It's a shame that people generally only look at the surface of things and quickly jump the gun into their black and white camps (this goes for both sides btw, SJW's do it too *gasp*) but we are a species of extremes because fuck middle grounds.
I tend to agree with Jim on a 75/25 split and the "all violence, all the time" AAA attitude does need a looking into. I'm one of those with a controlled violent streak that sits under the surface (a by-product of a violent nature/nurture upbringing) and killing shit in vidya REALLY is quite cathartic but even I get rather bored when the only solution in games is to kill everything. There's some AAA games that offer an alternative some of the time, but it's rare to be given that option and usually just as rare within those games. You're still killing everything most of the time.
As far as AAA is concerned, I think the only viable solution is to offer more options/variety in conflict resolution. Give people a choice to play it as violent as they want or as amicably as possible, I couldn't see a completely nonviolent AAA making it's budget back let alone being successful.
As for turning Link into a female, I can't really speak specifically on that with any kind of authority as I'm not a fan of Nintendo's IP's but I don't agree with retconning just for the sake of "muh diversity" when they could just as easily create a new female character and give people a choice to play as a male Link or the new female hero.