Bull.crap.Kaanyr Vhok said:Now you are just trolling
real complicated
That screen only shows the tactics menu and you know it.
[/spoiler]
What are those three icons beside the unarmed button? THEY NEVER TAKE THE TIME TO TELL YOU ANYTHING. But sure, calling someone a troll is probably the only thing you can fall on in face of an actual debate.
[quote]
Wow funny troll too
[/quote]
"Oh boy, seeing as i have no point or argument to bring forth, ill just call him a troll!"
Tedious =/= depth. This is not something that gives the gameplay more depth or challenge, it only wastes one time with tedious precision. That is not the point of BGII's gameplay, it is a design-flaw.
[quote]
Maybe you arent trolling. You come off as someone who dloaded the game on gog to see what it was cracked up to be, was slapped in the face with actual gameplay and depth and didnt recover.[/quote]
CIV5 has deep gameplay, BGII has deep gameplay to an extent. What brings down the point of BGII's gameplay (that is, depth) is tediousness and unnecessary menu-surfing (such as in the case of memorizing spells). More menus =/= depth, adding 3 more hoops to jump through (in case of item-information or learning new spells) does not make it deeper, it only makes it more tedious. What is the point of having all these factors when you do not explain how they work?. Depth is something that is accomplished by having additional factors that determine the outcome, such as in the case of DA:O. In DA:O (talking about weapons) you had weapon speed, armor penetration, attribute modifier, critical chance and damage. All of these factors made success a task of not rabid button-mashing, but careful consideration into the numbers and stats of your weapon, that is calculation. All of this flowed together smoothly as all of it was self-explanatory and explained to you. There was no excessive menu-surfing and/or tedious gameplay elements (such as the small selection area). BGII tried to have deep gameplay but its plans fell apart due to the aforementioned problems.
[quote]
RTFM
BG 2 has a 260+ page one. Play BG 1 first. The interface is not hard to use and 2nd edition D&D is really not that technical. BG is built from a realtime strategy engine. It gives you a lot of options. If you dont know what they are RTFM. Buy the game on amazon. Dont just dload the demo.[/quote]
The mere suggestion that one needs supplementary material or knowledge of other games to enjoy it shows that they failed. It is the same reason why one judges movies on its own merit, but not on the merit of supplementary material. If you take the time to include a system such as 2nd edition DnD into the game, explain it to those who are not familiar with said system. To forgo any explanation is laziness on the developers part.
Next time, if you have no valid point or argument to bring to the conversation, then stay out.
What are those three icons beside the unarmed button? THEY NEVER TAKE THE TIME TO TELL YOU ANYTHING. But sure, calling someone a troll is probably the only thing you can fall on in face of an actual debate.
[quote]
Wow funny troll too
[/quote]
"Oh boy, seeing as i have no point or argument to bring forth, ill just call him a troll!"
Tedious =/= depth. This is not something that gives the gameplay more depth or challenge, it only wastes one time with tedious precision. That is not the point of BGII's gameplay, it is a design-flaw.
[quote]
Maybe you arent trolling. You come off as someone who dloaded the game on gog to see what it was cracked up to be, was slapped in the face with actual gameplay and depth and didnt recover.[/quote]
CIV5 has deep gameplay, BGII has deep gameplay to an extent. What brings down the point of BGII's gameplay (that is, depth) is tediousness and unnecessary menu-surfing (such as in the case of memorizing spells). More menus =/= depth, adding 3 more hoops to jump through (in case of item-information or learning new spells) does not make it deeper, it only makes it more tedious. What is the point of having all these factors when you do not explain how they work?. Depth is something that is accomplished by having additional factors that determine the outcome, such as in the case of DA:O. In DA:O (talking about weapons) you had weapon speed, armor penetration, attribute modifier, critical chance and damage. All of these factors made success a task of not rabid button-mashing, but careful consideration into the numbers and stats of your weapon, that is calculation. All of this flowed together smoothly as all of it was self-explanatory and explained to you. There was no excessive menu-surfing and/or tedious gameplay elements (such as the small selection area). BGII tried to have deep gameplay but its plans fell apart due to the aforementioned problems.
[quote]
RTFM
BG 2 has a 260+ page one. Play BG 1 first. The interface is not hard to use and 2nd edition D&D is really not that technical. BG is built from a realtime strategy engine. It gives you a lot of options. If you dont know what they are RTFM. Buy the game on amazon. Dont just dload the demo.[/quote]
The mere suggestion that one needs supplementary material or knowledge of other games to enjoy it shows that they failed. It is the same reason why one judges movies on its own merit, but not on the merit of supplementary material. If you take the time to include a system such as 2nd edition DnD into the game, explain it to those who are not familiar with said system. To forgo any explanation is laziness on the developers part.
Next time, if you have no valid point or argument to bring to the conversation, then stay out.