as useful as it seems, because 173 can't move when you look at it, another enemy kills you near instantly and another teleports you around - and that's... well, that's it, really. Oh, and you can blink.
Because of the small moves list, most of the items you find being documents, and the others being strictly key items, gameplay is deceptively simple. Every monster you find has a unique mechanic to it.
173 can only move when you close your eyes or look away, 096 [http://www.scp-wiki.net/scp-096] is docile until you look at its face, and 106 [http://www.scp-wiki.net/scp-106] doesn't so much kill you as much as he torments you for a bit, while smelling your hair and maybe dropping you back into the facility. And then he might maybe kill you, which sounds scary, but it just gets tedious after the second time.
Most of the threats outside of them are things like soldiers, who will die, easter eggs and the occasional encounter with another SCP, which are actually hard to die from if you're trying.
So, it's a fairly simple game based on a series of creepypasta written in the guise of a scientific report in a base miles under the ground of some desert in North America somewhere. Despite that, or maybe because of it, it's actually pretty good. Despite having almost no budget, being pretty damn buggy and at times decides to be a complete asshole, it's a very fun, scary game that actually manages to breathe life into the monsters.
And for a licensed game, that's good enough.
Without a doubt, the most famous SCP is The Statue [http://www.scp-wiki.net/scp-173], which predates the Weeping Angels on Doctor Who, and may have served as inspiration for them. That is, the only difference is that the angels are pretty, and are slightly nicer.
The game is not associated with the site itself.
The game plays like a survival horror adventure game, like Amnesia, Penumbra, or AMY. I know, we don't talk about AMY, but there aren't too many games to compare it to. The game mostly takes place in the facility, and in a power cut that frees SCP 173, shit goes down, the cages of some of the site's more famous monsters are opened. It does not look good.
The game opens with the above event, and it pretty much forces you to jump in; you can walk, run, jump, open the inventory, and crouch - which isn't nearly as useful as it seems, because 173 can't move when you look at it, another enemy kills you near instantly and another teleports you around - and that's... well, that's it, really. Oh, and you can blink.
Because of the small moves list, most of the items you find being documents, and the others being strictly key items, gameplay is deceptively simple. Every monster you find has a unique mechanic to it.
173 can only move when you close your eyes or look away, 096 [http://www.scp-wiki.net/scp-096] is docile until you look at its face, and 106 [http://www.scp-wiki.net/scp-106] doesn't so much kill you as much as he torments you for a bit, while smelling your hair and maybe dropping you back into the facility. And then he might maybe kill you, which sounds scary, but it just gets tedious after the second time.
Most of the threats outside of them are things like soldiers, who will die, easter eggs and the occasional encounter with another SCP, which are actually hard to die from if you're trying.
So, it's a fairly simple game based on a series of creepypasta written in the guise of a scientific report in a base miles under the ground of some desert in North America somewhere. Despite that, or maybe because of it, it's actually pretty good. Despite having almost no budget, being pretty damn buggy and at times decides to be a complete asshole, it's a very fun, scary game that actually manages to breathe life into the monsters.
And for a licensed game, that's good enough.