Ok, so I know I'm a little late to the party, but I got Skyrim recently and just wanted to weigh in on the killable children mods.
I think the moral issues should be considered, and it is exactly FOR the morals that I think children SHOULD be killable. Sure, you'll have your wave of people playing a super evil bastards who wipe out entire towns (and with the killing kids mod, ENTIRE towns), which is fine, because that's the character they're role-playing as.
But the morally outraged out there seem to think that this the only reason that people would want a killing kids mod installed. You want to know why *I* want a killing kids mod installed?
To add some realistic accountability.
Imagine, if you will, a scenario where a dragon attacks Riverwood (Still early game for me, so this is the only town I know of that doesn't exit the main world). You're all like, "Heck yeah! Kill that sucka!' You're firing off massive lightning spells like a boss, and take that ugly lizard down.
After the chaos has died down, you realise that some stray fire from your spells has hit, and killed, the blacksmith's daughter. You know it was you, because it was a fire-breathing dragon, and she has clearly died from lightning-related injuries.
Oh god....what have I done? I should have been more careful! I was trying to protect the town, and now look what I've done...
As I'm playing a fairly righteous character at the moment, THAT would be my reaction. The reaction, I'm sure, that most heroes in Skyrim, or anywhere.
Or perhaps, you didn't kill the dragon quickly enough, and the dragon ate her. There's a multitude of reasons that would have the same emotional reaction.
Maybe the town would be in mourning thereafter for a full in-game year, with the townspeople wearing only black and generally being sad. Perhaps the game would then place a small memorial shrine within the blacksmith's house, and every time you spoke to the blacksmith, or entered his home, you'd be reminded either of what you'd done, or what you failed to do. Which would add another beautiful layer to an already incredibly deep game.
Accidents happen, and THAT'S why the morally outraged should chill out, or better yet, have killable children as a vanilla feature. To NOT kill children.
I know that this topic is probably overdone, and I'm probably not making a point that hasn't already been made, so feel free to let this thread die. I just wanted to have my say, and share some thoughts.
TL;DR? Not all of us want killable children to be evil psychopaths. Now go read it, lazy.
I think the moral issues should be considered, and it is exactly FOR the morals that I think children SHOULD be killable. Sure, you'll have your wave of people playing a super evil bastards who wipe out entire towns (and with the killing kids mod, ENTIRE towns), which is fine, because that's the character they're role-playing as.
But the morally outraged out there seem to think that this the only reason that people would want a killing kids mod installed. You want to know why *I* want a killing kids mod installed?
To add some realistic accountability.
Imagine, if you will, a scenario where a dragon attacks Riverwood (Still early game for me, so this is the only town I know of that doesn't exit the main world). You're all like, "Heck yeah! Kill that sucka!' You're firing off massive lightning spells like a boss, and take that ugly lizard down.
After the chaos has died down, you realise that some stray fire from your spells has hit, and killed, the blacksmith's daughter. You know it was you, because it was a fire-breathing dragon, and she has clearly died from lightning-related injuries.
Oh god....what have I done? I should have been more careful! I was trying to protect the town, and now look what I've done...
As I'm playing a fairly righteous character at the moment, THAT would be my reaction. The reaction, I'm sure, that most heroes in Skyrim, or anywhere.
Or perhaps, you didn't kill the dragon quickly enough, and the dragon ate her. There's a multitude of reasons that would have the same emotional reaction.
Maybe the town would be in mourning thereafter for a full in-game year, with the townspeople wearing only black and generally being sad. Perhaps the game would then place a small memorial shrine within the blacksmith's house, and every time you spoke to the blacksmith, or entered his home, you'd be reminded either of what you'd done, or what you failed to do. Which would add another beautiful layer to an already incredibly deep game.
Accidents happen, and THAT'S why the morally outraged should chill out, or better yet, have killable children as a vanilla feature. To NOT kill children.
I know that this topic is probably overdone, and I'm probably not making a point that hasn't already been made, so feel free to let this thread die. I just wanted to have my say, and share some thoughts.
TL;DR? Not all of us want killable children to be evil psychopaths. Now go read it, lazy.