Uriain said:
I have always wondered why there has never been contextual "angle" applied to fighting games when a large fighter is fighting a small fighter. my "standing punch" should hit a "standing small character" so why not just have it angled down slightly.
Even in games like Soul Calibur which have multi directional attacks (horizontal and vertical) it would make sense that your large character (Asteroth) would still swing at the head/body of a smaller character (yoda)
Its a game its not meant to accurately mimic real life where you would follow someone unless they totally slipped by your attack mainly because you do not have anywhere nearly as much control over your movement as in real life, If all attacks homed in on your opponent it would be a nightmare not to mention the extra animations and changed hitboxes that would be affected if each strike was at a different height and ofc a different distance (unless they distorted the attack).
It may seem weird that you strike above someone which you wouldnt do in real life if they were short (and it is) but thats what happens because each attack has different properties animations and hitboxes they could just extend the hitbox to make it hit smaller characters but that would look really weird as you are hit by an attack that looks like it went above you while changing move properties and animations for almost every character to use against maybe one or two cast members is not really cost effective.
Short characters advantage of being small is taken into account and they are usually balanced accordingly or at least attempted to be while others are just joke characters like servbot or the cat things in SFXTekken yes they may be hard to hit but they have nothing else going for them. V Joe isnt that good in Marvel 3 while Ammy is ok but they arent top characters same with Rocket raccoon thats not to say they cant be played well though its just their height doent give them much advantage. Yoda was just a terrible character in SC4 pretty much like all their guest characters, I love the series but they guest characters have always bugged me.
I cant say I have ever been annoyed at short characters in fighting games it just means you may have to slightly change some of your attacks or adapt your strategy slightly its just adapting to your opponent like always only you make one adaption before the round even begins same if they picked a really big character.
Usually unless they are timy its only high attacks that miss anyway while all mids and lows will still connect and most can still be thrown.. except Yoda because he was a crap character in SC4.