- Feb 7, 2011
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I'm torn on whether I should get Doom Eternal. I wasn't hugely impressed by Doom 2016, but I had fun with it. Some of the things that were added to Eternal make me very interested in the game, but there's some stuff that are huge red flags for me because they seem to have doubled down on certain things that I did not enjoy from the previous game.
Here are some gripes that I have with Doom 2016 (in no particular order):
1 - I felt that it took way too long to get double jump, and too long to get your full arsenal of weapons. I enjoyed the game significantly more after the first hell section, and getting the railgun, super shotgun, and gatling gun. It took way too long to get all your weapons, and I felt like some of the early game weapons were totally useless, like the pistol and the energy rifle (forget what it was called, the one that shares ammo with the railgun). I also felt like of the weapon upgrades there was always one that was significantly better than the other. I spent almost the entire game using the following weapons:
Shotgun with explosive upgrade
Machine Gun with micro missile upgrade
Rocket Launcher with remote detonation
Railgun with siege mode
Everything else seemed only situationally useful.
2 - There isn't enough variety in the environments. By the time you finish the first hell section it feels like you've seen everything worth seeing. I got excited during the section where you go to Vega's core because it was a snow environment only to be disappointed when I got dropped into more metal rooms that look identical to the rest of the facility.
3 - It takes too long to start getting boss fights. There's only 3 boss fights in the entire game, and they're all in the last 3 hours. I wish they had more boss fights and spread them out more consistently. It would have improved pacing and given you more variety in the early and middle of the game. 90% of the game is go into room, get locked in room, kill all the demons, rinse and repeat. The game is weirdly back-loaded.
4 - The platforming sections were terrible. The level where you have to climb the argent tower is the worst level in the game.
5 - I wish the game had some actual story in the story. The Doom 2016 lore is pretty fun, and I enjoyed the stuff I read in the codex, but I really hate it when games rely on that to get the plot across (looking at you Bioware). I like more organic "show don't tell" story-telling, which was severely lacking in Doom 2016.
The thing that makes me interested in Doom Eternal is the additional mobility options. The dash, air-dash and grappling hook. I am a huge sucker for good mobility options. It's one of the reasons I really like Shadow Warrior, because of the dashes.
Unfortunately this seems to come with some pretty big trade-offs (for me) in that there's a lot of platforming, huge amounts of ammo scarcity, and enemies that require specific weapon combos, forcing you to use weapons you may not like.
Considering the things I thought were major problems with Doom 2016, would I enjoy Eternal?
And if your name is B-Cell, I have no interest in your opinion.
Here are some gripes that I have with Doom 2016 (in no particular order):
1 - I felt that it took way too long to get double jump, and too long to get your full arsenal of weapons. I enjoyed the game significantly more after the first hell section, and getting the railgun, super shotgun, and gatling gun. It took way too long to get all your weapons, and I felt like some of the early game weapons were totally useless, like the pistol and the energy rifle (forget what it was called, the one that shares ammo with the railgun). I also felt like of the weapon upgrades there was always one that was significantly better than the other. I spent almost the entire game using the following weapons:
Shotgun with explosive upgrade
Machine Gun with micro missile upgrade
Rocket Launcher with remote detonation
Railgun with siege mode
Everything else seemed only situationally useful.
2 - There isn't enough variety in the environments. By the time you finish the first hell section it feels like you've seen everything worth seeing. I got excited during the section where you go to Vega's core because it was a snow environment only to be disappointed when I got dropped into more metal rooms that look identical to the rest of the facility.
3 - It takes too long to start getting boss fights. There's only 3 boss fights in the entire game, and they're all in the last 3 hours. I wish they had more boss fights and spread them out more consistently. It would have improved pacing and given you more variety in the early and middle of the game. 90% of the game is go into room, get locked in room, kill all the demons, rinse and repeat. The game is weirdly back-loaded.
4 - The platforming sections were terrible. The level where you have to climb the argent tower is the worst level in the game.
5 - I wish the game had some actual story in the story. The Doom 2016 lore is pretty fun, and I enjoyed the stuff I read in the codex, but I really hate it when games rely on that to get the plot across (looking at you Bioware). I like more organic "show don't tell" story-telling, which was severely lacking in Doom 2016.
The thing that makes me interested in Doom Eternal is the additional mobility options. The dash, air-dash and grappling hook. I am a huge sucker for good mobility options. It's one of the reasons I really like Shadow Warrior, because of the dashes.
Unfortunately this seems to come with some pretty big trade-offs (for me) in that there's a lot of platforming, huge amounts of ammo scarcity, and enemies that require specific weapon combos, forcing you to use weapons you may not like.
Considering the things I thought were major problems with Doom 2016, would I enjoy Eternal?
And if your name is B-Cell, I have no interest in your opinion.