I want throwing weapons also.Secret world leader (shhh) said:1) The ability to throw weapons, imagine seeing a bandit flee and then just throwing an axe into his back or, if you had the stamina, a fucking warhammer.
It seems to me that Bethesda did the first part, removing some of the weapon types, without delivering on the second part, making the remaining weapons more detailed and specialized. The melee weapons in Oblivion and Skyrim are all essentially the same stick with varying power:speed ratios attached.SajuukKhar said:I find it funny that people spent so much time bitching about how useless the Crossbow, Spears, and throwing weapons, were in Morrowind, and how they would rather prefer Bethesda remove them to make the other weapons more detailed/specalized... and yet... when Bethesda did just that.... people created MASSIVE shitstorm over Bethesda "dumbing down' the game.
I'm using that metaphor from now on.Boudica said:It's like a pissing contest if the piss was how hardcore you are and the distance was the size of your... devotion to the game...hazabaza1 said:Man, this Fanbody slap-fight is fun. Grab the popcorn, guys.
OT: Just make everything a bit more polished I guess. Add in a dodge mechanic too, make combat more reflex based, similar to Dark Souls.
I dunno, most of the stuff I would want fixed can be done with mods I guess.
And this would be badass as fuck, I don't even care if the NPCs pretend there is only one of us.Kielgasten said:Co-op multiplayer please. This is all.
AKA it would be too much work for Bethesda.SajuukKhar said:People in Skyrim are poor, they CANT act on their desires, most of them make mention of this.
Personally, I think this is a side effect of how bland the NPCs are in general. It's fine enough that they're bland if you just pass by them and ignore them easily, but once you make one of them important, and they're still bland...it's more noticeable.GameMaNiAC said:Also would like an expansion of the marriage option. It seems like a decent idea, but there's pretty much almost nothing that indicates it's a marriage and not just yet another companion thing that gives you gold every day.
Pretty much this.GundamSentinel said:One word: consequences.
This so much. I like how the leveling works in Fallout, gain experience from killing enemies, finishing quests, and random things like unlocking doors and hacking computers. But the mechanics for TES work nice as well, for it would make sense that If you work at picking locks, you would get better at it. I wish they would combine these two systems somehow.Casual Shinji said:I would fix the leveling system so that leveling up is tied to kills and finishing quests, like a normal RPG. Leveling up by using your skills may seem more natural, but it also means your character's development will fall dead in its tracks the moment your main skill set has reached 100. And using other skills I don't like or that don't fit my character simply for the sake of leveling up sucks.
The other change would be making the gameworld feel more alive. I can't really put my finger on it, but the land of Skyrim felt rather lifeless as opposed to games like Fallout 3 or New Vegas.
The quests were also dull as fuck; Go there, kill/find that, or don't. Those were the only options open to you throughout the game.
This.Sande45 said:Combat. Especially melee.
As long as the core mechanic of the game is complete bullshit, nothing else really matters.
What does combat need? Player skill. Currently it's pretty much like Runescape where the combatants keep slashing each other until the one with worse skills/equipment dies. The game needs dodging (that one slow motion shield perk was a step in the right direction), proper parrying and shields that actually do shit. I wouldn't mind if they ripped the whole (melee and armor) system from Dark Souls.
When they're done with that, they could fix the boring and grindy crafting skills and the potion system. After all it turned out infinite-ish amount of healing potions that can be used instantly doesn't really work. Shocker, I know.