Obligatory Silent Hill 2 fan. I'm stating this so you know where my sensibilities lie. I'm not there for pure shock value. I like the unsettling feeling of "This is all Wrong".
The first time I came up on Pyramid Head just staring at me, I couldn't comprehend it. It wasn't attacking me. But it was noticing me. It was studying me. Why? The sickness of just shooting an invisible being that did nothing wrong and people enjoying it. The theories and concepts that you can still argue to this day. Laura is my biggest one. It is inconceivable to me that a woman who had even a tiniest bit of hope while dying would keep it from her husband.
It does not make sense to love Laura so much that she wished to adopt her, but never mention her once. It makes me consider Laura as an unreal entity, created to torment James. Part family he'll never have, part displaying the selfishness he exuded during Mary's illness. And that made me question everything more.
Again, I say this to give my opinion on how I feel about those after 3.
Item management and power hits aside, I think the Room suffered from a nothing Protagonist. It had quality ideas, but more than a few misses. The Villain's obsession with Townshend's apartment is... something. It essentially had the frame work right, but the details didn't hit home for me.
Origins wasn't necessary. That's the only thing I felt while dealing with it.
Shattered Memories plays you while you play it. I loved that idea. Unfortunately, I do not like games that say "No, you're helpless". Part of the thrill for me are choices. Figuring out if I have to deal with this next encounter and if it will cost me if I am wrong. And while Puzzle Solving is an integral part of Survival Horror, it's like that for a reason different than just tradition. If your available slots are filled with key items, that means less chances for you to have a healing item or extra bullets that you could rely on if you're a terrible shot.
Just saying "Oooh, the sacred forces of unknowable power just like to mess with you... oooooooooh!" and putting it in a game seems dumb. And yes, I know. After you find out the reveal of Shattered Memories, you know that sacred forces of unknowable power aren't there to mess with you. But that's just a blanket statement for how I feel. But even though I don't like helpless game play, Shattered Memories is the game that gets it the most.
Homecoming... I liked nothing about it.
And Downpour.
I just have to say it's unfocused. It's trying to do so much. GTA-Haunted House edition probably could work, but this wasn't the way. For me, being unnerved is more wondering how am I going to survive what's going to happen next. It is not looking for something to do next. Exploration is the actual antithesis of what it takes to bring out fear because you need to be brave to explore. Reading about messed up things that happened in this area in a video game doesn't frighten me.
And if you're a goody-two shoes like me, you're left wondering why did Silent Hill even call Murphy. Is the town just calling for people who are mildly depressed now? Does the town now just look for people who made a few mistakes in their lives and go "Eh, you'll do"?
And the enemy design... Wow. Just wow.
Can not recommend this one.