Mike Kayatta said:
Bartholow puts a lot of stock in the fact that a woman, not a man, was the one who handled the animations. "She intentionally lavishes attention on the breasts herself because she thinks it's cool," he explained. "All the people who seem bothered by it are guys. It's a weird chivalry intent thing that's sort of misplaced and maybe shallow, even, because they see breasts and panty flashes and they go, that's sexist, but I've yet to meet a woman who has complained about it. They're over-thinking it."
It doesn't sound like that to me. It seems like he's just saying it because it's true, and because it works. People stop complaining afterward, and he'd been using other arguments beforehand, so why not stick with this one when need be?
Mike Kayatta said:
Personally, I think some of Bartholow's arguments are weak, but the better question is, does he need to be making them in the first place? If you're going to design a game starring nothing but cute girls in revealing outfits, you need to be prepared to own it, not justify it. Skullgirls isn't the first game to feature big-breasted women, and certainly won't be the last.
Wait, what? I'm...not sure how that's supposed to work. Does he "own it" by nodding and saying, "Yes, it is sexist, but I like boobs more than I dislike sexism"?
He's not saying the game is any different than what we see: he's refuting a claim about his (and the entire team behind the game)
intentions in making the game. Being accused of any sort of 'ism' isn't a laughing matter. Why shouldn't be be allowed to give a rebuttal? And a damn good one at that, frankly.
Mike Kayatta said:
What do you think Escapists? Based on what you see in the trailer, do you agree that the game looks like nothing more than offensive fan service?
Leading the witness!
More seriously, though, that really is a pretty leading question. If your final prompt is "do you agree that the game looks like nothing more than offensive fan service?" it seems clear what your take on the article is.