Baresark said:
I was thinking the same thing when I was fighting that first Deathclaw in fallout 4. Also... rad scorpions? I mean... there aren't any indigenous species of scorpions in the New England. I was like... they didn't even try with this. They put the same enemies in here. Not that I'm not loving the game, it's great despite this little flaw. But why aren't we seeing mutant squirrels? Why did they go with the Scorpions and not something else?
They can rehash good mechanics but they have to find new ways to use them. But constantly using the same story and enemies/NPC's is pretty damn lazy. I was also thinking that what you wrote about the Brotherhood of Steel was spot on. It's less fun since we know the Brotherhoods motives. It definitely has less impact. And them being there makes people respond the same way. Get power armor becomes the number 1 priority, though a lot less so in the FO4 than previous.
Yeah, the enemies is what really seems to generate the fatigue. BoS wasn't new, but at the same time, they got different (or at least more detailed) presentation then they had as the "Barely there at the end, random allies to give you power armor" in 3, or side-quest fodder in New Vegas (again mostly to give you power armor). The Minutemen, Railroad, and Institute (although sort of Enclavey) were all new ideas, just kind of fell flat.
Enemy wise though
-Radscorpions - Shouldn't really exist in New England.
-Deathclaws - Prettysure also shouldn't be in New England, aren't they a desert lizard evolved?
-Super Mutants - Hypothetically, yeah, could be there. The farther and farther you get out the gate timewise though, the more the Super Mutants numbers should be dwindling, since they're all sterile, and supply of FEV to make new ones is limited at best.
Raiders aren't really going anywhere, but it'd be interesting to see more subgroupings of them. The Forged were interesting for their whole single side-mission, and I'd rather see more stuff like that then the generic merc group (Gunners, in Fallout 4. Black Talon(IIRC?) in 3) spammed to death for higher level human enemies. Even the Triggermen at least had a gimmick.
It'd be kind of interesting if their were Ghouls that embraced their whole immortality thing and rolled with it as a faction. Its again barely flirted with in Fallout 4, as thats where the "mafia" style enemies originate, is pre-war Ghouls who were members. Its never really used much though.
The forced time progression does hurt the series though, as you get farther and farther out, and it makes less and less sense how civilization seems to have gotten frozen, or unlooted ruins still exist.