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[color]16.[/color] [user]SirDerpy[/user]
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Well I'd say this raundo was pretty successful. Ratings went up by a billionty percent, I was nominated for best game presenter at the SHAFTAs, but more importantly the only person who could stop me is dead. Though it was a very disappointing encounter, it was passed off as a regular murder and nobody questioned the outcome, everyone thought Kira killed himself! Heh, when that happened towards the end it smashed previous records. What morons, the public will eat anything up. I'm sure next season will be even more popular.
Three survivors wasn't too bad. They'll be back here soon enough, and will have to deal with Kira's replacement then.
Three survivors wasn't too bad. They'll be back here soon enough, and will have to deal with Kira's replacement then.
Similar to the party game of Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the Serial Killer usergroup and turn chat notifications on to see announcements easier. There is to be no changes made to your profile whatsoever between the round start and end. Especially avatars.
Part 1 - Preparation:
Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.
Part 2 - Dishing out the roles:
The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, one again using whatever method the GM would like to use. More details on roles in the second spoiler tag.
There is to be absolutely no sharing of screencaps of PMs telling you that you have a role, same with anyone who has been asked to be the Lawyer. This goes for any PMs sent by the GM as well, as they could prove one's innocence or guilt. A player who brakes this rule shall immediately be executed and the Killer is granted one free murder.
Part 3 - Cycle 1 Start:
It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. The Lawyer and Spy abilities have also been enabled, but don't have to be activated.
Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.
Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. This is when the Priest is now able to use their ability. Again, doesn't have to be activated yet.
Another announcement will be made on who died and thus voting for who everyone thinks committed the murder will begin.
Part 4 - Cycle 1 Vote:
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If votes do not reach 80% in participation, the Killer will be spared, and one of the non-voting people will be killed off instead.
Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...
Part 5 - Rinse and Repeat:
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on.
Part 1 - Preparation:
Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.
Part 2 - Dishing out the roles:
The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, one again using whatever method the GM would like to use. More details on roles in the second spoiler tag.
There is to be absolutely no sharing of screencaps of PMs telling you that you have a role, same with anyone who has been asked to be the Lawyer. This goes for any PMs sent by the GM as well, as they could prove one's innocence or guilt. A player who brakes this rule shall immediately be executed and the Killer is granted one free murder.
Part 3 - Cycle 1 Start:
It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. The Lawyer and Spy abilities have also been enabled, but don't have to be activated.
Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.
Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. This is when the Priest is now able to use their ability. Again, doesn't have to be activated yet.
Another announcement will be made on who died and thus voting for who everyone thinks committed the murder will begin.
Part 4 - Cycle 1 Vote:
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If votes do not reach 80% in participation, the Killer will be spared, and one of the non-voting people will be killed off instead.
Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...
Part 5 - Rinse and Repeat:
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on.
There are seven roles in this round of Serial Killer:
The Killer, the Medic, the Spy, the Arbiter, the Priest, the Lawyer and the Entwined
The Killer, the Medic, the Spy, the Arbiter, the Priest, the Lawyer and the Entwined
The Killer
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round. The Killer can also forfeit and thus will immediately end the round.
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round. The Killer can also forfeit and thus will immediately end the round.
The Medic
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.
24< players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
>10 players = One save
The Medic chooses who they wish to save by PMing the appropriate usernames to the GM. They cannot save the same person twice, or more in a row, regardless of how many saves they have.
If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. However, the Medic cannot save themselves...
This ability must be used every cycle.
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.
24< players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
>10 players = One save
The Medic chooses who they wish to save by PMing the appropriate usernames to the GM. They cannot save the same person twice, or more in a row, regardless of how many saves they have.
If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. However, the Medic cannot save themselves...
This ability must be used every cycle.
The Spy
The Spy is allowed to ask the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity. The GM will answer them to the best of their ability.
The Spy is also limited to one question in regards to the Killer's username as it has been deemed too easy to identify them by asking about it. There is to be no questions about the user's Publisher's Club status, Forum Health meter, badges obtained and who has befriended them. User group membership and forum posts should not be considered part of a user's profile, so no questions about those either.
The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.
A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.
Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.
This ability can only be used every other cycle.
The Spy is allowed to ask the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity. The GM will answer them to the best of their ability.
The Spy is also limited to one question in regards to the Killer's username as it has been deemed too easy to identify them by asking about it. There is to be no questions about the user's Publisher's Club status, Forum Health meter, badges obtained and who has befriended them. User group membership and forum posts should not be considered part of a user's profile, so no questions about those either.
The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.
A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.
Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.
This ability can only be used every other cycle.
The Arbiter
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.
They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.
An arbiter who uses their ability and whoever is killed by it do not have to write a death post.
This ability can be used at any point in the game once it has reached cycle 2.
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.
They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.
An arbiter who uses their ability and whoever is killed by it do not have to write a death post.
This ability can be used at any point in the game once it has reached cycle 2.
The Priest
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.
A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.
However, resurrection will suffer difficulties when combined with the medic's save. Meaning, if the Killer sends the PM to kill the resurrected player before the Medic sends the message to save that same person, the kill will bypass the save and immediately negates the Medic's ability, killing the player no matter what.
A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.
This ability can be used at any point in the game once it has reached cycle 2.
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.
A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.
However, resurrection will suffer difficulties when combined with the medic's save. Meaning, if the Killer sends the PM to kill the resurrected player before the Medic sends the message to save that same person, the kill will bypass the save and immediately negates the Medic's ability, killing the player no matter what.
A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.
This ability can be used at any point in the game once it has reached cycle 2.
The Lawyer
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role.
The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.
This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.
The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role.
The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.
This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.
The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.
The Entwined
This role is given to two players and is only in play when there is an odd number of total players in the round.
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.
Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.
Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.
This role is given to two players and is only in play when there is an odd number of total players in the round.
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.
Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.
Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.
After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.
An amazing piece of literature is not necessary, but some level of effort is expect in your death post.
Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence (or say anything that would sway opinions). Voting is obviously not done by any dead players.
An amazing piece of literature is not necessary, but some level of effort is expect in your death post.
Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence (or say anything that would sway opinions). Voting is obviously not done by any dead players.
This section lists all the Killers who have won their round of the game, and which round they won. Remember, they killed you all once!
1) [user]sky14kemea[/user] Round 3
2) [user]NeoAC[/user] Round 21
3) [user]Link_to_Future[/user] Round 39
4) [user]Nouw[/user] Round 51
5) [user]T0ad 0f Truth[/user] Round 55
6) [user]Lizmichi[/user] Round 56
1) [user]sky14kemea[/user] Round 3
2) [user]NeoAC[/user] Round 21
3) [user]Link_to_Future[/user] Round 39
4) [user]Nouw[/user] Round 51
5) [user]T0ad 0f Truth[/user] Round 55
6) [user]Lizmichi[/user] Round 56
I fell down into the black abyss, the face of the survivors glancing at me. My revenge had been denied. The Devil had betrayed me, breaking our agreement and dragging me with him into hell. There, I was tortured. Nothing more than a plaything for the sadistic tendencies of The Devil. For years I wallowed in my own suffering. One day, something snapped within me. I finally stepped up and fought The Devil. Only to be tricked again by him and cast into a deep sleep for several more years. When I awoke, nothing but rage filled my mind. Finding fellow lost souls like mine, people betrayed by The Devil and cast into Hell and formed the Misfits. Together, we created a rebellion against The Devil. Fighting back against his hellish armies. After months of combat, we defeated The Devil?s final army. I walked up to his throne and engaged him in the final battle. As I dealt the killing blow, I shoved my hand into his heart and ripped it straight out of his chest. Crushing the black thing in my hand. It was then, I absorbed the power of The Devil and became engulfed by his insane mind. The rage within me made me an easy target for the new title of Devil. I gained powers beyond human imagining, but it cost me my sanity. But either way, vengeance would finally be mine. Would be a good time to host a party as well...
The last one is the theme, the first two are just inspiration.
Welcome, men, women, and children alike. I am the mighty Elfy! You may be wondering now why I dragged you all down into hell and maybe why we're all standing in the most lavish of mansions. I've brought you all here to host a little party. A party that non of you will ever forget. I've captured all of your souls and will hold them hostage until a winner is decided. I will select one of you to be the murderer. They will have an army of ghost, monsters, and whatever sick thing they can conjure to slay the rest of you. If the murderer survives the round, them and their aid shall be given back their souls and be free to leave. If the innocent gain victory, they will be freed. Even if they may die. But, this party has a nice little twist. This is a costume party! Once my minions roll out the selection, make sure you pick one. So, now I leave you be with these words. Always have fun, don't drink to much, and never trust anyone. And oh, yes. I almost forgot...
Our lost souls include...
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10.Fractral [http://www.escapistmagazine.com/profiles/view/Fractral], is wearing the fine outfit, depecting one of my good friends, Hermaeus Mora.
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17. FPLOON [http://www.escapistmagazine.com/profiles/view/FPLOON], is slicing his way through this round as Afro Samurai.
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To sign up, just send me a PM with what costume you shall be wearing at this grand event. I'll also be selecting roles at random.