At the risk of being sneered at, abused, violated or just shunned forever, Scribblenauts is actually very good. Sorry those of you who didn't actually bother playing it yet still decided to comment on it, but you are all misguided in your assumptions. Yes, Yahtzee, even you. I feel, having spoken to several normal, sensible, CoD- Halo- Uncharted- etc. playing friends, colleagues and siblings, that a lot of the nay sayers are missing the point somewhat. Missing it by a magnitude akin to NASA trying to land on Jupiter by firing a potato into the Sun. Or something.
Put plainly, Scribblenauts is a game that sets a simple goal then tasks you with coming up with a method of accomplishing it by creting things to aid you. "So what?" Say the nay sayers, "we know that already." It has two different types of puzzle, and a level creation tool. "Yeah, and? As you an put anything you like you can beat all the levels easily, often without even much of a challenge."
You are both right and at the same time manage to ignore the underlying principle of the game. The levels are quick, sometimes simple mind-benders that always have an easy way out. Even the harder ones can be solved by killing everything in the 'room' and then leisurely making a tower out of bridges and refrigerators, if you wanted to. But that is the point of it. Pare it all back, look at it objectively, THINK about what you are being asked, and for all the 'freedom' in the world, you have the basic, oldest-school of games thinking since Pong.
The real challenge is set by you, the player. Not in a Littlebigplanet 'how do I make this level near Prince-of-Persia (2D) impossible?' kind of way, but in the simple fact that each level is done for score. The fewer objects you create, the better, the 'par' score sometimes deceptive. Not only that, but bonuses are awarded for creative thinking, original creations and other things that simply putting 'machine gun' 'jetpack' and 'cthulu' won't ever help you achieve. Sure, sometimes it just boils down to coming up with yet another different word for something that can lift you up the level, but at least there is that to fall back on. If you WANT to, you can go for the easy option and go back to what you know works, but also, if you WANT to, you can experiment and challenge yourself, push yourself harder.
Sure, I come off as a fanboy, but in the whole DS-based market of brain-training fare, even Layton cannot compete with the sheer logical reasoning and memory recall that you can put yourself through with Scribblenauts. The amount of times I've resorted to hitting 'try again' and restarted the level just because I tried something that didn't work and didn't want it harming my score at the end is starting to make me worry if I have a form of OCD, but still, this is what we used to DEMAND from games. The commonest complaint about a lot of puzzles in modern games is they are a little too simple (Res Evil 5, hang your head in shame!) so it therefore makes very little sense to comdemn an actual puzzle game that actively ALLOWS you to make it harder for yourself. Sure, if you are the kind of guy who sprints through a game while barely paying attention to the game world around you, you know, those people who treated ODST like a sprint, rather than an Orienteeting exercise, or those people who thought Oblivion, Metroid and Fallout were boring because they required you to go out and do stuff in a non-linear fashion rather than in Sonic the Hedghog A-B style, then YES, Scribblenauts is boring, restrictive and way too easy to beat.
But then, like we already know, you're missing the point of it entirely. 5 minutes on the bus, or 3 hours on the couch, it'll happily do either, something not a lot of games these days can boast being able to do easily, and for those people who actually play games like we used to play games, with friends, swapping the cartridge, trying to beat Fred's score, discussing how to beat level 3-1 and all that, Scribblenauts is both evolution and homage.
I'm not saying the nay-sayers don't have some substance to their complaints, every game has cracks in places, some larger than others, but is the amount of almost one-line put-downs aimed at Scribblenauts really justified? Games and Edge and other 'respectible' sources gave out 8s in reviews, it won awards at E3 from people who genuinely know what they are talking about, and everyone I have spoken to in person who has actually had hands-on with the game in question all agree its a great little piece of work.
Its just a shame those people who can't be bothered to really play it have the most time on their hands to type out an opinion.
Anyway, I'm off to make God and Satan have a fight with Cthulu and see what the outcome is. Because I can. Then I'll probably try to beat my brother's scores in world 3.
'Ziki.