Harry Mason said:
xaszatm said:
Harry Mason said:
Uh, D&D perhaps? I'm pretty sure that's just D&D.
And I would never disagree that his games are fun. Mariokart is the fucking best. I play every Zelda game that comes out. But he wasn't accusing people of making un-fun games, he was accusing people of being derivative. And that's no longer a valid critique of him to make.
Exactly where in the 1st Edition of D&D do you get items that give you power ups? You get spells and crap when you level up, but I don't recall getting items that could do shit. You got equipment or gold. Try again.
Power Grip = Spider Climb
Thermal Positioner = Truesight
Seeker Missiles = Magic Missiles
Gravity Boost = Jump Spell
All upgrades you can earn by traveling through a dungeon and leveling up or accruing magic items enchanted with them. AD&D introduced powerful magic items that could enhance a dungeon run. In 1981. A half a decade before the first Metroid.
Metriod is fun, but original? Nope.
Those aren't equipment. Those are level up bonuses. If we want to use such a grand simplifying of ideas in order to make these games seem less original, then NO game has ever been original. NONE. And don't try and be cute and bring up Tim Schaffer again because he's definitely not original of we are using your definition.
xaszatm said:
...So, I just want to be clear here. You are saying Miyamoto is a joke of a director/publisher/producer because, in the last 13 years, the only new IP he created are terrible in your opinion. Well, do you think Tim Schaffer is a joke? No? Why not? After Brutal Legend, he's done nothing but Kinnect tie-ins until he finally did Broken Age. His current project is a godamn remake of Grim Fandago! And yet you praise him like he's the second son! My god, I LOVE Tim Schaffer but you're putting him on way to high of a pedestal if you think that he's this creative master who has been in this slump since the ambitious Brutal Legend until Broken Age.
Here's a list of games that Tim Schafer's studio, and to some degree in each, Tim Schafer himself, has been involved in since Brutal Legend (which came out in 2009, by the way, which is hardly comparable to Miyamoto's 13 year new IP drought):
Stacking
Iron Brigade
Costume Quest
Sesame Street: Once Upon a Monster
Double Fine Happy Action Theater
Middle Manager of Justice
Kinect Party
The Cave
Dropchord
Autonomous
Broken Age
Hack 'n' Slash
Massive Chalice
Costume Quest 2
Spacebase DF-9
That's 3 entirely new IPs every year since Brutal Legend came out, and that's just the stuff I can remember off the top of my head. Double Fine also has one twentieth of the staff and one quintillinth of the financial resources that Miyamoto has at his disposal, and they manage to star in multiple documentaries and have webcomics running at the same time.
...and these are better than Nintendogs and Wii Fit how? No, I want to know! You said that Miyamoto was a joke because he made Nintendogs and Wii Fit. And...Kinect Party and Sesame Street: Once Upon a Monster is better? At least Nintendogs and Wii Fit are actually workable games and not a buggy mess! And even their new IP is, going by your pathetic definition of a good game, are automatically NOT good games. Dropchord is a music based game, it must automatically be just as stupid as Nitnendogs, right? No? Oh, so you are showing favoritism because of a company.
And how is Miyamoto's output any indication of Nintendo's output? Are we going to ignore the new IP's that Nintendo has just because Miyamoto isn't behind the damn chair? Just how important do you think Miyamoto is anyways? Actually, you answer that below, so let's see just how ignorant you truly are in the workings of a company.
xaszatm said:
Also Miyamoto is a joke because he doesn't offer "quality control" to Mario games. Please inform me, which Mario game is terrible again? Is it Mario Kart? Any of the Mario Sports Titles? Just because YOU don't like his games doesn't mean he is creatively bankrupt! Tim Schaffer didn't offer quality control to the Monkey Island Titles, the Star Wars titles (HEY, his name is on one of them, using the way you are placing Miyamoto to blame for every Nintendo game, Tim Schaffer MUST be responsible for every bad Star Wars game), any Kinnect game not made by him, and every adventure game EVER made. Tim Schaffer is CLEARLY at fault here. In case you haven't guessed yet. I'm dripping with sarcasm here.
Well, Miyamoto actually does have a fair bit of pull at Nintendo, where as the Lucas Arts IPs were guarded by a collection of raving madmen. When his IPs started being controlled by other people, Schafer jumped ship and formed his own company. That's because he cares about his creations, not adding another coat of gold to his Mario shaped mansion. So, your sarcastic comparison is pretty weak.
Also, I grabbed Schafer as a random example (granted, one I love). Pretty much any modern indie dev, and some of the AAA ones, makes Miyamoto, and by extension Nintendo, look like fucking jokes. I'm not placing Schafer on a pedestal, I'm just placing Miyamoto where he belongs: A once creative mind turned into a faceless moneymaking drone, devoid of any ability to take risks or continue to create, only to help an out-of-touch company come up with new ways to make money off of the elderly.
I think you are confusing Nintendo and Miyamoto. Now, I'm sure you think you know all about Nintendo politics with you saying Miyamoto controls Nintendo, But...I can't even continue with a straight face, YOU ARE A JOKE IF YOU THINK THIS! Miyamoto is not the head of Nintendo, Iwata is. Miyamoto takes on a supervisor role and has
some push, but Iwata, and especially the tyrant Gunpei Yokoi until his death had WAY more pull than Miyamoto ever had. Iwata is, in fact, more influential than Miyamoto as Iwata still helps with coding and technical details.
In fact let's dissect each piece of insult you used in great detail, shall we?
A once creative mind turned faceless moneymaking drone: Because Nintendogs is more creatively bankrupt than Kinnect Party, amirite? Let's forget that Nintendogs is an EXCELLENT game. Let's just pretend that it's a bad game so you can strut around on your high horse saying how creatively bankrupt a guy is. Because you clearly know what is superior, right?
Devoid of any ability to take risks or continue to create: So...Nintendogs isn't taking a risk? Wii Fit isn't taking a risk? Project Guard and Project Giant Robot isn't taking a risk? NONE of those games play like traditional games. Those, BY DEFAULT, have inherent risk to them. What the living hell is risky to you? A adventure-style visual novel like Broken Age? Oh, for sure THAT'S truly stretching the limits of Tim Schaffer's creative ability. Oh, what's that? He's created creative project as well? Well, no shit, but we're using your "you make one game I see as creatively bankrupt (never mind if it actually is or not), and you are forever a drone" logic here so no, Tim Schaffer...and any developer for that matter, is a mindless hack drone that only produces the safest content possible.
Out-of-Touch company come up with new ways to make money of the elderly: Ah, and here we get to the root of the problem. First off, the Wii was Iwata's idea, not Miyamoto's, but let's pretend that's not true so you can continue your hate campaign against the guy. Secondly, THE WII WAS SUCCESSFUL WITHOUT THE SUPPORT OF THE HARDCORE CROWD. GET. OVER. YOUR. SELF. I get it. You're mad. You thought Nintendo shouldn't have won. The tried to be creative AND took a risk vying for an audience that wan't yourself. You HATED it, and like everyone else, want Nintendo to suffer. Since, they still haven't suffered yet (there's WAY too much money in the bank for Nintendo to be too worried about the Wii U's failure), you are being petty and trying to rewrite history to suite your narrow-minded views on how a video game company works.
So let's see you try and weasel your way out of this.