cloroxbb said:
Yeah RIP to a product that now has virtually unlimited funding to do what it needs to do to release a Consumer Version...
Oculus had over US$100m in private capital funding, which was more than enough to bring the consumer model to market. Today was about Oculus getting
paid. As a publicly traded company, Facebook has a legal obligation to run their business for the benefit of their shareholders. This means they now have to create a business model around the Rift that will generate over US$2b in profits within a practicable amount of time. Being as Facebook's primary method of business has, and will continue to be, advertisements, I believe the fears are well founded.
Sony's VR is proven, and gaming focused, but it'll be locked to the PS4. As a PS4 owner, that's fine - Project Cars just announced support - but an open VR medium needs open VR headsets. I fully expect Facebook to lockdown the Rift to only Facebook certified devices and services, to maximise advertisement potential and revenue. Luckily, Razor has been dropping hints on twitter that they're entering the VR market. They contacted Notch directly, and said they'd be in touch.
Interesting times head, that's for sure. My money is still on Sony, though. The obliterated the Xbone by focusing on the developers and the gamers, and they're doing the same with Morpheus. I'm happy to give 'em a shot. In any case, VR just got shoved into the spotlight. Lets hope it's ready.