Really? I don't think I ever missed with a shotgun at close range. Seemed to be permanent 99% odds to hit across the board. Combined with the close range spray (forget the name), and a single shotgun-wielding character could clear entire waves of enemies on his own.randomrob1968 said:repeatedly missing with shotguns at point blank range gets really old really fast.
I actually think you may have gotten things the wrong way round in your second sentence. Never played any other Shadowrun game, or Shadowrun itself, but I thoroughly enjoyed Shadowrun Returns. I've finished the campaign twice (first time as an Adept, second as a Shaman) and thought it was great. Probably a 3 or 3.5, and I wasn't surprised to see the review give it a 4 as I assume a bit more appreciation for the setting can take it up a notch.PH3NOmenon said:Snip
However, almost all the people I've seen that disliked the game were either people that played Decker and were annoyed at the lack of things to do, or previous fans of the setting (and there seems to have been a considerable amount of overlap, as if almost all existing fans default to the Decker).
I'm not bothering with the editor, because (although I am a GM for pnp games) I have little interest in it. I have played a few fan made creations, and they've been entertaining (although sometimes buggy as hell).
Regardless, for $20 it seemed to me as a great little tactical RPG with a fascinating setting. I have no issues with the review score, as I imagine there were a few subtleties that passed me by. Very happy with the $20 I spent, and I full intend to get all the DLC they put out for it in future.
If this is the standard of quality we can expect from most Kickstarter games, then I'm feeling truly optimistic about the future of the game industry.