Comparing car theft to video game theft is a silly argument.
Its accepted that there are some differences:
-When you steal a car the owner loses it, when you steal a game the owner does not.
-When a car is stolen there is a value lost to the producer because that car is unable to be sold, in a video game it is still sellable.
So in that regard I'm accusing you of making terrible metaphores.
Looking back at your "anti-piracy" bias, it was a jab you put at the end of you news post to further your own personal opinion.
An opinion that you have yet to justify with anything other than "its stealing" and a false metaphore.
The facts are that when somebody pirates a game, they get to play all or part of what that games has to offer without supporting the company. But the major differences lie in that in the situation the player never intended to buy the game, no actual loss was incurred by the company.
Infact, you could argue (and many have) that the company actually gains in this situation because their product is now being played and their brand/game is being established. People who wouldnt normally be introduced to their product are now being introduced, and because of the p2p nature of piracy the company pays nothing for the distribution if the game.
Imagine now, 5 years down the road that same 15 yearold kid is now 20, and has enough money to buy games. So, being that hes a fan of Sims 1 and Sims 2, and now that he has a job, and can afford to just go pick the game up, he grabs the Sims 3 rather than another game because he is familiar with the game.
In this situation the company has incurred a profit because of piracy.
Now, what we cannot find, is the magical numbers that tell us just how many people pirate the game who never would have bought it, people who bought something because of something they pirated, or sales lost because a customer who would have payed pirated.
We don't know those numbers. Nobody does.
So to say piracy is bad for financial reasons is faulty logic.
Now if you are to further explain that theft is the result of loss.
In this situation we aren't even sure a loss in incurred, which means we have to be unsure if this is actually theft if we are to follow the traditional meaning of theft.
So you can see that it all hinges on the lack of our ability to determine if piracy actually does damage, because it has the potential for both good and bad, and we have absolutly no way to determine that magical ratio at this time.
Furthermore if we are to say "well why doesn't the industry see it this way?" I can tell you very easily why.
Imagine two situations here.
A)Piracy hurts the companies
- The company negate losses by increasing prices or alternate revenue methods.(such a extra cost tacked onto games to cover losses such as what is done with mp3 players to help deal with the lost revenue to music producers)
B)Piracy helps the companies.
- The company gets to increase their profits buy adding additional costs onto items labeled as the "piracy cost"
As you can see, by saying "its hurts us" the industry gets to make more money, regardless of the effect of piracy. So from their angle it doens't matter, either way if we say it matters, there is money to be made (see music industry).
So when you blindly support the idea that piracy is bad many people miss our on this large, glaring piece of information nobody has. A piece of information which is pivotal to the financial and ethical arguments.
This is why I personally refuse to pass judgment on piracy, as the gains/losses cannot be accurately measured and in either situation large companies like EA stand to gain from claiming it hurts them.