Skyrim 1.4 Patch and Creation Kit Are Coming Soon

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Skyrim 1.4 Patch and Creation Kit Are Coming Soon


Bethesda is currently testing the Skyrim 1.4 patch on all three platforms, while the Creation Kit and Steam Workshop should be ready for public launch by the end of the month.

Whether you love it or hate it, there's one thing about Skyrim [http://www.amazon.com/Elder-Scrolls-V-Skyrim-Xbox-360/dp/B004HYK956/ref=sr_1_1?ie=UTF8&qid=1327023916&sr=8-1] we can all agree on: it's a mess. It's not as much of a mess as it was on launch day but in the finest tradition of Bethesda open-world RPGs, after three major updates it's still riddled with bugs. Props to the team for not giving up, though, as the 1.4 patch is in the pipe and just about ready to bring us a whole pile of fixes.

The update is currently in testing, with hopes that it will be finalized and submitted to Microsoft and Sony for certification next week. The PC update will be released as optional beta versions through Steam as an "extra safety check" before it's rolled out to everyone; further details on how exactly that system will work should be revealed soon. The Creation Kit and Steam Workshop are also just about ready for a public release that's expected to happen sometime near the end of the month.

Here's what's being fixed:

NEW FEATURES


Skyrim launcher support for Steam Workshop (PC)


BUG FIXES


General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player's home
Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks


QUEST FIXES


The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
"The White Phial" will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where "Dampened Spirits" would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
Fixed numerous issues with "Blood on the Ice" not triggering properly
In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

That's a lot of good stuff. "Echoing what we said back in December, we'll continue to look into issues that are being reported and subsequent updates will follow," Bethesda said. "You have all supported Skyrim in a huge way, and we'll be supporting all of you, and continue to make the game better."


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Ldude893

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Apr 2, 2010
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The day the kit comes out, some mad brony will start creating a detailed replica of Equestria complete with every location in the show.
And it will be awesome.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
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Oh goody, can't wait for someone to make a Thor mod so I can use a hammer to fly around the map. I'm assuming one doesn't exist yet as I haven't found one.
 
Apr 28, 2008
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Glad they're doing a beta of the test on the PC. Of course, I'll still set Steam to not update. Because I just want to be safe.

Unless Steam decides this update is SO IMPORTANT that it forces it through no matter what. Like it does with half the games I have "don't update" on.
 

Spectrum_Prez

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Aug 19, 2009
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There seemed to be a lot of quest issues in this game where visiting a location and picking up an item screwed up the quest if its given by an NPC elsewhere. That didn't seem to be a massive problem in either Oblivion, Morrowind, or FO3, so I'm curious what went wrong.

Also, yay, Construction Kit!
 

praetor_alpha

LOL, Canada!
Mar 4, 2010
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I hope I can drop the dozen or so essential items stuck in my inventory for quests that were completed forever ago. I still have that Elder Scroll; I guess I'll have to keep burning my eyes out with it.
 

Nouw

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Mar 18, 2009
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Going to be looking forward to this, who knows what genius modders can do? A pity school starts soon.
 

Nooners

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Sep 27, 2009
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Creation Kit AHOY!!! Let the epic quest mods commence! My requests:

An intensely deep, character-driven companion quest. (Like "Ruined-Tail's Tale", an Oblivion mod)
A massive home with at least 25 mannequins. And 50 weapon displays/mounts.
Big epic quest ending with a mano-a-mano fight against a Cthulu-thingy.

And probably some other things. Don't know what yet.
 

thisbymaster

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Sep 10, 2008
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Yay, now to let me dump this gear from quests I completed ages ago. Also can we get quest markers on the unusual stones?
 

cthulhumythos

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Aug 28, 2009
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Awesome! they addressed all the quest glitches i've encountered! Now i can finally use keening and live out of windhelm!

(also an item of small note: i was playing some morrowind, and the naked nord north of caldera says he's from windhelm)
 

Druyn

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May 6, 2010
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praetor_alpha said:
I hope I can drop the dozen or so essential items stuck in my inventory for quests that were completed forever ago. I still have that Elder Scroll; I guess I'll have to keep burning my eyes out with it.
Go to the orc librarian guy in the College of WInterhold, he'll buy it from you for a good amount of gold. This I found out completely by accident, with no guidance or mention provided by the game, with several dozen still useless former quest items.
 

quiet_samurai

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Apr 24, 2009
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What about...."arrows will disappear from your face" patch?

Seriously, my main has had a damn glass arrow, which entered just above the left eye and comes out below the right ear lodged in his head FOREVER! I have even tried changing clothes and everything.
 

cthulhumythos

New member
Aug 28, 2009
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quiet_samurai said:
What about...."arrows will disappear from your face" patch?

Seriously, my main has had a damn glass arrow, which entered just above the left eye and comes out below the right ear lodged in his head FOREVER! I have even tried changing clothes and everything.
I had the same problem. What you need to do is put arrows away in a container and that'll make it disappear.
 

Schmittler

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Aug 4, 2010
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Andy Chalk said:
Skyrim 1.4 Patch and Creation Kit Are Coming Soon


Whether you love it or hate it, there's one think about Skyrim [http://www.amazon.com/Elder-Scrolls-V-Skyrim-Xbox-360/dp/B004HYK956/ref=sr_1_1?ie=UTF8&qid=1327023916&sr=8-1] we can all agree on: it's a mess.
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This little sentence has a minor error with "think" instead of "thing".

OT: Good to know some fixes are coming out. As buggy as Bethesda's games tend to be, the reason I'm alright giving them a break is because there is just so much content.
 

Zaydin

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Mar 2, 2009
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I hope they fix the bug affecting the cure for lycanthropy; it won't trigger for me, even though I have the witches head in my inventory.