At least 70 - 80% of games could offer the gender choice and it would do nothing or only change things by 2 - 5%. Many games say you need to be male for reasons the game will lay out those games tend to do nothing with the male factor save give him an LI, make him a walking emotional brick, or make him blow up things and kill tons of people so inserting a woman doesn't change anything save LI becomes male unless she is so unchangeable then she becomes best friend to heroine. Many devs like to sight masculinity as a reason but is there no women who have masculine emotional control or wants revenge for dead insert important person? using the same plot line to give a new spin on masculinity as a concept is one I don't think has ever been done and there is no reason save lack of imagination or willingness to think of anything other then male is default and cool while woman is other and what is a woman? that it isn't being done.
More to other things in the article women characters that can't be separated from their plots would actually be Jodi from Beyond 2 Souls and Haunting Grounds you can't change these women to be men without serious overhauls to the plots. Velvet Assassin was based off a real war story (save they added in some fan service) so you can't changer Violet. TR can always become Rick Croft or any of the fatal frame girls could become men but the change here would be less shaking in your boots protagonists as they like to pass around the myth men just aren't scared of ghosts. AC can have hero options, COD, battlefield, Half life, Dishonored, Allan Wake, and more with little to no changes.
" To demand diversity for characters that are essentially blank placeholders is to put way more thought into it than the creator did." So you're saying that they lack imagination when you change the gender and their sound effects so all players who don't want to play generic male but would rather play generic plot as generic female get to suffer for their failure of imagination? Right....sounds very similar to the excuse used in FC4 as they were "inches away" from having a fem co-op option but just were to lazy to get a woman to read the lines on a character they supposedly wanted alot, it was just too much effort to find anyone to read and get into the recording studio so that option and enjoyment is gone for people who appreciate that sort of thing...odd how that keeps happening over the years.
"I don't buy the argument that biological similarities like race or gender strongly affect whether or not the player identifies with a character" You don't really need to buy it because you get to live it. Studies have proven males get more gameplay satisfaction when playing male and women receive less for play a male. Studies show women identify and are more immersed in stories that let them play as women in the worlds they've chosen to enter and men do likewise with men. Studies show men who make women characters do so for a variety of reasons making them an extension of themselves, just to look at their ass, or to add variety to a stale gaming industry so its ok if you don't get it or buy into it many other people don't buy into the idea you need a guy in order to enjoy a world and by not including women option in game after game after game it becomes exclusion on an industry wide scale that is hurting sales and player emotional, psychological, and game world immersion into the titles they play or would've liked to play but didn't due to not having the choice.
More to other things in the article women characters that can't be separated from their plots would actually be Jodi from Beyond 2 Souls and Haunting Grounds you can't change these women to be men without serious overhauls to the plots. Velvet Assassin was based off a real war story (save they added in some fan service) so you can't changer Violet. TR can always become Rick Croft or any of the fatal frame girls could become men but the change here would be less shaking in your boots protagonists as they like to pass around the myth men just aren't scared of ghosts. AC can have hero options, COD, battlefield, Half life, Dishonored, Allan Wake, and more with little to no changes.
" To demand diversity for characters that are essentially blank placeholders is to put way more thought into it than the creator did." So you're saying that they lack imagination when you change the gender and their sound effects so all players who don't want to play generic male but would rather play generic plot as generic female get to suffer for their failure of imagination? Right....sounds very similar to the excuse used in FC4 as they were "inches away" from having a fem co-op option but just were to lazy to get a woman to read the lines on a character they supposedly wanted alot, it was just too much effort to find anyone to read and get into the recording studio so that option and enjoyment is gone for people who appreciate that sort of thing...odd how that keeps happening over the years.
"I don't buy the argument that biological similarities like race or gender strongly affect whether or not the player identifies with a character" You don't really need to buy it because you get to live it. Studies have proven males get more gameplay satisfaction when playing male and women receive less for play a male. Studies show women identify and are more immersed in stories that let them play as women in the worlds they've chosen to enter and men do likewise with men. Studies show men who make women characters do so for a variety of reasons making them an extension of themselves, just to look at their ass, or to add variety to a stale gaming industry so its ok if you don't get it or buy into it many other people don't buy into the idea you need a guy in order to enjoy a world and by not including women option in game after game after game it becomes exclusion on an industry wide scale that is hurting sales and player emotional, psychological, and game world immersion into the titles they play or would've liked to play but didn't due to not having the choice.