That's really the main problem. The people who actually understand games are beholden to people who don't, who just so happen to have all the money. Venture capitalists and bankers who see video games as the 'next hollywood', a ripe new field to make money in.DVS BSTrD said:I'd be amazed if anyone in EA's management has even seen someone play a videogame outside of creating trailers.
Despite being critically acclaimed and selling millions of units, Tomb Raider could be considered a failure for not hitting targets. It's madness, sheer madness.DVS BSTrD said:And of course, they want their investment to be "safe," in either they'll only push buttons that everyone is already used to pushing, or that there is not no way those evil pirates can take our profits. And of course for any game to even be noticed it HAZ to have ridiculously bloated budget and sell MILLIONS of copies in the first week.itsthesheppy said:That's really the main problem. The people who actually understand games are beholden to people who don't, who just so happen to have all the money. Venture capitalists and bankers who see video games as the 'next hollywood', a ripe new field to make money in.DVS BSTrD said:I'd be amazed if anyone in EA's management has even seen someone play a videogame outside of creating trailers.
Captcha: Describe this brand (People) with any words
Answer: soylent green
I've been saying this for a while now, but it is nice to see that someone with a lot more visibility and clout than me now shares the same opinion.Yahtzee Croshaw said:Certainly I'm of the opinion that the triple-A industry is not sustainable in its current form...
Yes, that's exactly what happened. To every dev house EA has ever bought. The original team gets fed up and leaves, and EA just hires new guys to replace them until the new team is so far removed from the original that it can't do its job anymore and they collapse. Rinse, repeat. You can see this happening with Bioware right now.Darth_Payn said:Yahtzee hit it out of the park here. The way he described it, this current SimCity is meant to be a reboot of the series, isn't it? Not that there was any continuity present. EA totally dropped the ball by making the online component the focus instead of an optional feature. Did everybody who worked on the original Sim-whatever games and knew what made them fun to play leave years ago?
captcha: minty fresh
If that's what game publishers think by naming their games with the same titles as their originals, they should think again.
This is what makes me mad. I think there are good ideas in there somewhere that could've worked if the execution was done well, but the developers of the game sound like they went into it backwards - as Yahtzee suggests - and the end result is a game where the focus is entirely lacking in what people actually want from a SimCity game. I can't judge the quality of the game itself - I haven't bought the thing, and have no plans to after the reviews were so bad - but as a fan of some of the previous entries in the series, EA and Maxis have just turned me right off the franchise.thaluikhain said:Hmmm...I can get behind the "my town" thing, but being able to interact with others is sorta cool.
OTOH, they could have just made that an option, rather than a focus.