Much of those games were classic arcade games. Mostly explosions or other animations representing sprite death.
But not a single sprite death-blink. At least none that had any emotional investment in them. Being arcade games, the only emotions that I could recall was the need for more credits. Not exactly as visceral as the death animations that had meaning.
Like members of the player party who still had a ways to go before hitting Level 99, but are killed off by the plot in the middle of the game or vaporized by an alien death-ray. Unexpectedly. Those were the most moving moments; when a character I planned to invest some time in to make them stronger is no longer accessible, that was a time when a game could truly "move" a player such as myself.
None of the deaths in the video with the faux-chiptune music were emotional, as most of them were arcade games (and not 8-bit sprites, but anyway... )
The most emotion in arcades games came from the fear of death, not from the actual event of death.
Often I was actually relieved when Sinistar ate my puny ship; no more flying around trying to destroy him, and depending on the quarters in my pocket I can have another go at him. But the core of the experience, and the greatest emotional period was when the player heard "Run, Coward! I hunger!", at least whatever fear a seven year old can have for a talking arcade machine.
Again, the video wasn't very emotional.
Show me Tellah blink out of existence, or Crono dissolved into nothing by a beam of light, and I might have been moved a little if I haven't been so jaded by the brown, gloom, and bloom of the last few years.