So, semi-inspired by this thread, I thought it would be cool to have a place to just post our character's backstories. Obviously, this is mostly going to be for tabletop games, most of which are going to be RPGs, but I don't think we should limit ourselves to that. Rather, share your backstory in as much or as little detail as possible. Hell, given I've created about seven or eight times as many characters as I've played, don't limit yourself to ones that you've actually thrown in front of the GM/DM.
Some rules to help facilitate:
1) This isn't a place to be critical. Most characters are personal and often intimate for players and writers alike and this should be a safe place for people to post their characters. I don't care if their backstory is virtually identical to Sarah Connor and her name is Tara O'Connor, this isn't the place for that.
2) Provide some context for your character, notably the game system (assuming it's a game) and anything that you think is necessary to understand who your character is in the story.
3) Spoiler tag your narratives if it stretches more than 1.5 your profile bar. This (a) makes the thread a little more navigable and (b) is a good way to separate your story from any set up or commentary you have.
Here's one to start:
Game: Shadowrun (4.0)
Name: Stacy Smith
Occupation: "Mechanic"
General location is the Everett (i.e. a gang-infested squatter-filled district abandoned by the private law enforcement that most cities use) in the Shadowrun Seattle Area, which is a Cyberpunk dystopia. The aim was to create a "base" for the players to use and give a PC a backstory for why she has a home for 6 despite living on her own.
Some rules to help facilitate:
1) This isn't a place to be critical. Most characters are personal and often intimate for players and writers alike and this should be a safe place for people to post their characters. I don't care if their backstory is virtually identical to Sarah Connor and her name is Tara O'Connor, this isn't the place for that.
2) Provide some context for your character, notably the game system (assuming it's a game) and anything that you think is necessary to understand who your character is in the story.
3) Spoiler tag your narratives if it stretches more than 1.5 your profile bar. This (a) makes the thread a little more navigable and (b) is a good way to separate your story from any set up or commentary you have.
Here's one to start:
Game: Shadowrun (4.0)
Name: Stacy Smith
Occupation: "Mechanic"
General location is the Everett (i.e. a gang-infested squatter-filled district abandoned by the private law enforcement that most cities use) in the Shadowrun Seattle Area, which is a Cyberpunk dystopia. The aim was to create a "base" for the players to use and give a PC a backstory for why she has a home for 6 despite living on her own.
Stacy was an engineer who never saw a machine or system she couldn't work with. Cars, HVAC, manufacturing, aircraft; she understood it intuitively and could get pretty much anything working if she could get the parts in. She actually worked for a Megacorp in their maintenance department for years before meeting her husband, Greg, an engineer in the corp's physical plant. They dated, grew close and married, very soon taking their saving to buy a rundown autoshop with a two-story residence up top that they would fix up and quit the Corp. They had 2.5 children in their wonderful little oasis among the slums, fixing peoples cars and becoming the neighborhood repair family as "The Smith Family's Repair Shop." And they lived happily ever after.
Well... that was the story she wanted to tell. Most of it was true, as she was an engineer, met Greg at work, fell in love, married, and bought a place together that they cleaned up so they could start a family. Except their salaries weren't exactly cutting it for buying real estate, even in Everett. She would "get some side work" some nights and weekends to supplement her income. See, being a good engineer doesn't just mean you can fix things, it means you can "fix" things. Her ability to sabotage, particularly in a way that made it relatively easy to pin it as an accident or human error, made her invaluable to the kinds of people who need certain things destroyed or people killed without raising suspicion. She had contacts with a few local fixers and usually did 1-2 jobs a month for a hefty fee for her savings. Her husband thought she was just overcharging rich assholes with more dollars than sense, and companies skimping on maintenance meant a private plane disappearing mid-flight wasn't exactly a rare occurrence.
She kept it up after they bought the place, using the funds from her other work to make the home a bit nicer than it probably could have been otherwise. She didn't have a lot of qualms about it either. It was a job for her and it paid the bills. The autoshop opened and while the income meant less outside work, it also meant more work for her as she was the mechanic while he tried to gin up business. Some of the customers were less than reputable, but a engine crack is an engine crack, and they had better prices and less scruples about who they served. Business picked up at a decent pace and soon she was only doing side jobs to build up their savings once again for when they would have to slow down due to her pregnancy.
Except that day never came. Greg and Stacy had been growing distant and they were getting into fights, after which he'd storm out for a few hours and come back, sometimes drunk, sometimes not. One night he came back with an odd smell on his clothes, familiar but she couldn't quite put her finger on it. She slipped a tracker into his truck one day and followed him with a drone after another fight one afternoon. He passed by the bar and drove straight to a high school, eventually picking up a cheerleader who couldn't have been more than 17; probably a girl with "daddy issues" or some BS like that. She was furious.
They found the wreckage of his truck a few weeks later. He was speeding down the highway when he some some reason drove right head on into an oncoming semi truck. Lone Star informed her that there was a girl in the car who died with him, but she didn't know who she was. The girl's next of kin were notified, the accident report got noted as human error and closed. Her parents and in-laws reached out and gave their condolences. Stacy received a middling sum from their life and car insurance. Stacy dealt with the situation she best knew how: she went back to work.
The Smith Family Repair Shop still manages to bring in a tidy profit, though it's closed on weekends. Gangs agreed to use her as a neutral vendor after a few gang members inexplicably got killed trying to claim her shop as territory, which was followed by a warehouse fire that nearly wiped out another. Rumor has it she has enough plastique under the shop in the pits to take out a city block if they really tried to take her out, though it's never been confirmed and everyone who so much as tries to start trouble around her seems to end up injured or dead by some kind of mechanical failure. Plus, her prices are good, she's relatively fast, and she keeps her mouth shut, so why rock the boat?
The house upstairs practically remains untouched except for the couch, TV, and fridge. The bedrooms on the third floor have a layer of dust in most of them and her trash has quite a few more bottles and take-out containers in it than before her husband died. Stacy herself has gotten colder and it's rare to see her out of her maintenance jumper. Some think she's still working side gigs, but you'd have to find a fixer who can contact her to see if that's at all true. Most people just see her as a widow who couldn't bear to change the name of her shop after her family passed away.
Well... that was the story she wanted to tell. Most of it was true, as she was an engineer, met Greg at work, fell in love, married, and bought a place together that they cleaned up so they could start a family. Except their salaries weren't exactly cutting it for buying real estate, even in Everett. She would "get some side work" some nights and weekends to supplement her income. See, being a good engineer doesn't just mean you can fix things, it means you can "fix" things. Her ability to sabotage, particularly in a way that made it relatively easy to pin it as an accident or human error, made her invaluable to the kinds of people who need certain things destroyed or people killed without raising suspicion. She had contacts with a few local fixers and usually did 1-2 jobs a month for a hefty fee for her savings. Her husband thought she was just overcharging rich assholes with more dollars than sense, and companies skimping on maintenance meant a private plane disappearing mid-flight wasn't exactly a rare occurrence.
She kept it up after they bought the place, using the funds from her other work to make the home a bit nicer than it probably could have been otherwise. She didn't have a lot of qualms about it either. It was a job for her and it paid the bills. The autoshop opened and while the income meant less outside work, it also meant more work for her as she was the mechanic while he tried to gin up business. Some of the customers were less than reputable, but a engine crack is an engine crack, and they had better prices and less scruples about who they served. Business picked up at a decent pace and soon she was only doing side jobs to build up their savings once again for when they would have to slow down due to her pregnancy.
Except that day never came. Greg and Stacy had been growing distant and they were getting into fights, after which he'd storm out for a few hours and come back, sometimes drunk, sometimes not. One night he came back with an odd smell on his clothes, familiar but she couldn't quite put her finger on it. She slipped a tracker into his truck one day and followed him with a drone after another fight one afternoon. He passed by the bar and drove straight to a high school, eventually picking up a cheerleader who couldn't have been more than 17; probably a girl with "daddy issues" or some BS like that. She was furious.
They found the wreckage of his truck a few weeks later. He was speeding down the highway when he some some reason drove right head on into an oncoming semi truck. Lone Star informed her that there was a girl in the car who died with him, but she didn't know who she was. The girl's next of kin were notified, the accident report got noted as human error and closed. Her parents and in-laws reached out and gave their condolences. Stacy received a middling sum from their life and car insurance. Stacy dealt with the situation she best knew how: she went back to work.
The Smith Family Repair Shop still manages to bring in a tidy profit, though it's closed on weekends. Gangs agreed to use her as a neutral vendor after a few gang members inexplicably got killed trying to claim her shop as territory, which was followed by a warehouse fire that nearly wiped out another. Rumor has it she has enough plastique under the shop in the pits to take out a city block if they really tried to take her out, though it's never been confirmed and everyone who so much as tries to start trouble around her seems to end up injured or dead by some kind of mechanical failure. Plus, her prices are good, she's relatively fast, and she keeps her mouth shut, so why rock the boat?
The house upstairs practically remains untouched except for the couch, TV, and fridge. The bedrooms on the third floor have a layer of dust in most of them and her trash has quite a few more bottles and take-out containers in it than before her husband died. Stacy herself has gotten colder and it's rare to see her out of her maintenance jumper. Some think she's still working side gigs, but you'd have to find a fixer who can contact her to see if that's at all true. Most people just see her as a widow who couldn't bear to change the name of her shop after her family passed away.
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