SkyNet mod

Ganpot

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Aug 16, 2011
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Disclaimer: I'm fairly certain that this thread isn't in the wrong place or against the Escapist code of conduct. Please inform me if these beliefs are incorrect.

First of all, hello. I'm a pretty hardcore lurker around here (I check for news stores almost daily). I'm also the lead writer of SkyNet, a multiplayer mod for Skyrim. I'm starting this thread for two reasons: our group needs more volunteers, and I want to answer any questions people might have concerning us. Our website is found here: http://virtual-asylum.com/ (if you are wondering why our mod team has an official name in addition to the project name, the answer is that we like to be semi-professional in approach).

Before I do anything else, I should get something out of the way. Some of you have probably heard of SkyNet before. We used to be partnered with Skyrim Online and Tytanis (http://forums.nexusmods.com/index.p...kyrim-online-and-skynet-announce-cooperation/, but that arrangement ended messily shortly after it formed. In the aftermath SkyNet was accused of many things, including stealing money and assets from Skyrim Online. I don't want to delve too deeply into the past for fear of restarting old arguments, so I will simply say that Skyrim Online and SkyNet came to an agreement and mutually agreed to cease hostilities (although we are still rivals).

If you choose not to belief me, that is fine. But I should point out that the Skyrim Script Extender team (SKSE) has also refused to work with Skyrim Online. Their latest license text document reads
These notes apply to all of the files in src/skse:Due to continued intentional copyright infringement and total disrespect for modder etiquette, the Skyrim Online team is explicitly disallowed from using any of these files for any purpose.
Now then, about SkyNet itself. We intend to fully convert Skyrim from a single-player experience into an MMO. This includes skill-based PvP (both tournaments and open-world raids), group dungeons, an overhauled economy, overhauled combat and skills, a new UI, a completely new story, and new PvE factions. More detailed information is available on our website, but I will supply the basics here. Our plan is to include a main storyline around twice the length of Skyrim's, and 6 full factions with their own quest-lines. Lastly, our project is completely open-source, which means players will be able to download custom servers if they so choose.

The main story revolves around the war between the Aldmeri Dominion and the Coalition (comprised of the Empire and Stormcloaks), which takes place 10 years after vanilla Skyrim. Player may join factions including the Dark Brotherhood, Thieves Guild, Mages College, Companions, Bloodfang (a werewolf splinter group from the Companions), and Worm Cult. Each faction will be extremely different thematically. Each Daedric Prince will also have a small cult, which will serve to spice up gameplay so that things don't becomes too tedious.

You might wonder why SkyNet would be necessary when an official MMO (The Elder Scrolls Online) is being developed by a professional studio. Well, from what we have seen, The Elder Scrolls Online will play very similarly to most MMOs: from a third person perspective and utilizing a hot-bar system. We want to preserve the immersion found in the main Elder Scrolls series by keeping our game 1st person and with a minimal UI.

At the moment, we plan to offer a stand-alone arena pvp mode to build support and help us recruit new members. To further this aim, we are most looking for experienced C++ programmers and Papyrus scriptwriters, as well as animators. Further down the line, we will have more need of 2D and 3D artists, voice actors, writers, and level creators. You can find some demonstration videos of our efforts so far right here: http://www.youtube.com/user/skynetofficialdev

So, does anyone have any questions or thoughts? I can go into greater detail if anyone wishes.