Scrape Scraperteeth: Surrealist Gaming As Modern Art

Earnest Cavalli

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Scrape Scraperteeth: Surrealist Gaming As Modern Art



Jason Nelson's latest Flash game is a commission piece for the San Francisco Museum of Modern Art's "Open Space" program. It's also exactly as crazy as you'd expect.

Though you may not be familiar with Nelson's name, you've likely seen his past works somewhere on the 'net [http://www.arcticacre.com/]. Nelson's signature style is equal parts jagged surrealism and the sort of schizophrenic sense of humor you only find in members of the Internet generation and sober Lewis Carroll characters. As a result, everything he creates instantly polarizes those who see it into two groups: those who find it hilariously fascinating, and those who think it's just a bunch of stupid squiggly lines.

Apparently someone at San Francisco's Museum of Modern Art falls into the former category, as Nelson's Scrape Scraperteeth [http://www.secrettechnology.com/scrape/scrape1.html] was created for inclusion in an ongoing series on interactive art.

"Hopefully this is a sign that, as the recent Supreme Court ruling stated, that games (even simple/odd ones like mine) should be seen/created as artworks first and galleries are recognizing the artistic potential of the game engine and playscapes," Nelson told us via email.

As for why SFMoMA chose to feature Nelson's work, author Brian Stefans explains [http://blog.sfmoma.org/2011/07/third-hand-plays-scrape-scraperteeth-by-jason-nelson/]:

Nelson's is a decidedly "messy" aesthetic; nothing of the economy in classically "good" graphic or interface design is present in his work. His visual arts heritage might be in the work of Rauschenberg or Basquiat, or the Assemblage artists such as George Herms, Bruce Conner, and Edward Kienholz. There is always a tension between the act of creation - or programming, making something clean and operational - and defacing - throwing a lot of junk at the interface to keep it lively, not to mention pump it full of content. The works always seem on the verge of breaking, and were these pieces not to have been created in Flash, which has remained stable since its introduction over a decade ago, they might very well have become casualties of the changing conventions of the web, which have made some of the earliest Java and Javascript works unplayable now.

Creative elitism aside, the message SFMoMA seems to be sending is that Nelson's interactive art is simply unlike anything else in the whole of the videogame medium. The closest analogues Stefans could find were artists like Kienholz [http://basquiat.com/], which is simultaneously accurate, really pretentious, and high praise for Nelson.

Of course, the key aspect of Nelson's work is the "interactive" bit, and you don't get the full effect of Scrape Scraperteeth without actually playing it [http://www.secrettechnology.com/scrape/scrape1.html]. Again, this is not Super Mario Bros., this is not Peggle; many of you will be instantly turned off by the game's aesthetics and tone.

That said, I utterly love Nelson's stuff. It's so intensely contrarian to the traditional tenets of game design that the novelty of the experience serves as something of a salve for the cynicism and jaded low-key rage generated by a career critiquing mainstream videogames.

This is the gaming equivalent of Dadaist punk rock, only without the hypocritical self-importance, or repurposed urinals.

You don't have to like it, but even Roger Ebert [http://www.escapistmagazine.com/news/view/100062-Ebert-Re-Emphasizes-That-Games-Will-Never-Be-Art] would be hard pressed to deny the artistic creativity in place here.

It's like my dear old mum used to say, "It's art stupid, you aren't supposed to get it!"

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TornadoFive

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Earnest Cavalli said:
It's like my dear old mum used to say, "It's art stupid, you aren't supposed to get it!"
Yeah, that's the rule I go by as well, and this definitely qualifies as art!

One of the most surreal things I've ever seen.
 

josemlopes

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What the hell did I just play?

I believe that this will start an argument of what is art (then some guy will say that everything is art like always) so I will leave now and I wont talk about my opinion of this game
 

The Diabolical Biz

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Well, I gotta say it's good to see one of the first (I think) real examples of true video game art!

Inspirational stuff!
 

Sabazios

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Mar 21, 2010
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Sudden is the scraper and something wondrous might happen.

Nope, not very much wondrous things going on.
 

RA92

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Well, I found myself in an urban environment, trying my best to survive taxes, depreciation, default, etc, only to realize the system was created in such a manner that evading them is near-impossibility. So I accepted the truth, went on with my journey trying to make sense of everything around me (so much details!) and finally met a superfluous end.

Just another day in life.
 

GiantRaven

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That sure was...something...

I'm not quite sure what, but definitely something all right.
 

Doom972

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Seems like a very simplistic side-scroller that tries to confuse the player with strange sounds and images. I expected a game that claims to be art to have innovative gameplay so I'm a bit disappointed that this of all games gets to be in a museum.
I'm not saying it's not art, but I think it's a poor example of it since it tries to express its message through everything but gameplay.
 

NekoDaimyo

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Mar 21, 2009
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Having run through this last night? the night before? All I can say is, "What is this I don't even"
 

The_Evermind

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I have to say, one of the most comprehensible pieces of contemporary art I have seen. Not even joking.
 

The Random One

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I can't tell whether it's über pretentious, über laid back in which it's making fun of über pretentious games, or über pretentious in which it's pretending to be laid back making fun of pretentiousness while being earnestly pretentious.

As an art game, I've seen better.
 

Volafortis

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Stupidly pretentious game that gets off on calling itself art. Why are they always idiotic platformers anyway?

Regardless, I know people that make games like this do so just so they seem edgier when they claim it as "artistic expression" and that people "don't get it" when they tell them tat their game sucks, so I'm just gonna let it be.
 

default

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Apr 25, 2009
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I think I understand the message...

It's about the march of industrialisation and modern ethics and aesthetics of design, and how we live among these things...

But it is still a FUGLY game.
 
Sep 14, 2009
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josemlopes said:
What the hell did I just play?

I believe that this will start an argument of what is art (then some guy will say that everything is art like always) so I will leave now and I wont talk about my opinion of this game
highly agreed. i think one of my eyeballs is bigger than the other now for bewildered by what the hell just happened on my screen.

this..

is just fucking weird. can't really word it any other way.
 

ZeppMan217

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You know what's really great? The Cat and the Coup [http://store.steampowered.com/app/95700/?snr=1_4_4__13]. Not only it is well made, but it also bears a sensible message. Unlike this piece of turd. Can you mention this as well?