Its more like Sid Meier's Ace patrol and Ace patrol pacific. Both of those are fun games that you can play for short while. Not everything has to be huge and complex to be fun.Jandau said:Wait, so it's even more simplified when compared to Civ 5 and Beyond Earth, which are already simplified compared to earlier Civ games, which weren't the most complex games to begin with? I'm all for streamlining stuff, but it sounds like it's getting too stripped down and bare bones at this point...
No, not everything has to be, of course. Also, Starships is releasing at a fairly low $15 price point, which should also be considered. However, I personally have a minimum level of complexity required when it comes to strategy/tactics games, below which I simply don't have fun with them, and I know I'm not the only one. So if the game is being simplified even further compared to other Firaxis titles, it's something to bear in mind...albino boo said:Its more like Sid Meier's Ace patrol and Ace patrol pacific. Both of those are fun games that you can play for short while. Not everything has to be huge and complex to be fun.Jandau said:Wait, so it's even more simplified when compared to Civ 5 and Beyond Earth, which are already simplified compared to earlier Civ games, which weren't the most complex games to begin with? I'm all for streamlining stuff, but it sounds like it's getting too stripped down and bare bones at this point...
YAY! I CAN QUOTE PEOPLE AGAIN!!Kahani said:I first learned to play Civilisation when I was 8. It's fine not to enjoy that sort of game, but anyone who has genuine trouble understanding how to play it has serious issues.
Other than that, it sounds reasonably fun but much more comparable with any number of existing space-4X games than with Civ. Basic planet management with simplified resources rather than having to manage everything in detail, with most important gameplay coming from what you do with your spaceships? MOO, GalCiv, Sword of the Stars and Endless Space are all wondering why they weren't mentioned at all.
I'm reasonably excited for it as well, even though I liked MOO3 and have had more recent games like those I mentioned in the mean time. A well made space 4X is always good, and given that every Civ game has also been good this one looks like it's in good hands. I wasn't meaning to criticise it by saying it seemed similar to those other games, I was just surprised that they weren't mentioned at all. How exactly does an article about an upcoming space 4X game manage to compare it to Magic the Gathering and XCOM, but not mention a single other game in the same genre?Demagogue said:Ahem... Actually one of my coworkers is extremely excited for it, for the sole fact that it will hopefully be a new MoO since as far as he was concerned MoO3 was a flop.
Ahhh... and yeah I agree it definitely has more in common with the ones you listed. (which I have all but sword of the star.) And that was the somewhat the point of my first comment, I have absolutely no worry about Firaxis' ability to put out a quality game in Starships, I'm just surprised that if it is coming out March 12th, 2015 that I can't find it anywhere to pre-order or follow is all. Firaxis is one of the few developers I'll still pre-order games from because I trust them. I still have seen very little info on the game.Kahani said:I'm reasonably excited for it as well, even though I liked MOO3 and have had more recent games like those I mentioned in the mean time. A well made space 4X is always good, and given that every Civ game has also been good this one looks like it's in good hands. I wasn't meaning to criticise it by saying it seemed similar to those other games, I was just surprised that they weren't mentioned at all. How exactly does an article about an upcoming space 4X game manage to compare it to Magic the Gathering and XCOM, but not mention a single other game in the same genre?
Did you catch the gameplay preview that Firaxis and Sid Meiers' did the other day? I want to say it is on the Civilizations channel they run on YouTube. (I'd like it but YT is monitored at work)MoltenSilver said:When the announcement first came out for this game, my immediate question was "Ok, how are you going to be better or at least different than Galactic Civilizations?" I was hoping this would shed some light on it, and it does sound like there are maybe going to be differences in the combat and that shore-leave mechanic, but on the other hand the simplified resource management has me a bit weary. Hopefully in the future some preview or demo will come out that gives me a clearer answer to my question.
Actually, they're running a stream right now, with Quill18 from youtube. Firaxis have recently really gotten into streaming stuffDemagogue said:Did you catch the gameplay preview that Firaxis and Sid Meiers' did the other day? I want to say it is on the Civilizations channel they run on YouTube. (I'd like it but YT is monitored at work)MoltenSilver said:When the announcement first came out for this game, my immediate question was "Ok, how are you going to be better or at least different than Galactic Civilizations?" I was hoping this would shed some light on it, and it does sound like there are maybe going to be differences in the combat and that shore-leave mechanic, but on the other hand the simplified resource management has me a bit weary. Hopefully in the future some preview or demo will come out that gives me a clearer answer to my question.
Learn how to play? Sure.Shamanic Rhythm said:Wait, since when is Civ a really complicated game? Most people could probably learn it within an hour.
Having more rules, units and "options" doesn't make a game more complex in and of itself because in most cases these options simply end up eclipsing each other resulting in nearly no net complexity. To put it another way, chess has six pieces each with a distinct set of rules and a single objective. It is a sufficiently complex game to keep people interested in it and the study of it for roughly a thousand years, and building an AI to win a game that simple against a master level human opponent has cost millions of dollars.Jandau said:I personally have a minimum level of complexity required when it comes to strategy/tactics games, below which I simply don't have fun with them, and I know I'm not the only one. So if the game is being simplified even further compared to other Firaxis titles, it's something to bear in mind...